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That's a good question. I didn't play Ty the Tasmanian Tiger until I got it on PS2 a few years, then I bought the follow up. It kind of depends on if I enjoy it, but developers and publishers' actions hurt my opinion of their game games. When I buy a game, I want to know I can trust the developer and publisher, but not all of them show they should be fully trusted. That's why I don't preorder any more.
I also remember reading sales did dip a bit around launch and someone showing Steam spy records. Not sure those work any more now that the default privacy settings have been adjusted.
Because other people who were interested took the warning and didn't buy it. It's not about destroying the game's rep. The goal is to damage sales until they clean up their act. As a result, I don't think minority is the right term.
Again, some people have said they'd buy it at a rental price if Sega was going to keep it. Operating under the logic of such a statement. It would be the rental price vs the preorder price. I think I'm being generous with the $5 value of the rental, though. Of course, this isn't factoring in the possibility of them buying it at full price at launch instead of during the preorder period, thus resulting in a for said person being $10.50.
Now if you were someone who;d purchased all the other metro game son launch day, and sunk over a 100 hours into each.. then DS would consider you a lost sale.
In which case I suggest you start looking into new hobbies because it seems you take umbridge with any action publishers take that would be sensible or natural to anyone aiming to run a successful business.
A sales dip in what? Relative to what. ANything looks like a dip after a peak. That's sort of how sales in entertainment based luxury items go. They will rise, peak and beyond that its generally all down hill.
Also seeing as you can provide no evidence of this chart, or link to it...and given your past track record on facts....
So we're counting un countables now can we. Can you prove that any of those peoiple had already committed to buying it or were merely 'considering'?
People said.. and people have time and time proven themselves to happily say one thing and do something else.
Like I said, I'm open to trying other franchises as long as they're not military shooters and sports games. Chances are I probably have a similar game in the same genre that I enjoyed, but again I've not played it.
Someone showed a steam spy sells at around launch if I remember correctly. Only thing I can think of is what Sega tried to pull.
I'm curious about something, do games get announced knowing full well in advance the minimum number of people who will purchase will cover the costs of development, marketing, and other expenses? From my understanding, the goal of a business is not to just get guaranteed buyers, but try to reel in new customers as well to maximize sales.
Right... I remember when Microsoft claimed the Xbox One wouldn't play used games, had no backwards compatibility at all, came bundled with the kinect, and require daily check ins. That started changing rather quickly. From my memory, it was because people were staying true to their word about not buying it.
Where was this shown.; AGain, your memory and your interpretation of information have been shown repeatedly to b...unrelaible due to your biases.
Knowing? Rarely. WIth reasonabnle degree of educated certainty, yes. Heck a game would never make it through development if the developers or publishers ever had reason enough to believe the game would not make its costs back.
No. The Goal of business is to turn a profit thereby generatinga return on investment. YOu can do this by focusing on a small niche or by going for mass market. Sometimes those small niches turn out to be a lot bigger than one anticipates, and sometimes that mass market...isn't quite as massive as you'd hoped.
Yeah . You want to actually look up the sales figures before you say that.
Well, you can search the Sonic Mania forum if you have doubts.
So you're saying that the minimum sales needed for a game to earn a return on investment guaranteed during development. I guess that means my issue about this is just as valid as anyone else.
And to do that, they need buyers. Without them, they wouldn't be able to do that. Also, limiting your audience to just select stores tends to limit your audience. You shouldn't expect people to buy a sequel for a game that they are interested in if they don't trust the store your selling on. Epic's given some people reasons not to trust them. They can still sell it on Epic, but they shouldn't have made it exclusive to it.
I actually remember more significantly more people were preordering PS4s instead of Xbox Ones.
It doesn't change the point that you are not considered a 'lost sale' by DS because nothing in your prior actions would lead anyone to assume you were going to buy the next metro game. Nothing.
I did. I found nothing.
No dear. i said that if the developers have any reason to think that the game will not make it's money back...they cancel it and turn to developing something else... usuually recyclking as much of the assets and materials from the cancelled project as possible. The tolerance for risl is inversely proportional to the budget of the game. A game that's developedby one guy in his spare time doing all the stuff himself.. doesn't have to make a lot to turn a profit. A $50 million AAA title on the otherhand.. yeah... that's another story.
No what they need is a product/service and marketing. Once you have those two things, buyers are a given.
ANd at the same time it can strengthen your brand and the associations people tie to your brand. Study business. YOu have much to learn about the ways of the world.
You don't hear the developers complaining about low sales figures on Metro do you?
As said. There are many people already signed up with epic from Fortnite alone. So for millions there wouldn't be that much of a pivot.
What reasons does one have to distrust EPic more than say Steam?
In your neck of the woods maybe. Also you have to remember the PS4 had and always has had one key advantage over the Xbox... A strong presence in the Japanese/Asian Market, which is something the XBox is still fighting to gain...also the PS4 had (surprise!) more Exclusive titles at launch.
This is the sort of thing bias does to ones argument. It makes one blind to the rather glaring holes and blindspots you have. Actually learning a few things about how businesses operate wouldn't hurt either.
https://www.pcworld.com/article/3012199/steam-makes-it-easier-to-permanently-remove-games-from-your-account-heres-how.html
It won't remove it from your PC, but it will remove it from your account.
2.) You said it yourself. They don't have a guarantee that a game will turn a profit during development. That means they need the help of those on the fence too. In other words, my "maybe" could have become a "yes" by now if Deep Silver didn't tempt fate. Any chance of that happening has been put on hold for a year now, though as I decided to delay installing the game for a year to reflect their choice.
3.) The whole canceled game is the entire amount spent on development going to waste. Even if recycled, there's no guarantee they make their money back the second time around including what was spent the first time. They need the support of those on the fence, too.
4.) Xbox One had that prior to launch. The E3 presentation had games shown off for it such as Dead Rising 3 and Killer Instinct (3). It didn't work out as well as they had hoped during that launch period.
5.) If there was true for video games, why are there so many remakes, remasters, HD Collections, compilations, ports, and other re-releases? There's actually a lot of them when you think about it.
6.) But I've not heard anything about them claiming it was a smash hit, either. As for Epic, that number gets smaller when you weed out anyone playing on consoles and mobile devices. I can't imagine Nintendo, Sony, Microsoft, and Apple would allow the Epic Game Store on Switch, Playstation 4/5, Xbox One/Xbox Next Gen, and iphones.
7.) Epic throwing money around to pay developers to not release on other platforms is one reason. Lack of reviews and giving developers the ability to make them option once it is implemented is another. A Chinese company owning a lot of stock in it is another.
8.) I'm not from that region. As for exclusives, Wii U had lots of them... Until Nintendo started porting them to their other systems.
There is no Guarantee, especially not in entertainment. No one can predict precisely what will be a hit and whyat will miss. People will buy and consume what the believe will entertain them and if they are they will tell others and so it spreads. If it falls flat, then the inverse happens. Developers get around this by taking the pulse of the market. Seeing what other games in the genre exist, and how well they did. If they did well they use the numbers that game pulled in to advise their estimates. If the game did poorly they will consider a different type of game or...or they will try to analyse why that game did not do well and find ways the alleviate the pitfals.
You weren't even a maybe in DS's books since nothing in your behaviour shows that you had any interest in the metro series. You were not and never were part of the audience they were aiming for. Your lack of purchase does not hurt them in any way becaus ethey assumed and calculated that you weren't going to purchase any way.
Yup. Cancelled games can be a 3waste but better a small waste than a big loss. Again. Learn business, you'll understand the logic behind these decisions. As for recycling, well... you'd be surprised how much can be recycled. Game development can be described as solvinng problems and solving a problem in one game means you have a solution handy to solve the same problem in another game. Welcome to the world of game development.
And what were the PS4's launch exclusives dear?
Again. The X-Box's biggest hinderance is the asian market because not surpisingly The Japanese are very nationalistic about such things. If you remove the asian markets from the equation the Xbox One and PS4 are much closer with the Xbox One overtaking the PS4 sales in some periods.
Also factor that the X-Box one was $100 more expensive at launch and it paints quite a picture.
ANd what does that have to do with the actual point?
Bad news travels fast as they say. And as for your other points...none of those platforms allow STeam either. And people playing on consoles are still buying the game and that mopney is still going into the publishe's pockets. That's more of a problem for EGS than Deep Silver.
Your personal tastes and xenophobic tendencies are your own. Many people don't. I mkean look at the size of the fortnite player base.
All nintendo systems have exclusives. Its how nintendo works.
The number of non-sequiturs here is starting to get worrying. Perhaps you should take a break and collect yourself since the tangnts you're startiung to veer off on to try and maintaiun your narrative are quite frankly concerning.
https://wccftech.com/valve-permanently-delete-steam-games/
2. And that's why they need to win over as many "maybes" as possible.
3. So not trying to get new buyers is a good business strategy? Maybe Epic should close registration for the Epic Game Store, then.
4. Again, the budget used from it has be made up with the new game, or else it's a waste budget. As you said, no guarantee, so they need to try to get the most buyers possible.
5. Only one I can remember was Drive Club, but that turned out to not be a launch title like Sony claimed. Also, Asia isn't the only region out there. There's Europe, North America, South America, and Australia to name some of the others.
6.) You do realize both the PS4 and Xbox One were both more expensive than the Wii U, right?
7.) If it really strengthens brands to keep stuff exclusive, why do Sonic Mega Collection, Sonic Genesis Collection, Super Mario All Stars, Super Mario Bros. DX, Super Mario Advance 1-4, Conker Live and Reloaded, Sonic Gems Collection, Sonic Adventure DX Director's Cut, Sonic Adventure 2 Battle, Sonic the Hedgehog Genesis, Kirby's Dream Collection, Kirby's Super Star Ultra, Silent Hill HD Collection, Devil May Cry HD Collection, Phoenix Wright Ace Attorney Trilogy, Resident Evil Remastered, Resident Evil 0 Remastered, Resident Evil Deadly Silence, Resident Evil Code Veronica X, Legend of Zelda Link's Awakening DX, Wind Waker HD, Twilight Princess HD, Ocarina of Time 3D, Majora's Mask 3D, Xenoblade Chronicles 3D, Star Fox 64 3D, Mortal Kombat Gold, Virtual Console, Mother 1+2, PS1 Classics, PS2 Classics, Wonder Boy The Dragon's Trap Super Mario 64 DS, etc. exist? They are all compilation, ports, remasters, or enhanced versions of games released on other systems. This isn't even a complete list of them. There are a number of games getting late PC ports now.
8.) Yet if it was really doing as well they want people to believe, they're release a break down of how much it sold from where. As for them getting money, that's not entirely true. If they buy the console version used, they get zero.
9.) I don't have an issue with them existing, it's their business strategy of throwing money around to buy exclusivity deals that bothers me the most. None of other stuff would be an issue otherwise. However, because of their exclusivity deals, I feel the sooner Epic goes broke, the better. Mainly because they wouldn't be able to throw money around like that any more.
10.) And the Wii U backs up my point. Despite having exclusives, it didn't do as well as they had hoped. Actually, I think part of it was the functionality of the Gamepad wasn't that great at best. Kind of reminds me of Epic's store/client, which is lacking in functionality, too.
Funny thing is if you actually searched the forums or asked around the forums before making that statement you could have saved your self from onceagain looking rather foolish.
Thats the kind of logic that leads to watered down, mass targeted generic games.
Again...you're not a loss and not that important to DS. Let it go. DS never had any reason to believe you were going to buy the metro game and if we're talking hypothetical maybe's they can still mark you as a maybe when the game comes to steam. I mean who knows, maybe you'll have a devine commandment to puchase the game. Maybe you'll even pay the full $60 because you just felt the need to play it.
See how fun things get when you start counting hypotheticals and maybes?
EVery bakery has a few burnt scones they have to throw out. Thats one of the things game developers have to do and to be sure, that decision usually gets taken before the public even hears about the game though there have been notable exceptions like Starcraft: GHOST and Warcraft Adventures. A smart studio wastes nothing and even a failed project can be made into something else. I mean look at FOrtnite prior to their BR conversion. You really, really should inform yourself more about how things actually work rather than going off the vague notions and fancies floating around your head.
Did I ever say Asia was the only region. You really need to build your straw men better. I said if you exclude Asian the sales figures between the PS4 and the X-Box one are much closer. with the xbox one actually exceeding the ps4 in sales for certain periods.
And its lack of features and power were clear evidence of that cheapness. WHat's your point?
Now if we prune your word salad of a list down to titles that aren't exclusive to a single console you will notice the list is mouch shorter, basically weed out all the nintendo games. ALl remasters are is companies figuring that they can sell the same ♥♥♥♥ twice if they polish it a little. This also has very little to do with exclusivity in the context of the point. You really either don't understand business strategy or you're hoping if you make a big enough wall of text no one will actually read whatr you're saying.
You do realize most gaming companies don't post their numbers right so, yeah. Has Deep Silver ever made a point of publisher their sales numbers for games?
News flash. How do you think game publisher worked at the mainstream level for the most part (at least before steam created a viable market space with a level playing field).
It didn't do as well as Nintendo had hoped... Nintendo was hoping for something that would beat the Wii. You see how that works. Failing to clear a 100m bar is not the same as fiailing to clear a 50m bar. But we know how you love your narratives. Thing is you've now reached the point where honestly no one can take you seriously.
Yeah, but it is rather interesting to see how creative he gets with the rope he's being fed.
He's so fixated on his narrative that he literally displays very little actual knowledge. You'd think after all the times he's been corrected in this thread alone he;d learn to be a little more cautious about what he says...buuut...
2.) If you think less customers buying games is better, maybe they should just quit making games and stop selling all their games everywhere to get down to 0 new sales.
3.) I've actually got both games in my library still. If I wasn't interested in Metro, they'd be gone by now. Also, their decision has caused me to wait another year or two... Unless they do something to get out of their contract with Epic like release the Steam version before the end of the year as Metro Exodus Redux.
4.) And to get that money back, they'd still have to sell more copies of the new game. You said they don't know for sure about that kind of thing, which is why the maybes are important. And from what I've seen with Mekazoo and the Good Mood Creators, the sooner they earn a return on their investment, the better.
5.) Not sure why that one region matters. There's plenty of others.
6.) Just like the Epic Store and Client.
7.) Plenty of them still. Kingdom Hearts Re: Chain of Memories, Kingdom Hearts 1.5 Collection, Kingdom Hearts 2.5 Collection, Kingdom Hearts 1.5 + 2.5 Collection. Even more if we count PC games that were on previous consoles like Bayonetta, Sphinx and the Cursed Mummy, Duke Nukem 3D World Tour, Disney Afternoon Collection, Duck Tales Remastered, Mega Man Legacy Collection 1 and 2, Mega Man X Legacy Collection 1 and 2, and Ty the Tasmanian Tiger 1-3. The only reason I overlook the late PC ports compared to what Epic's trying to pull is that the Epic Store is that they're undermining competition by making games exclusive to their store when they're ready for a PC release, which is different from those PC ports that have to be recoded for PC to start.
8.) Probably didn't do as well as they hoped.
9.) I don't remember Sega, Namco, or Capcom ever having a store for selling PC games and buying exclusivity rights for their store from third party publishers and indie developers. Do you?
10.) Even the Xbox One did better than it, even though most of the Wii U's library was exclusives and it had backwards compatibility at launch.
When you permanently remove a game. it is merely hidden and removed from your game count. Gettin g it back requires you simply go to the store page and click the install game button and bam its back in your library. You DO NOT have to buy it again. So yes it does function as a glorified Hide button.
Not gonna bother with the rest of your poset because I think this one pretty much somes up every post you've made. Ignorance of the facts.