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Relatar um problema com a tradução
In one screenshot where they skipped remastering walls and ceiling, it shows that simply enabling RTX doesn't always give better effect.
https://www.nvidia.com/en-us/geforce/comparisons/rtx-remix-mount-and-blade-interactive-comparison-001/
That I'm aware of. I'm simply talking about how it probably streamlines the process for modders to apply their mods, instead of having to go into each of the original individual files just to replace the old textures and assets. In fact, not having to touch ANY of the original files and simply apply the mod by injecting it as an executable or runtime library (DX8/9 DLL file) would be much faster and easier than trying to replace any of the original files and therefore requiring people to back up their games and/or possibly break their game.
As for RTX, I'm sure the point is that modders will be able to manipulate and control how the light is applied to the scene on their own. The current examples used by Nvidia is simply what I would consider a "vanilla default" method of utilizing a tool, without really sitting down and actually crafting the scenes. Great for PR and a keynote presentation, but not so much if you're trying to show off the tool's true capabilities.
Also, from an article I was reading: "Additionally, NVIDIA confirmed during the Q&A that it is technically possible to use the tool only to tweak textures and other aspects without adding any of the actual RTX features like ray tracing or DLSS." So basically, if any modder wants to preserve the original atmosphere and lighting, they need not apply any of the raytracing or DLSS effects. Simply replacing the textures and other stuff is still possible without touching the lighting or shadows.