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回報翻譯問題
Many indie devs work as equivalent to how people worked back in the days were those price tags were established, and they don't even charge that value. Value of a work is completely subjective to both what a company wants to earn and what the market is willing to pay (and obviously the initial cost of producing such work).
If you're saying me that companies treat their workforce badly because they're being the good guys giving us "cheap" price tags (standard game edition), then why don't they man up, and charge the ♥♥♥♥♥♥♥ value that it is worth? Maybe it is because they know it'll translate to not worth? Then don't do it. Don't come throwing this guilt on the consumers. They're the ones choosing their price tags. This is the latest fallacy a consumer can use to defend big publishers, seriously.
To you. Other people who were buying thiose games were quite happy. See how that works. EVery product has its niche .
And Unity games, and UE4 games, and RPGMAker games, and I think there's even been an uptick in Jupiter ENgine games. More games more developers using pre made tools.
COnsidering this is the answer you chose....yeah I have little reason to think any thing you'd add to this would be worthwhile.
It's not the number of customers you have m8, its the amount of money your customers are willing to drop. Just ask the guys behind Train Simulator...DOvetail Studios if I remember. I'm willing to bet their audience is very small but very willing to plunk cash on the absurd amount of DLC .
Thats how smart developers stay in business. CHasing ever widening user bases however is what historically kills studios and franchises.
If you can get $20 from each of those 500 that's $10K. If you can grab $10K per game you release and you can manage 2-3 a year in your spare time.. thats a not insignificant amount of cash for one man/small dev team. Especially if the development costs are less than $1000 per game.
Again. Business is about RoI not raw numbers. doesn't matter if you make a billion dollars if it only amounts to a 10% RoI. YUou'd literally make more money just parking the capital in a bank or a long term investment portfolio.
You might want to look in what kinda figures the equestrian industries pull down. People pay a lot of money for finely bread horses. Small market yes.. but a very, lucrative one.
Why does it matter to you? Does the fact that there are people who enjoy things that you don't bother you that much m8?
But again I suppose that is the catch-22 Valve has, and all developers/publishers. Getting your game seen by the right people Getting your game seen by your target audience as opposed to a bunch of chintzy randos. Fuinding a way to make sure the people who see your BHS aren't ome scrub casuals that couldn't tell Ikaruga from Gradius.
WHich is exactly what STeam is trying to figure out how to do... of course they'll eventually hit the other problem in which case people will start complaining that the discovery is too effective and is predatory because it shows people stuff they can't help but buy.....
SIgh.
#whywecanthavenicethings
In the fantasy world where your sole contribution to this thread was mockery of said developers, perhaps — but you’ve done rather more than that ITT.
And there's the problem.. you seem to be content with being average... which you seem to conflate with being ignorant. The sort of ignorance that apparently makes no distinction between revenue and profit. You can make millions and still be in the red. and you can make a few thousand and be solidly in the black. The difference boils down to how good you are at mathing.
And what's wrong with that?If they can do with 500 customers what AAA's can barely manage with a million customers, then they are clearly doing something right.
Because what gets a game on the main store page for the most part is either the game's quality or the user's preferences and habits. So your better question would bem, what were you doing to make steam think you wanted to see all those games?
And this is a bad thing how? That just doubles the chance of something fun and awesome coming to market. Can't see anything wrong there.
That sort of thing has been an industry staple since the Atari 2600. Might surprise you that something as simple as a change in background, or a small tweak in artstyle or gameplay can actually make a big difference. It's entertainment. Some peiople don't like the colour red but go cazy for purple. Some people don't like platforming with a skeleton pirate, but will totall buy a game that lets them platform as a fish-ninja.
Yes. Steam figured out that they need to steer people who like those games towards those games, and people who don't like them away from them. The problem wasn't the games, it was the people seeing it.
Its where all the top companies start out. Good planning and a moderately roomy basement.
translation...YOU don't. But there's at least 500 people who do. And that's all any good dev needs to start with.
Just be glad Steam figured out a way to make sure you never see a game outside your little comfort zone.....of course therin lies the other catch-22 . I'll wager in another few months you and others will be complaining that it keeps showing you the same games or the same kinds of games.
That's practically the civic duty of every responsible and intelligent steam user.
And? Why is what YOU WANNA DO more relevant than other users?
Also, it’s quite disingenuous to complain that someone’s responding to you piece-by-piece, only to do the same with multiple posts. At the least, you could keep your responses confined to one-at-a-time.
Also 'top notch;'.
Fallout 76
Anthem
Mass Effect: Andromeda
Heroes of the STorm
And the list goes on....
And when you can churn out those games on the regular, pretty soon you start making house payments. Best of all is the factor I mentioned at the start of this that you have long forgotten... I said 500 customers is a pretty good customer base to start with,. If you're doing an even half way decent job at developing your games for the niche you're targeting that number is going to steadily grow over time 500 this year, 2000 next year, maybe 5k the year after.
How do you think these monolothic developers got started. All of them started doing small basement games targeting small markets and steadily building up over time. As said. You have devs like SPiderweb Software, and Team17 that have managed to stay in business for almost 3 decades now. WHich is more than can be said by many others.Like Acclaim, THQ, Atari, Sierra, etc...
Then have fun with those. plenty of those for you to enjoy and as said Steam is working to make sure you will never have to be aware of anything outside your dought overpriced comfort bubble. So rejoice and don't fret when you see a strange game occasionally filter in... just load up another round of CoD or Fortnite. and try to forget it ever happened.
In fact your most recent deleted post dates back to june.
Your tinfoil hat is too tight buddy.
First: if “.... I dont want to buy a game from some dude living in his moms basment balancing money between working on his game or groceries. I WANNA PLAY THE BIG GAME ....” had nothing to do with your point, why’d you bring it up? Second: what context is absent? What further, left-out information is relevant?
Quite telling that you continuously fall back on rhetorical tricks (you rather like to poison the basement tap). You also adopt a very black-and-white, all-or-nothing posture; just what proportion of the users have the same difficulty with “as-is” as you? I’ve never yet felt “scammed” by any EA title I’ve played. So your characterization surely doesn’t fit me.
Ooooooo! Poison-the-well redux! You must be new to forums, as you’re not familiar with fisking. SR is not the first to do so, nor is your rationale for the technique’s application likely to be accurate.
What are they thinking.
And that Tinfoil hat comment is one I'm totally getting sick of hearing thrown around.
Yes.. you do make point there, however it is a great window to the late mindset of Valve..
I checked out the featured and recommended.. as I usually do not.. and I had to laugh.. :>, well almost..
Enjoying your posts.. makes for a great read.. thanks..