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I use a folder at the top of my documents for real documents
Its easy to backup.
But then there are games you need to read where you find that.
I never used a folder microsoft created for me to store my stuff in them. Just because it had the name suggesting that i should do that. Maybe thats the difference.
And yes to answer a respondant, I am older than computers(in-home) period. There were no Atari's, no 'personal pc's'. I watched my father solder together the motherborad parts to make his first computer in 1980. It was from Heathkit. And when Radio Shack was a real thing. I am pretty damn old. Past the half-century mark now.
I saved my first programs on audio cassette tapes. On a Sinclair with 2K mem, and 2K on board. That had a smoking new 4K RAM expansion, for a grand total of 8K ram. lol.
Some games have save stored in game own folder where it installed, but issue is if happen to uninstall, or delete game, you lose your save with it.
Not a lot games use appdata, reason is that most people had no idea that exist, let alone knew how to get to it, or didn't realize they shouldn't be mindlessly deleting things from that area if they don't know what they're doing, as may have software that depend on things from there in order to run, or to function calling to do things.
A lot of games use documents because easiest place to find, most people know it, and wouldn't be much of an issue if they mindlessly delete things besides losing save of things basically.
Some games use My games folder which is inside document, to help keep document neat, but most game devs are lazy, and don't want to put the effort of my games, I know.
Another place game save may go in is game client folder, where keep userdata folder, or called it something else that not in game folder so don't lose save if uninstall, or delete game folder.
yea its so much easier..
My Documents, AppData (that is hidden by default), game folder...
yea totally easier for getting to your files than just having it in the game folder... gosh..
Then you have games that create like several folders and you have to test which one is actually being used (hello Paladins).
Then some games only use the registry for their data..
yep I can see how much easier it all is.
Try to find a game save in steam in a "game folder". I just tried, had to guess my "number", then the game number, ....... way easier than looking for the name of a game in documents, and have the saves.
Nowadays we have game saves in any of the following locations:
* the game's installation directory
* C:\Users\name\Saved Games
* C:\Users\name
* AppData:
** AppData\Local\Gamename
** AppData\Local\Publishername
** AppData\LocalLow\Gamename
** AppData\LocalLow\Publishername
** AppData\Roaming\GameName
** AppData\Roaming\PublisherName
* whatever the Documents folder is
** Documents\Saved Games
** Documents\SavedGames
** Documents\Gamename
** Documents\Publishername
* C:\Users\name\My Documents (distinct from the Documents folder)
What a mess.
Ya want to debate it with sourced links Tel Aviv troll .. thought not! they never debate it secret squirrel trolls. look into it your self AWAKEN
For the appdata folders, usually you can order by date to find a recent game file you want to access
Yes; it's a mess.
Really; you only need three folders to 'do it right' :
The first has machine-specific configuration and data; e.g. stores graphics settings; audio device settings; etc. and is where things like shader cache go.
The second has non machine-specific configuration and data; e.g. stores generic gameplay settings; key mappings; volume settings; etc.
As the Roaming folder's only benefit is to use it to support roaming user profiles, which is really only a solution in practice used for business networks you might as well just put this data in the Local folder and actually take the Roaming one off the list.
On the other hand, the split is also useful for e.g. Steam's cloud save platform.
A distinct Local/Roaming split means the Roaming configuration can be part of the cloud backup and migrate along to other machines safely; without affecting the Local configuration that is machine-specific.
The third is where save games go.
It's a bit of a toss-up where auto-saves should go. They are not manually created by the user, so they could be considered as AppData. However, Microsoft's guidance also states that AppData should be considered temporary and volatile and that anything put there, the application should be able to restore / recreate in a default state if need be. So auto-saves should still go in the third Saved Games folder, because they represent state that should not be lost and cannot be (easily) recreated.
And I'd strongly argue that any publisher or developer doing it differently is, in fact, 'doing it wrong.'