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Докладване на проблем с превода
this pretty much
Try Fallout 1, Fallout 2, etc...
Some games do not need Steam client to play them, games that are also made for OpenGL do not need Steam Client.
Sure, why not, I play along, we got the new assassin creed games, we got ryse son of rome, etc, since those games got ported to PC....
^This.
These are Windows 9x games. If this is true of Windows XP era titles as well, however, that would negate the need for a legacy client.
In other words... if select CURRENT (Windows 10) titles are being sold on Steam, UPlay, Origin and GOG then in 20-30 years from now folks who purchased those games on Steam will have flushed that money down the toilet, potentially the same for Origin/Uplay if they discontinue their legacy clients, and only those who purchased their games at GOG will be guaranteed to have anything to show for it.
I mean today's software and OS are guaranteed to become obsolete as well, of course. It's just the nature of technology.
Almost.
Steam users will have the license attached to their account. Chances are you can't use it, but what was sold is still given:
A license to use said software in a as is state.
If that's really the case then it is, in fact, the publishers responsibility to remove these checks. For games that already have no such checks... Valve is able to offer their customers better service by simply providing offline .exe installers for download, as well, and they should do this.
Fallout 3 even has the "Notice: Fallout 3 is not optimized for Windows 7 and later." on the Store Page, currently. IGN's recent "The Best Way to Buy and Play Every Fallout Game Before Fallout 76" article explicity recommends the GOG version of FO3 over the Steam - "unless you're still running Windows XP, it might not be worth the trouble.". Though I think GOG, not Bethesda, stripped GFWL from the version they're selling on their site -- so they've assumed responsibility to sell a working product.
Speaking of GFWL.... when it was shut down it was also each individual publisher/developer's responsibility to push a patch to strip it from their game on Steam?
This also means that the many games sold on Steam but require you to then launch Uplay would be useless clutter in your Steam Library if Ubisoft were to ever shut down its services.
GFWL support ended in 2014, by Microsoft decision.
Devs/Pub that did not return, to remove the GFWL are going to have errors, there are work around, such as GFWL disabler, for fallout 3 there two mods on Nexus Mods that do the same thing by disabling the GFWL.
Devs/pub do not have hard time removing GFWL, but will have a hard time of reworking the match making, or online function alternative. Dark souls 1 is an example, they remove it, but you're only limited to match with people from your region/country, making it harder to invade, or to be invaded.
Yes Uplay games will be an issue, if they're force to use Uplay client, and if the servers go down for good, then it's up to Ubisoft to fix their DRM games, but if not, Steam/Valve will most likely remove Ubisoft games that are mandatory of requiring Uplay client, from the store pages, to prevent people from wasting their time buying them.
Only if that game's publishers allow them too.
Steam was build for Valves games, selling other publishers games brings in money but they have no rights to the products that are for sale. I for one would love a 'offline' copy but with Valve, won't happen.
That's why I said "if there are no checks in place." Essentially, if the publisher has no DRM attached to the game then Valve can provide an .exe installer. The only difference between this and installing a game on your main PC then copying the game directory over to your retro one is that this provides their customers with a more convenient and better experience.
Valve can't provide anything but what is given to them for 3rd party games.
What 'we' get given is 100% down to the publisher of that game.