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Fordítási probléma jelentése
It's not even a valid comparison anyways. Get your head out of your ass and use some common sense.
Then what?
My mind would be blown that Apple some how got themselves to make the Mac outsell gaming PCs.
I was saying that in general, it's not actually all true. I wasn't talking about Steam games. I'm saying the entire market itself, for XP which exists, doesn't mean that all those games in the past work on later systems. Some of the ones on Steam now had to have been patched up to work. I just explained that above. But I can't say the same for certain things I know of, some which aren't on Steam.
AV systems are not meant to patch up holes themselves. They're meant to detect things which have already gotten in. No one cares about XP patching up. That's where the AV thing comes in (why do you think people have to use AVs anyway despite newer systems and their frequent patches?) They care about being able to use it. With an active AV system, it can hold. OS patches are irrelevant at this point, and people still use it. People have moved on from that argument and yet they still use XP.
That low system requirements means it was built for lower specs. Sometimes your CPU cores could be set too high. Sometimes your virtual memory could be too high. Sometimes not even the built-in compatibility settings might work. AdCap had been recently updated, and they also broke that current update that you have to rollback. None of the typical fixes people could think of worked on a newer system, despite the fact XP qualifies to run it (it also stopped working for XP, but that's another thing entirely).
Can you run a 16-bit program on a 64 bit system? Not without some kind of emulator. See, Microsoft did include some of those emulators or capabilities (Windows on Windows, or "WOW" as you might know it), but you should never make the presumption, that if you went to Game Stop and bought an old used game there for XP, it doesn't mean you are guaranteed it would run on a newer system, in case the workarounds don't work. It can help, but again, you don't actually have that guarantee.
Even I had one of my Sonic and Knuckles collection CD from way back when I had Windows 98. It can run on Win 7, but it wouldn't be playable until someone came up with a third party program to patch some of the fixes. Before that, not even bearable. The fact you can have such games on Steam doesn't mean all of them generally work on your new system, some of them like Omikron had to be fixed in some way to do so, and as I said before, it wouldn't be on Steam if it wasn't fixed (also, there are disclaimers on that as well). So the response about newer machines having backwards capabilities is a bit inaccurate when it's not exactly the case.
I said 5% of the market share uses XP. That means XP represents 5% of other OSs being marketed and used, not the number of users. This is not a Steam stat. This is probably worldwide because I was reading an online public article. That means XP isn't dead and gone, even though it has a small presence. It's just that it's still here.
The point is, it's 2018, and somehow because people are still using it since Microsoft ended support circa 2014 with enough AV companies also protecting users with their AV programs, and other companies, like NordVPN protecting their landlines, it winds up that XP can still be used despite any holes remaining because there are still passive systems you can use to keep using XP.
This means, there's still a market for it, and what better way to have a sustainable business than with tech that could use maintaining? I mean, even for the pharmacy market, which is shady, there's still no cure for cancer, but plenty of pills to make for treating symptoms, and somehow they profit. If no one was still using XP, there's no point here, is there?
No one cares about visuals. What matters is functionality. If the button isn't broken, it should still work. Even if it means you manage to reskin everything. But Steam isn't basically going the way of GameSpy. Valve isn't dropping the same service even if it means changing access points. But computers don't exactly change all that much once you are familiar with what they do. If the button breaks, there could be some way to fix that, same way with some of the old games.
AV companies have no issues supporting XP, so your argument is generally invalid. It's not gonna take that much time to implement. Like I said, if you literally could use a client that is a snapshot of the current version that doesn't upgrade to the one for newer systems, it should still work if allowed to work. That is all. That should include server browser and Steam Cloud connectivity, which some, if not most, games with such requirements depend on - which Valve does still sell through Steam.
Again, there are still games which need Steam to run if you can still run XP on it. That may also mean you need to be "always online", and that it might use Steam Cloud. The basic things, besides the server browser feature, whcih requires the Client to be run and the game connected through Steam. Not all games can be run offline or without dependency of the client. Again, not without some other alternative means to connect to some gateway and maybe remote systems in place of the client - which AFAIK we don't univerally have yet. I might be wrong, but I would love to be consoled if it exists.
If they make it only for MacOS, then Valve can't act surprise how they'll lose majority of users, and sales, and Devs/Pubs getting upset with them, causing them to lose deals as well for the future. Plus as I said in the past with someone else, I can dualboot using MacOS, and do the work around to install onto the OS I want, not like they can stop you from doing so. Also the very fact that would be the most stupidest business decision that can cause the down fall of the company, and will have to follow up what they promise in the past how to distribute the games to everyone, whenever they go under.
I be mind blown if Apple can even make a affordable Macs that matches, or comes close to gaming PC's, but clearly will never happen since they expect people to drop $2k used ~ 10k brand new.
Go see THQ's story, if you don't belive in stupid business decisions.
Well I already made a choice on buying games from GoG.com for games that I feel I will want to play for many years to come. I already made the choice on buying some games on Steam knowing full well that one day I might lose access to those games because of the DRM and/or not having installers for the games.
But yes, if Apple some how made the Macs to become the #1 gaming machines for gaming support, where they are 95% of the market of gaming, then yes I'll be having a gaming Mac.
It would be a business transaction that would make absolutely no sense for Apple, unless their PCs became 95% of the gaming market. We are talking about them wanting to completely change focus and actually wanting to support gaming, which is something they never actually done before and no indication that gaming is anything they care about at all.
Of the 2,200 games in my Steam Library, 66% were released between 1998-2008.
I have 4 "gaming " pcs: two 8.1 + two XP Pro. Prior to 17-06, when Steam stopped me from downloading to my XP pcs (Content Servers Unreachable), I had two options for XP-era games:
1) Win 8.1 - Search for and dwnld patches and/or mods, install them and hope for the best.
2) Win XP - Launch and Play.
Time is non-refundable.