Vento 6 ABR 2022 a las 11:33
Steam hogging resource during gameplay?
So Steam decided to eat 30% of my cpu during stream. Not a single game was updating but it still hogged tons of resources. I tried restarting steam by ending task but it still continued to do it.I have a high-end pc and i believe its nothing to do with my pc specs.
After tabbing back into the game after the clip, it continued to eat resources again, which made my csgo run at about ~100fps and dips around 70 ish. Which normally I would have 250+. Anyone faced this issue before?

Link to clip:
https://clips.twitch.tv/DistinctNurturingPhoneKippa-OfXRNSzJau7y86KD
Publicado originalmente por Tharon:
I've looked at your clip and you have the animated avatars enabled in your friends list.

Steam uses TONS of resource to display animations, this is caused by three combined factors : Using a resource intensive framework to render the UI (Chrominum + JS), using webm instead of gifs (webm use less badwidth but have terrible performances) and of course a poor optimization work made by Valve in developing the new interface.

Im short, the more animated elements you have the more your system is taxed. You can put the workload on your GPU instead of the CPU by enabling the hardware rendering of web pages in the options, but you are only moving the issue.

The only solution is to remove any animation from Steam, until you have a super powerful PC with resources to waste.
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Mostrando 1-15 de 21 comentarios
cryptoshill 6 ABR 2022 a las 17:01 
Doesn’t happen for me. Maybe your computer is just running poorly. Run a virus scan and do a defrag.
Vento 6 ABR 2022 a las 19:26 
Publicado originalmente por angry, bitter and sad:
Doesn’t happen for me. Maybe your computer is just running poorly. Run a virus scan and do a defrag.

As expected, no virus(full run with malwarebytes) and i wont be defragging since its in the SSD. Im still thinking its steam but im unsure whats it doing exactly. And I can assure u its not the pc since steam is eating about 30% and usually it only eats only about 1-4%
SLG 6 ABR 2022 a las 22:00 
Was there any updates (Steam and/or your games) that was being downloaded and installed while you were doing this?
Última edición por SLG; 6 ABR 2022 a las 22:00
Mad Scientist 6 ABR 2022 a las 22:04 
Steam at all times uses 0.0%-0.1% of my ehole cpu unless downloading games.

What cpu are you using?
You can also disable animated avatars and frames for the chat window or close the chat window which reduces cpu usage for older/weak CPUs.
my cpu is trash, steam will sometimes take up 30% of it, I got so sick of it I found a post on here about how to make a .bat file that forces lower priority on the steamwebhelper.exe files. I've ran it every day I've loaded up Steam since then.

I just bought an i7-12700k so if this keeps happening steam is totally fubar

here's the code you put in a text file and rename to .bat

echo off
:start
wmic process where name="steamwebhelper.exe" call setpriority "below normal"
timeout /T 1 /NOBREAK
goto start
Última edición por ʟǟֆȶʟɨʋɨռɢքօɛȶ; 6 ABR 2022 a las 23:29
Vento 7 ABR 2022 a las 7:01 
Publicado originalmente por ʟǟֆȶʟɨʋɨռɢքօɛȶ:
my cpu is trash, steam will sometimes take up 30% of it, I got so sick of it I found a post on here about how to make a .bat file that forces lower priority on the steamwebhelper.exe files. I've ran it every day I've loaded up Steam since then.

I just bought an i7-12700k so if this keeps happening steam is totally fubar

here's the code you put in a text file and rename to .bat

echo off
:start
wmic process where name="steamwebhelper.exe" call setpriority "below normal"
timeout /T 1 /NOBREAK
goto start

I'll try this later and see if it helps. I have an i5 11400f. And no games were downloading, it wasnt preloading my elden ring either
T@F 7 ABR 2022 a las 15:29 
I'm not sure if this helps but if you have steam friends list on disable animated avatar in the options.
That helped me tbh.
El autor de este hilo ha indicado que este mensaje responde al tema original.
Tharon 8 ABR 2022 a las 3:02 
I've looked at your clip and you have the animated avatars enabled in your friends list.

Steam uses TONS of resource to display animations, this is caused by three combined factors : Using a resource intensive framework to render the UI (Chrominum + JS), using webm instead of gifs (webm use less badwidth but have terrible performances) and of course a poor optimization work made by Valve in developing the new interface.

Im short, the more animated elements you have the more your system is taxed. You can put the workload on your GPU instead of the CPU by enabling the hardware rendering of web pages in the options, but you are only moving the issue.

The only solution is to remove any animation from Steam, until you have a super powerful PC with resources to waste.
Última edición por Tharon; 8 ABR 2022 a las 4:23
Protomesh 8 ABR 2022 a las 17:55 
Steam is definitely taking quite a bit of resources on my PC which I consider rather high end, although a bit dated.

Steam has always been in the top 5 most resource intensive programs I have open during gameplay.

The only programs taking up more resources are:
- Discord,
- internet browser of some kind (usually Opera GX for me, since I listen to music while playing games),
- the video game I'm playing...
- and the task manager cuz I currently have it open after all when checking this

I wouldn't say Steam is being problematic but it's definitely not a "light" application and it seems to be taking more resources than I would've thought.

I recommend turning off Steam overlay if your PC isn't very fast.
Vento 9 ABR 2022 a las 3:32 
Publicado originalmente por Tharon:
I've looked at your clip and you have the animated avatars enabled in your friends list.

Steam uses TONS of resource to display animations, this is caused by three combined factors : Using a resource intensive framework to render the UI (Chrominum + JS), using webm instead of gifs (webm use less badwidth but have terrible performances) and of course a poor optimization work made by Valve in developing the new interface.

Im short, the more animated elements you have the more your system is taxed. You can put the workload on your GPU instead of the CPU by enabling the hardware rendering of web pages in the options, but you are only moving the issue.

The only solution is to remove any animation from Steam, until you have a super powerful PC with resources to waste.

Ah makes sense. I thought it was only a gif and it shouldn't be eating that much resource. thank you for the explanation :D
Edifier 9 ABR 2022 a las 4:04 
Publicado originalmente por Tharon:
I've looked at your clip and you have the animated avatars enabled in your friends list.

Steam uses TONS of resource to display animations, this is caused by three combined factors : Using a resource intensive framework to render the UI (Chrominum + JS), using webm instead of gifs (webm use less badwidth but have terrible performances) and of course a poor optimization work made by Valve in developing the new interface.

Im short, the more animated elements you have the more your system is taxed. You can put the workload on your GPU instead of the CPU by enabling the hardware rendering of web pages in the options, but you are only moving the issue.

The only solution is to remove any animation from Steam, until you have a super powerful PC with resources to waste.

Do you have any proof of this ridiculous claim?

Animating avatars is hardly a resource hog.
Steam barely uses my CPU no matter what I do with it. I can scroll through my entire 500+ game list and it only uses 1% of the CPU for a moment to go through it. An avatar on a short loop is doing nothing.
Tharon 9 ABR 2022 a las 4:25 
It's a two years known fact.
And every time is pointed out someone ask for proofs, every time proofs are provided with image and video evidences and EVERY time the same persons (always the same) negate the issue because they aren't experience it.

After two years, this is becaming old.

But i will answer anyway, hoping this is the last time.

1) Short or high loop doesn't matter because the video image is decoded at every loop.
2) You are talking about scrolling the game list, the op is talking about the animated avatar in the friend list. If you look at the clip the op posted the friend list is open and there are a bunch of animated avatars displayed.
3) Rendering load of avatars is put on the CPU if the hardware rendering options is disabled in the options, otherwise the GPU is used. If you have that option enabled, your CPU is barely used.
Última edición por Tharon; 9 ABR 2022 a las 5:14
Publicado originalmente por Ventoboi:
I have an i5 11400f. And no games were downloading, it wasnt preloading my elden ring either
And the rest of your rig. Motherboard and GPU, and DRAM. Do you use the correct xmp file if needed. Did you have your onboard GPU chip enabled on your I5 CPU. And if using an asus board, did you install there nvidia 30x drivers, if you have an nvidia.
Última edición por isomorphic_projection; 9 ABR 2022 a las 6:01
Vento 9 ABR 2022 a las 6:55 
Publicado originalmente por isomorphic_projection:
Publicado originalmente por Ventoboi:
I have an i5 11400f. And no games were downloading, it wasnt preloading my elden ring either
And the rest of your rig. Motherboard and GPU, and DRAM. Do you use the correct xmp file if needed. Did you have your onboard GPU chip enabled on your I5 CPU. And if using an asus board, did you install there nvidia 30x drivers, if you have an nvidia.

My specs are:
i5 11400f (no igpu)
MSI H510m pro
iGame VulcanRTX 3070Ti
24GB DDR4(linked, XMP off)

But i believe the cause is usage of webm instead of gif, which is highly compressed and decompression eats the resource of ur cpu.
Publicado originalmente por Ventoboi:
Publicado originalmente por isomorphic_projection:
And the rest of your rig. Motherboard and GPU, and DRAM. Do you use the correct xmp file if needed. Did you have your onboard GPU chip enabled on your I5 CPU. And if using an asus board, did you install there nvidia 30x drivers, if you have an nvidia.

My specs are:
i5 11400f (no igpu)
MSI H510m pro
iGame VulcanRTX 3070Ti
24GB DDR4(linked, XMP off)

But i believe the cause is usage of webm instead of gif, which is highly compressed and decompression eats the resource of ur cpu.
I just noticed 24GB, 3 singles, or a pair and a single. Each 8GB i presume. So the GIF file or WEBM file. It's on your drive point A, and needs to go to point B the screen, and you also stream it. Your GPU is good, your CPU do you have it running at default factory standards 2,6 GHZ. Your CPU is stressed out, cause of all the data it needs to process from your memory, and not just your normal memory also your GPU's memory, that data needs to go through your normal DRAM, before your CPU processes it, to stream it online. You don't have after all, a cable plug in your GPU. So it needs after processing it, send it back again to the DRAM, before it goes through your H510m pro online. It's your CPU, it's to slow. Or it's your DRAM. Never heard of a config when it comes to DRAM like the one you have. What's your DRAM's clockspeed.
Última edición por isomorphic_projection; 9 ABR 2022 a las 10:45
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Publicado el: 6 ABR 2022 a las 11:33
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