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As expected, no virus(full run with malwarebytes) and i wont be defragging since its in the SSD. Im still thinking its steam but im unsure whats it doing exactly. And I can assure u its not the pc since steam is eating about 30% and usually it only eats only about 1-4%
What cpu are you using?
You can also disable animated avatars and frames for the chat window or close the chat window which reduces cpu usage for older/weak CPUs.
I just bought an i7-12700k so if this keeps happening steam is totally fubar
here's the code you put in a text file and rename to .bat
echo off
:start
wmic process where name="steamwebhelper.exe" call setpriority "below normal"
timeout /T 1 /NOBREAK
goto start
I'll try this later and see if it helps. I have an i5 11400f. And no games were downloading, it wasnt preloading my elden ring either
That helped me tbh.
Steam uses TONS of resource to display animations, this is caused by three combined factors : Using a resource intensive framework to render the UI (Chrominum + JS), using webm instead of gifs (webm use less badwidth but have terrible performances) and of course a poor optimization work made by Valve in developing the new interface.
Im short, the more animated elements you have the more your system is taxed. You can put the workload on your GPU instead of the CPU by enabling the hardware rendering of web pages in the options, but you are only moving the issue.
The only solution is to remove any animation from Steam, until you have a super powerful PC with resources to waste.
Steam has always been in the top 5 most resource intensive programs I have open during gameplay.
The only programs taking up more resources are:
- Discord,
- internet browser of some kind (usually Opera GX for me, since I listen to music while playing games),
- the video game I'm playing...
- and the task manager cuz I currently have it open after all when checking this
I wouldn't say Steam is being problematic but it's definitely not a "light" application and it seems to be taking more resources than I would've thought.
Ah makes sense. I thought it was only a gif and it shouldn't be eating that much resource. thank you for the explanation :D
Do you have any proof of this ridiculous claim?
Animating avatars is hardly a resource hog.
Steam barely uses my CPU no matter what I do with it. I can scroll through my entire 500+ game list and it only uses 1% of the CPU for a moment to go through it. An avatar on a short loop is doing nothing.
And every time is pointed out someone ask for proofs, every time proofs are provided with image and video evidences and EVERY time the same persons (always the same) negate the issue because they aren't experience it.
After two years, this is becaming old.
But i will answer anyway, hoping this is the last time.
1) Short or high loop doesn't matter because the video image is decoded at every loop.
2) You are talking about scrolling the game list, the op is talking about the animated avatar in the friend list. If you look at the clip the op posted the friend list is open and there are a bunch of animated avatars displayed.
3) Rendering load of avatars is put on the CPU if the hardware rendering options is disabled in the options, otherwise the GPU is used. If you have that option enabled, your CPU is barely used.
My specs are:
i5 11400f (no igpu)
MSI H510m pro
iGame VulcanRTX 3070Ti
24GB DDR4(linked, XMP off)
But i believe the cause is usage of webm instead of gif, which is highly compressed and decompression eats the resource of ur cpu.