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Uh. What?
Pretty much I am confused why you would say that.
When you load and quit a game, Windows keep the content of the game (or any other application) in ram, only marked as "standby" memory.
If the system need more memory than available then the standby memory is used, so there is no need to clear it.
On the other side, if you load the game again, Windows uses the data cached in the RAM instead of load the data again from the disk, this of course will make the loading a lot faster.
This is why free ram is important, the more free ram you have the more Windows can cache informations instead to reload them from disk.
@Gireli
No, until it doesn't hook to the memory of running processes trying to read or write blocks there shouldn't be any problem with Steam.
In a great many cases caching is done to improve performance. Clearing caches unnecessarily and having to get that data from slower storage mediums is by definition slower.
In this case the use case sounds like insufficient RAM, so limited resources, and trying to improve performance by micromanaging those limited resources. Or believing using perpetually less RAM is good or (always) beneficial.
It might not have much impact on performance either way. And sometimes people just like to feel like they're in control.
I didn't realize that.
I may have used computers for a long time, but I don't honestly know that much about them beyond the basics.
For anyone not knowing about caching, try using a search engine before responding.
RAM that is in standby is still available to be used, so clearing it will not improve performance at all. If an application needs this RAM, it will get it. Ideally, you want a good chunk of your RAM to be filled with standby, and very little free. Completely free RAM is waste, performance wise.