Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Steam has over 12,000 games on it. Again as you've been repeatedly told Steam cannot include games in a pass as they don't own them. It would be ILLEGAL. Steam is selling the games ON BEHALF of the publisher. They can't rent their games without the publisher agreeing to do so, and if the publisher wanted to rent their games they could do so themselves already with a few clicks of the mouse.
Steam isn't going to try to negotiate with thousands of developers to try to talk them into renting their games. Not to mention its not financially feasible. Valve would have to spend tens of billions of dollars to license games for streaming if the dev's didn't want to meaning you'd need to pay hundreds or thousands of dollars a month for it to be worthwhile.
Passes like EA Play, Ubisoft, etc work because they own the games, they aren't licensing them, so it costs them nothing.
Passes like Gamepass work because they own a LOT of the games, and they are willing to take a loss on the pass or not profit on it because it helps drive console sales.
Wow, you really are immensely out of touch. "Businesses should do what I want or they're petty" is in itself, a very petty thing to say.
How much do you really think a Dev would make, per game, per user, if there's even 100 titles? Let's just say it's 1 Developer each, (50) $30 games and (50) $60 games for the sake of it, how much do you think those Devs will actually make from a monthly subscription?
That is why EA/Ubi etc do passes for their own things, they lose a minor cut, but gain all of the profit compared to sharing with many other Devs. Kind of like how a lot of people have their own streaming services; you share with them all, you die as a business.
Which again, isn't up to steam to decide. Steam is a store. They don't own the games and they can't control how publishers want to sell their product.
Publishers have shown very little interest in what you describe, with the overwhelming majority completely ignoring it. So start writing to every gaming publisher and try to change their mind if you want it to be changed.
Rental is the same thing. The feature existed back when steam did movies and I doubt the frame work has vanished. TStill there in all likelihood but again, devs would rather make a sale than have a one off weekend. Never mind that many games go on sale for about what you'd rent the game for a weekend.
Again, I'm not referring to individual game subscriptions like that's some kinda of new thing yet to be fully realized....
And to my knowledge Valve doesn't offer a Steam branded subscription akin to Game Pass or EA Play. I've certainly not seen anything in the "Pay Valve $9.99 a month to play dozens or hundreds of games."
But I believe that sort of offering is the future, and they seem to be pretty popular so I figure it's just an eventuality where most platforms will offer something in that vein. I imagine the pricing, scope and economy will evolve a little.
The only thing that has changed is technology now lets the rules be enforced...
I mean games you bought 20 years ago could have their cd keys revoked rendering the disc useless. Its not new.
As for having old games in the library, so what? Really, where is the problem with this outside of your head?
Well gamepass has like what, 400-500 games and is $15 a month
So at minimum $350 per month, and even then developers and steam would probably lose money on it. Realistically i'd triple it to about $1000 a month.
After all it not only costs a ton of money to license the games, your also losing out on the sales you would have made as steam would be undercutting itself, and the money has to be split among thousands of publishers as some games charge based on the number of hours played.
There are literally all types of ways to envision it. The fact is, we on Steam are a captured audience, we aren't going anywhere, so offer us something other than non ownership licenses to play games.
How exactly were you ripped off when you confirmed the purchase for each licence and in doing so agreed to pay Valve their cut and the developer, publisher their cut.
Oh! of course you want to be paid for eating a meal, for buying groceries etc whilst not understanding the meaning behind consumer: (a person who buys goods or services for their own use).
A fair price to rent Valve's games excluding Alyx - £14.99 per month, with a minimum subscription period of 1 year, total payable £179.88.
As for ALL other games, Valve does not own them nor can add them to your yet again flawed suggestion of a subscription.
I honestly think the most important thing to come out of your two threads is your inability to control your own spending and expecting Valve to compensate you.
By the way any news on Epic's subscription model?