alicia.m1 15 ENE 2022 a las 1:19 a. m.
There are currently 7,091 games on the "Coming Soon" list
https://store.steampowered.com/search/?category1=998&os=win%2Cmac%2Clinux&filter=comingsoon

I'd like to discuss this.

What does that mean?

First:
It means everybody has the possibilty to express ideas and fantasys with a selfmade game (as long as this expression is legal).
Now this is great! Joy to the world!

Second:
This means that the very next person/team, number 7,092 has a chance near ZERO to be visible and sell even a single game, let alone the required 1,000 (or was it 100) to aquire "full status" on Steam.
Now this is a huge load of crappy crap situation.
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Mostrando 1-13 de 13 comentarios
ReBoot 15 ENE 2022 a las 1:25 a. m. 
As a gamer, you get a vast plethora of games to choose from. How the ♥♥♥♥♥♥♥♥♥ hell is that a "crappy crap situation"?
alicia.m1 15 ENE 2022 a las 1:30 a. m. 
Publicado originalmente por ReBoot:
As a gamer, you get a vast plethora of games to choose from. How the ♥♥♥♥♥♥♥♥♥ hell is that a "crappy crap situation"?
This is a good question, let me answer that.

Of course there are not only stellar unique tripple A game that will score a "very positive" rating here on steam. There are a ton of shovelware games among this. So this leads to the question: How to pick out the good games among all of this.
Think about it as a dining table. There is tasty steak on this table but above it is are 400 pounds of horse manure. Will you enjoy searching for the steak?

Second. The other side of the medeal. In my opening post I was talking about the viewpoint of the game developer. Not selling a game that you spent houndred of hours creating is a bad thing, don't you agree?
Anonymous Helper 15 ENE 2022 a las 1:40 a. m. 
Publicado originalmente por alicia.m1:
Second. The other side of the medeal. In my opening post I was talking about the viewpoint of the game developer. Not selling a game that you spent houndred of hours creating is a bad thing, don't you agree?

Maybe make better games, spend more time and effort on advertising to both the gaming community (gaming community, your game hub, social media) and the press (streamers, youtubers, gaming blogs and sites, gaming magazines etc.), make an effort to present your game better, do your market research etc. etc. etc.

Generic shooter 10731 and Generic RPG 2731 won't cut it in this day and age where literally anyone can cook up a game and sell it.
Última edición por Anonymous Helper; 15 ENE 2022 a las 1:41 a. m.
ReBoot 15 ENE 2022 a las 1:42 a. m. 
Publicado originalmente por alicia.m1:
Of course there are not only stellar unique tripple A game that will score a "very positive" rating here on steam. There are a ton of shovelware games among this. So this leads to the question: How to pick out the good games among all of this.
Think about it as a dining table. There is tasty steak on this table but above it is are 400 pounds of horse manure. Will you enjoy searching for the steak?
You're a couple years late. A while ago, the problem with manure piling upon the actual games there was real but nowadays, it's quite gone. Looking at the Steam store home page right now, there's one game which I PERSONALLY would concider cheap crap, but that's largely a matter of taste (unlike that cheap crap which is cheap crap no matter how you slice it, Digital Homicide being a prime example). If you want a glimpse of the past, check out Jim Sterling's "direct to video" series. If you want a glimpse of the present, open steampowered.com and show me a screenshot of all the good games buried under heaps upon heaps of ♥♥♥♥. Please show me that screenshots as I don't see that there myself.
Publicado originalmente por alicia.m1:
Second. The other side of the medeal. In my opening post I was talking about the viewpoint of the game developer.
You're assuming that all games compete for the same store shelf. They don't. Different gamers have different tastes, different gamers seek out different games, different gamers get recommended different games. It's not like every single of those 7000 games competes with all of dem 7000 games. If you bothered looking at the Steam store for a sec, you'd know that there's ways upon ways to look for games based on your specific taste. A 2D puzzle game doesn't compete with RPGs. RPGs don't compete with Hack'n'Slays. Those don't compete with FPS. Those don't compete with VNs. Those don't compete with... You get the idea.
Publicado originalmente por alicia.m1:
Not selling a game that you spent houndred of hours creating is a bad thing, don't you agree?
Exactly! Artificially deciding curating what's good enough for Steam and what not, is unfair, I very much agree here! Not even getting the chance to sell something because some Valve employee is having a bad day (or not, maybe they're just not getting your idea) sucks. Not getting the chance to get your game judged by players sucks. Conclusion: what you're ranting about, is a good thing, as proven by the very same reason you cite!
Última edición por ReBoot; 15 ENE 2022 a las 3:17 a. m.
Crazy Tiger 15 ENE 2022 a las 1:43 a. m. 
Publicado originalmente por alicia.m1:
Of course there are not only stellar unique tripple A game that will score a "very positive" rating here on steam. There are a ton of shovelware games among this. So this leads to the question: How to pick out the good games among all of this.
Think about it as a dining table. There is tasty steak on this table but above it is are 400 pounds of horse manure. Will you enjoy searching for the steak?
"Good" games is different for everyone. My experience also isn't a steak being buried under manure, but them being side by side.

Publicado originalmente por alicia.m1:
Second. The other side of the medeal. In my opening post I was talking about the viewpoint of the game developer. Not selling a game that you spent houndred of hours creating is a bad thing, don't you agree?
Then they should do more on the marketing side. Just dumping a game on Steam and expecting it to sell because of that is the wrong mindset for a dev anyway.

Being mentioned by a genre specific curator or streamers already is a good thing, though.
Última edición por Crazy Tiger; 15 ENE 2022 a las 1:45 a. m.
Tito Shivan 15 ENE 2022 a las 1:46 a. m. 
Welcome to what happens when the barrier of the means of production for a content-based industry are lowered.

What you're seeing isn't something unique to gaming, it's happened with video creation, writing, music and many other content-based industry...
Old enough people will remember a similar thing with the irruption of VHS and direct-to-video productions.

It's never been easier to make and distribute content. So a lot of content is made every day. That means a lot of low-level content is made? Sure, but at the same time it allows content that would have never made it through the former entry barriers to reach their customers

Publicado originalmente por alicia.m1:
Second. The other side of the medeal. In my opening post I was talking about the viewpoint of the game developer. Not selling a game that you spent houndred of hours creating is a bad thing, don't you agree?
Ironically it's never been easier for a dev to make your game known and available to people to play it.

Publicado originalmente por alicia.m1:
Of course there are not only stellar unique tripple A game that will score a "very positive" rating here on steam. There are a ton of shovelware games among this. So this leads to the question: How to pick out the good games among all of this.
You have the biggest and largest information machine right at the tip of your fingertips. Just like there's never been so many available videogames there's never been so many people talking about and reviewing them.
Kargor 15 ENE 2022 a las 3:08 a. m. 
"Bad games" are not limited to today; we just tend to forget them and only remeber the games we called "good".

But if you think about it, when CDs became a thing, we also got CDs like "100 platformers". You don't really remember those as being cranmed with great, famous, best-selling titles, do you?

Something that really has changed is visibiliy. Back in the days, store owners put good/important titles on their best spots, and "shovelware" was literal shovelware, kept in some large box in a dark corner.

On Steam, a store page is a store page. There is the front page, but that's very small, and seems to use algorithms that don't always work very well. Still, keep in mind that everyone entering a real store sees the same things placed in the same spots, while everyone visiting the Steam store could see a different front page.

In the end, you just have to learn to look for information elsewhere; you can't rely on just the display shelves in a store anymore.

And yes, there is money in the game. Steam can't make sense of the data they have about me for some reason, but I'm sure there is no way to deduce that I could possibly want "PUBG Battlegrounds". Yet, it's on my store page. Such is life.

And yes, I'm sure there are plenty of games I would consider getting if I knew about them. I am subscribed to very few gaming channels, and most of them are not generally useful. One focuses on JRPGs only, another one is actually looking at a mere subsection of JRPGs plus some related stuff. ACG would be more general, but he's looking at AAA mostly. I really do miss Total Biscuit -- but he alone couldn't cover every game either.
So, whether I hear about something, or don't, is somewhat random...
Última edición por Kargor; 15 ENE 2022 a las 3:13 a. m.
happy 15 ENE 2022 a las 3:15 a. m. 
Publicado originalmente por alicia.m1:
Publicado originalmente por ReBoot:
As a gamer, you get a vast plethora of games to choose from. How the ♥♥♥♥♥♥♥♥♥ hell is that a "crappy crap situation"?
This is a good question, let me answer that.

Of course there are not only stellar unique tripple A game that will score a "very positive" rating here on steam. There are a ton of shovelware games among this. So this leads to the question: How to pick out the good games among all of this.
Think about it as a dining table. There is tasty steak on this table but above it is are 400 pounds of horse manure. Will you enjoy searching for the steak?

Second. The other side of the medeal. In my opening post I was talking about the viewpoint of the game developer. Not selling a game that you spent houndred of hours creating is a bad thing, don't you agree?
That Metaphor makes 0 Sense, if even, you could say theres 1 steak on a plate surrounded by plates of moldy food. You just gotta bother to have a look and you will find it.
You on the other hand want others to find the good game for you.

The 2nd Argument also makes no Sense because
1. Making a Game doesnt entitle you to Sales.
2. Just because a Game is absolute Garbage, doesnt mean a Developer didnt try his best. By your logic, most Games in "Coming soon" would be entitled to Sales.
Última edición por happy; 15 ENE 2022 a las 3:17 a. m.
Start_Running 15 ENE 2022 a las 5:00 a. m. 
Publicado originalmente por alicia.m1:
https://store.steampowered.com/search/?category1=998&os=win%2Cmac%2Clinux&filter=comingsoon

I'd like to discuss this.

What does that mean?

First:
It means everybody has the possibilty to express ideas and fantasys with a selfmade game (as long as this expression is legal).
Now this is great! Joy to the world!

Second:
This means that the very next person/team, number 7,092 has a chance near ZERO to be visible and sell even a single game, let alone the required 1,000 (or was it 100) to aquire "full status" on Steam.
Now this is a huge load of crappy crap situation.
You're wrong on the second. The way you get visibility in a competitive market is by dilligent self-promotion and..most importantly...delivering a good game.
rawWwRrr 15 ENE 2022 a las 5:19 a. m. 
Publicado originalmente por Start_Running:
Publicado originalmente por alicia.m1:
https://store.steampowered.com/search/?category1=998&os=win%2Cmac%2Clinux&filter=comingsoon

I'd like to discuss this.

What does that mean?

First:
It means everybody has the possibilty to express ideas and fantasys with a selfmade game (as long as this expression is legal).
Now this is great! Joy to the world!

Second:
This means that the very next person/team, number 7,092 has a chance near ZERO to be visible and sell even a single game, let alone the required 1,000 (or was it 100) to aquire "full status" on Steam.
Now this is a huge load of crappy crap situation.
You're wrong on the second. The way you get visibility in a competitive market is by dilligent self-promotion and..most importantly...delivering a good game.
^^^^
No one is going to find a game simply by adding it to a "coming soon" list. Cyberpunk, Battlefield, God of War... all these games were once on the "coming soon" list as well. Marketing budgets got them in front of people's eyes on social media, streaming sites, news articles, etc. These AAA games don't sell millions on the hopes and prayers of being found on a "coming soon" list.
Kargor 15 ENE 2022 a las 5:52 a. m. 
Publicado originalmente por rawWwRrr:
No one is going to find a game simply by adding it to a "coming soon" list. Cyberpunk, Battlefield, God of War... all these games were once on the "coming soon" list as well. Marketing budgets got them in front of people's eyes on social media, streaming sites, news articles, etc. These AAA games don't sell millions on the hopes and prayers of being found on a "coming soon" list.

AAA has a far different visibility than your average game.

Sometimes I get information on "a game was announced" from a Youtube channel dealing with that kind of games. Sometimes I get information from Youtube channels dealing with general game content, and they are looking at a new game. More often than not, because I'm not following a whole lot of Youtube channels, I just stumble onto them randomly. Or I don't.

Still, keep in mind that I don't care about those masses of "my first attempt at making a game" things on Steam; their chance of getting any visibility is rightfully bad. I've consistently ignored "Daily Indie Game" bundles and stuff like that for the same reason.
I would be mostly interested in getting more visibility on stuff "above" those, but not not AAA.
Última edición por Kargor; 15 ENE 2022 a las 5:55 a. m.
Start_Running 15 ENE 2022 a las 6:49 a. m. 
Publicado originalmente por Kargor:
Publicado originalmente por rawWwRrr:
No one is going to find a game simply by adding it to a "coming soon" list. Cyberpunk, Battlefield, God of War... all these games were once on the "coming soon" list as well. Marketing budgets got them in front of people's eyes on social media, streaming sites, news articles, etc. These AAA games don't sell millions on the hopes and prayers of being found on a "coming soon" list.

AAA has a far different visibility than your average game.
Because AAA have a marketing departments. Teams of people and on the order of 100Ks to millions ofd dollars in marketing budget.

So again. Goes back to self-promortion. Most companies by the time they get enough to produce AAA understand that they need top tier promotion as well.

Publicado originalmente por Kargor:
Sometimes I get information on "a game was announced" from a Youtube channel dealing with that kind of games. Sometimes I get information from Youtube channels dealing with general game content, and they are looking at a new game. More often than not, because I'm not following a whole lot of Youtube channels, I just stumble onto them randomly. Or I don't.
ANd how do you think the Youtube channels get that info, hmmm?

Publicado originalmente por Kargor:
Still, keep in mind that I don't care about those masses of "my first attempt at making a game" things on Steam; their chance of getting any visibility is rightfully bad.
Because thats usually when they learn that self-promotion is a thing that needs its own process.

Publicado originalmente por Kargor:
I've consistently ignored "Daily Indie Game" bundles and stuff like that for the same reason.
I would be mostly interested in getting more visibility on stuff "above" those, but not not AAA.
Such bundles are usually based on packing one or two more polished and well known, in with some lesser known stuff. And you'd be suroprised how many hidden gems get found in those. That's why the devs consent to being in those bundles.
Prax 15 ENE 2022 a las 8:23 a. m. 
Publicado originalmente por alicia.m1:
https://store.steampowered.com/search/?category1=998&os=win%2Cmac%2Clinux&filter=comingsoon
It's gonna take me a week to go through them all from the discovery-queue :/
Última edición por Prax; 15 ENE 2022 a las 8:24 a. m.
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