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Of course there are not only stellar unique tripple A game that will score a "very positive" rating here on steam. There are a ton of shovelware games among this. So this leads to the question: How to pick out the good games among all of this.
Think about it as a dining table. There is tasty steak on this table but above it is are 400 pounds of horse manure. Will you enjoy searching for the steak?
Second. The other side of the medeal. In my opening post I was talking about the viewpoint of the game developer. Not selling a game that you spent houndred of hours creating is a bad thing, don't you agree?
Maybe make better games, spend more time and effort on advertising to both the gaming community (gaming community, your game hub, social media) and the press (streamers, youtubers, gaming blogs and sites, gaming magazines etc.), make an effort to present your game better, do your market research etc. etc. etc.
Generic shooter 10731 and Generic RPG 2731 won't cut it in this day and age where literally anyone can cook up a game and sell it.
You're assuming that all games compete for the same store shelf. They don't. Different gamers have different tastes, different gamers seek out different games, different gamers get recommended different games. It's not like every single of those 7000 games competes with all of dem 7000 games. If you bothered looking at the Steam store for a sec, you'd know that there's ways upon ways to look for games based on your specific taste. A 2D puzzle game doesn't compete with RPGs. RPGs don't compete with Hack'n'Slays. Those don't compete with FPS. Those don't compete with VNs. Those don't compete with... You get the idea.
Exactly! Artificially deciding curating what's good enough for Steam and what not, is unfair, I very much agree here! Not even getting the chance to sell something because some Valve employee is having a bad day (or not, maybe they're just not getting your idea) sucks. Not getting the chance to get your game judged by players sucks. Conclusion: what you're ranting about, is a good thing, as proven by the very same reason you cite!
Then they should do more on the marketing side. Just dumping a game on Steam and expecting it to sell because of that is the wrong mindset for a dev anyway.
Being mentioned by a genre specific curator or streamers already is a good thing, though.
What you're seeing isn't something unique to gaming, it's happened with video creation, writing, music and many other content-based industry...
Old enough people will remember a similar thing with the irruption of VHS and direct-to-video productions.
It's never been easier to make and distribute content. So a lot of content is made every day. That means a lot of low-level content is made? Sure, but at the same time it allows content that would have never made it through the former entry barriers to reach their customers
Ironically it's never been easier for a dev to make your game known and available to people to play it.
You have the biggest and largest information machine right at the tip of your fingertips. Just like there's never been so many available videogames there's never been so many people talking about and reviewing them.
But if you think about it, when CDs became a thing, we also got CDs like "100 platformers". You don't really remember those as being cranmed with great, famous, best-selling titles, do you?
Something that really has changed is visibiliy. Back in the days, store owners put good/important titles on their best spots, and "shovelware" was literal shovelware, kept in some large box in a dark corner.
On Steam, a store page is a store page. There is the front page, but that's very small, and seems to use algorithms that don't always work very well. Still, keep in mind that everyone entering a real store sees the same things placed in the same spots, while everyone visiting the Steam store could see a different front page.
In the end, you just have to learn to look for information elsewhere; you can't rely on just the display shelves in a store anymore.
And yes, there is money in the game. Steam can't make sense of the data they have about me for some reason, but I'm sure there is no way to deduce that I could possibly want "PUBG Battlegrounds". Yet, it's on my store page. Such is life.
And yes, I'm sure there are plenty of games I would consider getting if I knew about them. I am subscribed to very few gaming channels, and most of them are not generally useful. One focuses on JRPGs only, another one is actually looking at a mere subsection of JRPGs plus some related stuff. ACG would be more general, but he's looking at AAA mostly. I really do miss Total Biscuit -- but he alone couldn't cover every game either.
So, whether I hear about something, or don't, is somewhat random...
You on the other hand want others to find the good game for you.
The 2nd Argument also makes no Sense because
1. Making a Game doesnt entitle you to Sales.
2. Just because a Game is absolute Garbage, doesnt mean a Developer didnt try his best. By your logic, most Games in "Coming soon" would be entitled to Sales.
No one is going to find a game simply by adding it to a "coming soon" list. Cyberpunk, Battlefield, God of War... all these games were once on the "coming soon" list as well. Marketing budgets got them in front of people's eyes on social media, streaming sites, news articles, etc. These AAA games don't sell millions on the hopes and prayers of being found on a "coming soon" list.
AAA has a far different visibility than your average game.
Sometimes I get information on "a game was announced" from a Youtube channel dealing with that kind of games. Sometimes I get information from Youtube channels dealing with general game content, and they are looking at a new game. More often than not, because I'm not following a whole lot of Youtube channels, I just stumble onto them randomly. Or I don't.
Still, keep in mind that I don't care about those masses of "my first attempt at making a game" things on Steam; their chance of getting any visibility is rightfully bad. I've consistently ignored "Daily Indie Game" bundles and stuff like that for the same reason.
I would be mostly interested in getting more visibility on stuff "above" those, but not not AAA.
So again. Goes back to self-promortion. Most companies by the time they get enough to produce AAA understand that they need top tier promotion as well.
ANd how do you think the Youtube channels get that info, hmmm?
Because thats usually when they learn that self-promotion is a thing that needs its own process.
Such bundles are usually based on packing one or two more polished and well known, in with some lesser known stuff. And you'd be suroprised how many hidden gems get found in those. That's why the devs consent to being in those bundles.