20000Aggro 8/dez./2021 às 11:46
What are the best 0 death Steam achievements?
I don't like it when my team dies, and I enjoy a bit of a challenge. That said, what are the best/hardest or most fun 0 death achievements you've encountered?
Última edição por 20000Aggro; 8/dez./2021 às 12:57
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Exibindo comentários 1629 de 29
Escrito originalmente por TheReasonWhyUsername:
Sounds like you would have to have a lot of patience to be able to do that, hard difficulties with game breaking bugs can often make a game not worth it from the amount of stress it can cause. From my experience, at least.

I did my achievement years ago. Then it was "a game of patience". Find 3 players who always have enough free time when you have. Who always have patience to restart the heist when something goes wrong. But I had a nice team.

Today it would be more problematic to do that achievement. It is not impossible but it's hard. There are so many modders now. I remember doing the doomsday heist a few days ago. Some modders were actively working on destroying the equipment which I should have delivered. They just teleported the equipment (device) underground where it was unreachable. In such a situation, what can you do? Leave the session and restart the Prep? But every time you leave a session, you put your team at risk of failing the challenge. The game has so many bugs (infinite loading screens, etc). You can never know what happens if you just quit the game and restart it.

So, in my opinion, the bigger part of the "difficulty" comes from the offensive players who focus on breaking your game / achievement. Unfortunately, some of them really do (as soon as they realize that you are doing hard work)...

(Yes, sadly, it's kind of stressful.)

The Preps can only be done in a public session so it is just the developer's bad decision. There are some guides, tricks, how to restrict unknown players from joining the session. But those guides assume IT knowledge which I don't have. Secondly, I only really enjoy an achievement if I don't have to do any tricks / modifications to the game. No glitches, "fast methods", external tools, etc.
Última edição por SleepyKitti ❤; 8/dez./2021 às 13:56
✨Saint✨ 8/dez./2021 às 13:56 
Escrito originalmente por TheReasonWhyUsername:
Escrito originalmente por ✨Saint✨:

It comes mostly to personal preference, subjective I would say, some may find it very relaxing, others may not. Dark souls on the other side is not a game for me, too much of a "trial and error" scene.

:saint:
Well, if you're good at the game, yeah, I can see some might think so. Dark Souls has a reputation of making even healthy minded people swear and scream in rage and rage quit, and I don't think it's healthy for any person to put themselves through that for long periods in their free time. The game is almost sadistic in how punishing it is for the players, which I guess the same could be said of all rogue-lites, but DS has a rep for it to the point any games like it are called "souls-like". I just like to know I can do it, even if I'm not the top .00000001% of players.

Isn't trial and error true of most games? Otherwise games that have zero room for mistakes would have a very niche audience, since I doubt casual players would find a game like that very fun. I doubt most people are able to think ahead that effectively to play so perfectly they could play a game like that, which I guess is why there are only 0 death achievements, not 0 death games.

Ever played chess?. The theory can be applied to many other things/games and room for error is almost non-existent. There are also plenty of Indy games that follow the no-death formula.

:saint:
Última edição por ✨Saint✨; 8/dez./2021 às 13:57
20000Aggro 8/dez./2021 às 13:58 
Escrito originalmente por SleepyKitty ❤:
Escrito originalmente por TheReasonWhyUsername:
Sounds like you would have to have a lot of patience to be able to do that, hard difficulties with game breaking bugs can often make a game not worth it from the amount of stress it can cause. From my experience, at least.

I did my achievement years ago. Then it was "a game of patience". Find 4 players who always have enough free time when you have. Who always have patience to restart the heist if someone goes wrong. But I had a nice team.

Today it would be more problematic to do that achievement. It is not impossible but it's hard. There are so many modders now. I remember doing the doomsday heist a few days ago. Some modders were actively working on destroying the equipment which I should have delivered. They just teleported the equipment (device) underground where it was unreachable. In such a situation, what can you do? Leave the session and restart it? But every time you leave a session, you put your team at risk of failing the challenge. The game has so many bugs (infinite loading screens, etc). You can never know what happens if you just quit the game and restart it.

So, in my opinion, the biggest part of the "difficulty" comes from the offensive players who focus on breaking your game / achievement. Unfortunately, some of them really do (as soon as they realize that you are doing hard work)...

The preps can only be done in a public session so it is just the developer's bad decision. There are some guides, tricks, how to restrict unknown players from joining the session. But those guides assume IT knowledge which I don't have. Secondly, I only really enjoy an achievement if I don't have to do any tricks / modifications to the game. No glitches, "fast methods", external tools, etc.

Yeah, I doubt there's much even the developers can do in that situation. Other than fixing bugs, VAC bans only do so much to stop players who don't care about the rules. I guess that's why finding a group of friends who don't do those things tends to stand out more, putting up with people who use exploits tends to make the people who don't cause stress for others stand out more. Not much anyone can do, the mentality on the internet seems to be that of trolling, so a lot of people like messing with others simply for the hillel of it.

Yeah, I have the same problem. It's not like it would be impossible to learn but I just don't have the patience to do it. It's easier to just find people who don't do those things, which isn't hard to do if you're play with friends. As for competence, though, yeah you really did luck out there. It's not as easy to find people who are competent and have positive attitudes.
20000Aggro 8/dez./2021 às 14:06 
Escrito originalmente por ✨Saint✨:
Escrito originalmente por TheReasonWhyUsername:
Well, if you're good at the game, yeah, I can see some might think so. Dark Souls has a reputation of making even healthy minded people swear and scream in rage and rage quit, and I don't think it's healthy for any person to put themselves through that for long periods in their free time. The game is almost sadistic in how punishing it is for the players, which I guess the same could be said of all rogue-lites, but DS has a rep for it to the point any games like it are called "souls-like". I just like to know I can do it, even if I'm not the top .00000001% of players.

Isn't trial and error true of most games? Otherwise games that have zero room for mistakes would have a very niche audience, since I doubt casual players would find a game like that very fun. I doubt most people are able to think ahead that effectively to play so perfectly they could play a game like that, which I guess is why there are only 0 death achievements, not 0 death games.

Ever played chess?. The theory can be applied to many other things/games and room for error is almost non-existent. There are also plenty of Indy games that follow the no-death formula.

:saint:
Who hasn't played chest? Chess on a professional level is difficult and making mistakes tends to lead to a loss, but if you're playing more casually most people aren't tactitians and a mistake won't lead to a loss if your opponent is making mistakes, too, or simply doesn't catch it. Casual chess between two average or above average I.Q players would probably be like watching the paralympics to a genius level I.Q chess player. Not many people actually can play to that level, so casual chess does still tend to be trial and error. If such games exist I'm not sure if I've heard of them. They would probably be rogue games even if I have, which could explain why I wouldn't have played them.
IFIYGD 8/dez./2021 às 14:06 
The Long Dark: The Will To Live
Survive 500 days.
Survival mode is permadeath, you die- your save is deleted and you have to start all over again.

The achievement can be easy or very difficult, depending on the mode you play in. I played vanilla Stalker (no mods, no custom settings), and am glad to have the achievement done, and proud of myself for not giving up on it (it takes along time, a good bit of grind, and dealing with seriously aggro wildlife that wants to eat your face off, constantly). Singleplayer game, no leaderboards or anything, so it's just a personal pride that i did it, that really means nothing to anyone else.

I know you are talking more about MP/co-op and likely FPS, but technically- this one counts. 0 deaths, since dying means your save goes *poof* and you can't recover it. No respawn, just start all over again.
✨Saint✨ 8/dez./2021 às 14:13 
Escrito originalmente por TheReasonWhyUsername:
Escrito originalmente por ✨Saint✨:

Ever played chess?. The theory can be applied to many other things/games and room for error is almost non-existent. There are also plenty of Indy games that follow the no-death formula.

:saint:
Who hasn't played chest? Chess on a professional level is difficult and making mistakes tends to lead to a loss, but if you're playing more casually most people aren't tactitians and a mistake won't lead to a loss if your opponent is making mistakes, too, or simply doesn't catch it. Casual chess between two average or above average I.Q players would probably be like watching the paralympics to a genius level I.Q chess player. Not many people actually can play to that level, so casual chess does still tend to be trial and error. If such games exist I'm not sure if I've heard of them. They would probably be rogue games even if I have, which could explain why I wouldn't have played them.

I am an FM Chess player myself (Federation Master), no huge IQ here (I wish) but an incredible logic. Chess is also trial and error, you learn from it and get better, the ways you can achieve things in chess are virtually infinite.

:saint:
20000Aggro 8/dez./2021 às 14:17 
Escrito originalmente por IFIYGD:
The Long Dark: The Will To Live
Survive 500 days.
Survival mode is permadeath, you die- your save is deleted and you have to start all over again.

The achievement can be easy or very difficult, depending on the mode you play in. I played vanilla Stalker (no mods, no custom settings), and am glad to have the achievement done, and proud of myself for not giving up on it (it takes along time, a good bit of grind, and dealing with seriously aggro wildlife that wants to eat your face off, constantly). Singleplayer game, no leaderboards or anything, so it's just a personal pride that i did it, that really means nothing to anyone else.

I know you are talking more about MP/co-op and likely FPS, but technically- this one counts. 0 deaths, since dying means your save goes *poof* and you can't recover it. No respawn, just start all over again.
No, I mean anything with 0 deaths, as long as it's on Steam. So you're fine.

I'm the same, I don't normally like extreme difficulty, even if I do like somewhat of a challenge, so if I do harder difficulties it's to prove I can. Steam has a percentage of players that have completed a challenge on achievements so it shows how rare an achievement is, and I usually go off of that. I don't mind not being the best of the best, so I do still like proving to myself I can do it. I find that if you keep at higher difficulties that sometimes you get better at it and then it becomes less frustrating, so that it's possible to play it again without being as stressed by it. It doesn't work for all games, but I play Dragon Age: Origins on the highest difficulty, Nightmare mode, even though I don't like highly competitive environments, and I've completed it several times with almost no problems at times even though I seriously suck at other games.

Is Stalker the name of the difficulty? I've had The Long Dark game on my wishlist for a while and it never struck me as having sneak related mechanics, even if it is a survival game.
Última edição por 20000Aggro; 8/dez./2021 às 14:18
IFIYGD 8/dez./2021 às 14:27 
Yeah, Stalker is the name of the difficulty. there are 4 default difficulty modes, and a Custom Settings feature that lets you tweak the settings for many things to make it easier or more difficulty. In order from easiest to most difficult: Pilgrim, Voyageur, Stalker, Interloper. They aren;t really linear difficulties, Hinterland calls them "experience modes", and each is tuned for a different experience, rather than a linear step up in just difficulty. Stalker has more hostile wildlife that can detect you from further away, and more aggressive wildlife. Interloper is just for masochists- it's the "Welcome to the game, you are already dead, but just don;t know it yet" mode, lol. The game actively tries to kill you, and very obviously wants you to die, even in the "easiest' mode. So all of us who love the game and have hundreds or thousands of hours in it are all masochists to some degree. and it has stealth in it- I play Stalker in "stealth mode", because avoiding or evading the wolves, bears, angry moosen, and packs of timberwolves is much smarter than trying to facetank them, IMHO. It's not IRL "realistic", but it is the most "true" survival game I have found, easy enough to learn, but not s easy to master. Strategy is a big part of the game, not just running around like you own the place. You don't, and the game will make sure you know it, lol.
Última edição por IFIYGD; 8/dez./2021 às 14:31
20000Aggro 8/dez./2021 às 14:27 
Escrito originalmente por ✨Saint✨:
Escrito originalmente por TheReasonWhyUsername:
Who hasn't played chest? Chess on a professional level is difficult and making mistakes tends to lead to a loss, but if you're playing more casually most people aren't tactitians and a mistake won't lead to a loss if your opponent is making mistakes, too, or simply doesn't catch it. Casual chess between two average or above average I.Q players would probably be like watching the paralympics to a genius level I.Q chess player. Not many people actually can play to that level, so casual chess does still tend to be trial and error. If such games exist I'm not sure if I've heard of them. They would probably be rogue games even if I have, which could explain why I wouldn't have played them.

I am an FM Chess player myself (Federation Master), no huge IQ here (I wish) but an incredible logic. Chess is also trial and error, you learn from it and get better, the ways you can achieve things in chess are virtually infinite.

:saint:
That's pretty cool, I've never been myself, but I do like chess, I just never get to play it with anyone. I know that one thing Chess and other games have in common is that they have set moves with names that can be used to counter or plan ahead how to win, similar to games like Darkest Dungeon. I'm no genius myself but I do still like logic puzzles sometimes, like deduction puzzles where you use the process of elimination for narrowing down information, sudoku, solitaire in a sense, and even though I'm not an expert mathematician I also enjoy math to an extent, even though it's not a game or a puzzle. I tend to like the simplicity of them, they're the "easy to learn, hard to master" kind of games.
✨Saint✨ 8/dez./2021 às 14:34 
Escrito originalmente por TheReasonWhyUsername:
Escrito originalmente por ✨Saint✨:

I am an FM Chess player myself (Federation Master), no huge IQ here (I wish) but an incredible logic. Chess is also trial and error, you learn from it and get better, the ways you can achieve things in chess are virtually infinite.

:saint:
That's pretty cool, I've never been myself, but I do like chess, I just never get to play it with anyone. I know that one thing Chess and other games have in common is that they have set moves with names that can be used to counter or plan ahead how to win, similar to games like Darkest Dungeon. I'm no genius myself but I do still like logic puzzles sometimes, like deduction puzzles where you use the process of elimination for narrowing down information, sudoku, solitaire in a sense, and even though I'm not an expert mathematician I also enjoy math to an extent, even though it's not a game or a puzzle. I tend to like the simplicity of them, they're the "easy to learn, hard to master" kind of games.

By the sound of it, I think you will really like chess. It is an art, complexity and simplicity at the same time.
I believe the youngest Grand master (Some of the highest ranks in Chess) is 6 or 9 years old, I mean, you could be a natural you know, and chess is one of those "sports" that can bring you very far in game, but also irl.

:saint:
20000Aggro 8/dez./2021 às 14:43 
Escrito originalmente por IFIYGD:
Yeah, Stalker is the name of the difficulty. there are 4 default difficulty modes, and a Custom Settings feature that lets you tweak the settings for many things to make it easier or more difficulty. In order from easiest to most difficult: Pilgrim, Voyageur, Stalker, Interloper. They aren;t really linear difficulties, Hinterland calls them "experience modes", and each is tuned for a different experience, rather than a linear step up in just difficulty. Stalker has more hostile wildlife that can detect you from further away, and more aggressive wildlife. Interloper is just for masochists- it's the "Welcome to the game, you are already dead, but just don;t know it yet" mode, lol. The game actively tries to kill you, and very obviously wants you to die, even in the "easiest' mode. So all of us who love the game and have hundreds or thousands of hours in it are all masochists to some degree.
That actually sounds like it would be a smart design choice, not sure how it plays out, if it actually does end up working better than just "normal, hard, harder" kind of ramp up. Reminds me of "story mode, combat mode, tactical mode" in some games. I think that extreme difficulty kind of setting/game is a trend in the last few years, Dark Souls seems to have brought it more into the spotlight and a lot of people seem to like to step up to the challenge. I agree it takes a certain level of pain tolerance to push through any stress or frustration felt with that level of difficulty, but having that level of patience and discipline is a good thing to learn if you can manage to do it without skyrocketing your blood pressure. Otherwise you get people like those memes on YouTube and othersites who are the face of rage compilations, who spout verbal hatred and think leadership means screaming at your friends. People like that are why I avoid high competitive environments. I'm wayyyy too touchy for that schnitzel, and it's why I try to balance switching between strategy games and more relaxing games, or just switching out and doing something else that doesn't make me want to swear like a trucker.
20000Aggro 8/dez./2021 às 14:50 
Escrito originalmente por ✨Saint✨:
Escrito originalmente por TheReasonWhyUsername:
That's pretty cool, I've never been myself, but I do like chess, I just never get to play it with anyone. I know that one thing Chess and other games have in common is that they have set moves with names that can be used to counter or plan ahead how to win, similar to games like Darkest Dungeon. I'm no genius myself but I do still like logic puzzles sometimes, like deduction puzzles where you use the process of elimination for narrowing down information, sudoku, solitaire in a sense, and even though I'm not an expert mathematician I also enjoy math to an extent, even though it's not a game or a puzzle. I tend to like the simplicity of them, they're the "easy to learn, hard to master" kind of games.

By the sound of it, I think you will really like chess. It is an art, complexity and simplicity at the same time.
I believe the youngest Grand master (Some of the highest ranks in Chess) is 6 or 9 years old, I mean, you could be a natural you know, and chess is one of those "sports" that can bring you very far in game, but also irl.

:saint:
You're right, I do enjoy it. I enjoy the combative counter play, it's more the attitudes people have I find hard to deal with, and my own personal insecurities at knowing I'm not the best. Playing against smarter players you're more likely to run into a certain level of arrogance that I simply have no patience for. I'm way passed the point of being able to be a 6 or 9 year old grand master, and those kids are likely prodigies anyway, I know there are online games but I just prefer to play other types of logic games. It's still more a hobby for me, I just don't own a chess board to be able to play.

What got you into it, exactly? I'm curious, since a lot of people I meet tend to think it's boring.
✨Saint✨ 8/dez./2021 às 15:06 
Escrito originalmente por TheReasonWhyUsername:
Escrito originalmente por ✨Saint✨:

By the sound of it, I think you will really like chess. It is an art, complexity and simplicity at the same time.
I believe the youngest Grand master (Some of the highest ranks in Chess) is 6 or 9 years old, I mean, you could be a natural you know, and chess is one of those "sports" that can bring you very far in game, but also irl.

:saint:
You're right, I do enjoy it. I enjoy the combative counter play, it's more the attitudes people have I find hard to deal with, and my own personal insecurities at knowing I'm not the best. Playing against smarter players you're more likely to run into a certain level of arrogance that I simply have no patience for. I'm way passed the point of being able to be a 6 or 9 year old grand master, and those kids are likely prodigies anyway, I know there are online games but I just prefer to play other types of logic games. It's still more a hobby for me, I just don't own a chess board to be able to play.

What got you into it, exactly? I'm curious, since a lot of people I meet tend to think it's boring.

Between the 80's and the early 90's there was a big interest in chess, I used to be a chess prodigy when I was a kid, so far, that I went to school not to learn much, but to teach chess to my school and even to the teachers, we won every school tournament and I was always in first place, all over the place (I got an official state title for my accomplishments "Champion of the region of XXXXXXX). My greatest achievement in life.
A lot of chess players are arrogant, but that is also their weakness ones my master said.
Oh, and there are a lot of extremely funny, out of the book games you can also play with chess, like "get them all" ,"eat, eat, eat" , lol.
In essence, well, chess can be a boring game, just think funny.

:saint:
Aachen 8/dez./2021 às 15:51 
:rufusjoking: Those bored by a chess game aren’t playing sufficiently blitzy.

I’ve been trying to recall particularly-enjoyable no-death challenges from games on my account, but the only two I’ve even remembered offhand were from No Man’s Sky and Void Bastards.
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