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I did my achievement years ago. Then it was "a game of patience". Find 3 players who always have enough free time when you have. Who always have patience to restart the heist when something goes wrong. But I had a nice team.
Today it would be more problematic to do that achievement. It is not impossible but it's hard. There are so many modders now. I remember doing the doomsday heist a few days ago. Some modders were actively working on destroying the equipment which I should have delivered. They just teleported the equipment (device) underground where it was unreachable. In such a situation, what can you do? Leave the session and restart the Prep? But every time you leave a session, you put your team at risk of failing the challenge. The game has so many bugs (infinite loading screens, etc). You can never know what happens if you just quit the game and restart it.
So, in my opinion, the bigger part of the "difficulty" comes from the offensive players who focus on breaking your game / achievement. Unfortunately, some of them really do (as soon as they realize that you are doing hard work)...
(Yes, sadly, it's kind of stressful.)
The Preps can only be done in a public session so it is just the developer's bad decision. There are some guides, tricks, how to restrict unknown players from joining the session. But those guides assume IT knowledge which I don't have. Secondly, I only really enjoy an achievement if I don't have to do any tricks / modifications to the game. No glitches, "fast methods", external tools, etc.
Ever played chess?. The theory can be applied to many other things/games and room for error is almost non-existent. There are also plenty of Indy games that follow the no-death formula.
Yeah, I doubt there's much even the developers can do in that situation. Other than fixing bugs, VAC bans only do so much to stop players who don't care about the rules. I guess that's why finding a group of friends who don't do those things tends to stand out more, putting up with people who use exploits tends to make the people who don't cause stress for others stand out more. Not much anyone can do, the mentality on the internet seems to be that of trolling, so a lot of people like messing with others simply for the hillel of it.
Yeah, I have the same problem. It's not like it would be impossible to learn but I just don't have the patience to do it. It's easier to just find people who don't do those things, which isn't hard to do if you're play with friends. As for competence, though, yeah you really did luck out there. It's not as easy to find people who are competent and have positive attitudes.
Survive 500 days.
Survival mode is permadeath, you die- your save is deleted and you have to start all over again.
The achievement can be easy or very difficult, depending on the mode you play in. I played vanilla Stalker (no mods, no custom settings), and am glad to have the achievement done, and proud of myself for not giving up on it (it takes along time, a good bit of grind, and dealing with seriously aggro wildlife that wants to eat your face off, constantly). Singleplayer game, no leaderboards or anything, so it's just a personal pride that i did it, that really means nothing to anyone else.
I know you are talking more about MP/co-op and likely FPS, but technically- this one counts. 0 deaths, since dying means your save goes *poof* and you can't recover it. No respawn, just start all over again.
I am an FM Chess player myself (Federation Master), no huge IQ here (I wish) but an incredible logic. Chess is also trial and error, you learn from it and get better, the ways you can achieve things in chess are virtually infinite.
I'm the same, I don't normally like extreme difficulty, even if I do like somewhat of a challenge, so if I do harder difficulties it's to prove I can. Steam has a percentage of players that have completed a challenge on achievements so it shows how rare an achievement is, and I usually go off of that. I don't mind not being the best of the best, so I do still like proving to myself I can do it. I find that if you keep at higher difficulties that sometimes you get better at it and then it becomes less frustrating, so that it's possible to play it again without being as stressed by it. It doesn't work for all games, but I play Dragon Age: Origins on the highest difficulty, Nightmare mode, even though I don't like highly competitive environments, and I've completed it several times with almost no problems at times even though I seriously suck at other games.
Is Stalker the name of the difficulty? I've had The Long Dark game on my wishlist for a while and it never struck me as having sneak related mechanics, even if it is a survival game.
By the sound of it, I think you will really like chess. It is an art, complexity and simplicity at the same time.
I believe the youngest Grand master (Some of the highest ranks in Chess) is 6 or 9 years old, I mean, you could be a natural you know, and chess is one of those "sports" that can bring you very far in game, but also irl.
What got you into it, exactly? I'm curious, since a lot of people I meet tend to think it's boring.
Between the 80's and the early 90's there was a big interest in chess, I used to be a chess prodigy when I was a kid, so far, that I went to school not to learn much, but to teach chess to my school and even to the teachers, we won every school tournament and I was always in first place, all over the place (I got an official state title for my accomplishments "Champion of the region of XXXXXXX). My greatest achievement in life.
A lot of chess players are arrogant, but that is also their weakness ones my master said.
Oh, and there are a lot of extremely funny, out of the book games you can also play with chess, like "get them all" ,"eat, eat, eat" , lol.
In essence, well, chess can be a boring game, just think funny.
I’ve been trying to recall particularly-enjoyable no-death challenges from games on my account, but the only two I’ve even remembered offhand were from No Man’s Sky and Void Bastards.