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Αναφορά προβλήματος μετάφρασης
No, it's not. That's the story you're telling yourself because it's convenient. Regional pricing lets you price the game according to what will work in the region, and that may not have anything to do with the cost of living.
The way some countries are set up only the rich can afford to play PC games. Games aren't going to be priced under the assumption that someone making £341 a month is a valuable PC gaming customer, or that people on the bottom rung of their economy's ladder are the prime demographic for Steam.
There. I copied the words. This is the general consensus about regional pricing and why it was even introduced in the first place. It's common knowledge that $60 would not mean the same in every part of the world. And since, $, which by itself has a very high value in the world, is used as the base price currency for this, many countries would see this as expensive.
Therefore with the help of regional pricing, every customer, let him be in any part of the world, won't feel alienated by such high prices and wound be able to be a part of this and become a normal and regular customer like no other with those fair prices. Plus, even steam themselves have "Suggested Prices" for the developers to price their games. This is the conversion method according to a country's cost of living I was talking about. (This table is for India.)
$9.99 = Rs. 349
$14.99 = Rs. 459
$19.99 = Rs. 529
$24.99 = Rs. 569
$29.99 = Rs. 699
$34.99 = Rs. 759
$39.99 = Rs. 899
$44.99 = Rs. 959
$49.99 = Rs. 1,099
$59.99 = Rs. 1,299
Mind that this data is given by Steam themselves and these are the prices suggested by them, since these prices are almost perfect and fair according to that region's standards of living. This system is based on the data from the PPP Table of World Bank and thus, it helps in providing a very good approximate price for every country by keeping $ as the base. But this isn't forced since the choice on whether to implement this is for the developers to decide.
I was pointing out that in India, the developers keep very unfair prices and are not even close to the prices suggested by steam. That was why I wanted the conversion method to be forced initially to keep things consistent and fair to every country. But there is a deeper, unfortunate and sadder reason as to why this isn't followed (at least in India), which is the topic answer. I wish this wasn't the case but nothing can be done.
"and other factors" can basically mean...anything.
"up to the publisher to sett the price" Means publishers set pruices. Valve has literally nothing to do with it.
And gamers in general tend to be pretty ignorant of the finer points of businesses and pricing practices.
And? If its too expensive. DOn'tt buy it. Punish the publishers for not pricing it correctly buy denying them your money.
There's a certain price point where the publisher does not consider your money worth the trouble. Remember the publisher has to pay their staff in a faiur wage for their labour in their local currency.
Luxuries are for people who can afford tthem.
You know whjat the joke is. Your currency is quite a bit stronger than mine.
Yeah because the publishers know that they'll have their customers in the US and UK, their high valyue customers, ♥♥♥♥♥♥♥♥ about why they're giving Indians the better prices.
Look WHat yopu consider fair, and what the puibluishers consider fair are clearlyb two different tthings. ANd the kicker is.. neither of you are wrong. So buy what you can afford and ignore the rest. You don't need to buy $60 games. Anmd if you want to you canm simply save money towards it.