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But I'm interested to know, is the challenge alone what makes it worth it? Like the joy you receive from gaming is intrinsically linked to achieving those little icons legitimately.
The principle-in-common is “others’ bad behavior doesn’t invalidate one’s legitimate achievements.”
No, of course not.
However, I do regularly come up with conducts and challenges outside of those so noted by developers, so I’d likely do so even absent a social system such as exists here.
You already admitted to understanding the sense of completion from trophy hunting on Playstation. Would all your hard work earning all of those trophies suddenly be nullified if someone discovered a way to simply hack them on the PS? Would you stop hunting the trophies knowing that an exploit existed?
They add value though, so if you consider “value additions” necessary (or, to be less hyperbolic, quite valuable) for success in a fairly crowded market, then “yes.”
Absolutely and 100% yes. I'd feel cheated. To use a sports analogy, what if the Champions League was awarded to everyone, it wasn't televised or tracked in any way so nobody knows who actually won. With PS, the timestamps would offer some legitimacy among other trophy hunters who know what to look for, but yes. All that time I could have spent doing something else.
You'd have to be crazy to say you enjoy the collectible process or certain grindy multiplayer stuff.
Are they really that valuable though? I don't think most of Steam's users would be too fussed if achievements weren't included in their games honestly, in my experience it's a small group of dedicated achievement hunters that it would effect, so I believe that to some extent it's somewhat about bragging rights, otherwise, why not just set your own challenges. That being said, when anyone can achieve it, what's the point?
So, then, if you acknowledge some users care quite a bit about achievements, how is offering the feature not adding value to the service? Would your hunters use a service lacking the feature equivalently?
And .... absent cheating anyone could still achieve them, could they not? I don’t see why achievements having purpose would specifically and only be linked to “can they be cheated.”
For me, the best achievements involve exploration, discovering secrets and encourage you to do something cool and unique. For example, in the Half-Life series, you get achievements for interacting with optional things in the environment. You get more than the achievement though, you often trigger new dialogue from characters, or a cool funny scene. The achievement list almost serves as a checklist that you’re getting everything out of these great games.
However, achievements are not all like that, and I’ve had to change the way I approach achievements over the years, particularly now my backlog has grown massively.
I used to be determined to 100% every game, but found myself resenting the experience in many titles, especially as more AAA titles started to feature cheap tacked on ‘Grindy’ achievements, such as ‘Win 1000 rounds of Deathmatch.’
Now, if I really love a game, I’ll 100% it to make sure I see everything it has to offer, or if I don’t, I’ll just move on to another game.
For me, that’s why I’ll get all the achievements in great titles. It’s a personal thing, as opposed to a ‘show off to everyone else’ thing. It’s a way for me to try and get everything out of the best titles.
Can you try to explain how rather than respond snidely?
That I completely understand. The achievements serve as a checklist for everything the game has to offer, which only works with games you love and want to play.
I'm trying to understand why people go out of their way to do things they don't enjoy to get an achievement that anyone can get.
I made that whimsical comment because you said
Isn't that the purpose of any reward system. Medals, trophies, cups, rings. If they can be won by anyone with the press of a button, what's the point?
People buy all those things secondhand.
The experience in and of itself is valid, you don't need an achievement that can be obtained by someone who never even played the game to legitimize what you did in game.
I'm not sure that analogy works here. Is there a second hand achievement purchasing system at work idk about.