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The game cannot be running at the same time it's updating. Files are literally being changed in the process.
DLC is not commonly "separate", it relies on the entire original game, and places itself into the game's file structure. They're very, very rarely 'stand alone'.
Well no. The OP is quite clear he wants to be able to download updates and DLC for the game he is currently wanting to play while playing it and then those being installed once he finishes playing.
Which Steam doesn't allow mostly because it doesn't let you play a game that has a pending update.
Then i dont remember that i downloaded an update at udont or ea while playing the game needing an update.
As explained by Gus, update files are not replacing old ones during the download, they're first downloaded and then installed.
In fact, when I launched Kingdom Come yesterday, it triggered the download of the DLC (which I bought right before) but still launched the game. So I was effectively playing the game I was downloading data for, and it worked just fine. But after I closed the game, I couldn't launch it anymore because the download wasn't over.
Well, the download isn't that big, but today's games can casually throw 30GB updates at you, which is a nightmare for slow connections.
It seems to me this option would be very easy to implement. It has existed for years on other platforms, even Nintendo figured it out.
Every game is different in how it patches.
I just had an update for Dirt rally 2.0 which was 14.7gb.
It did not download 14.7gb then install, it downloaded and patched at the same time, in other words files were locked while patching was taking place.