Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ragdoll Kungfu was the first non Valve game to appear on STea. Tell me again about quality control.
I think you might be confusing a slow initial uptyake and review process with quality control. Keep in mind the number of people and studios making games also increased over that time period and is still increasing.
Greenlight was never quality control. FOr starters it was only for new dev/pubs. Once you had a few games under your belt you didn't need to go through greenlight. All you had to do was partner with another opub and you could skip greenlight and there were some publishers that pretty much existed fior that sole purpose.
There was never any quality control, because quality is subjective and Valve realized that. There is no game that doesn't have some positive feedback, and no game that doesn't have some negative feedback.
WHat is happening is that people are having a hard time learning how top deal with choice. They've been used to closed eco systems where they can simply just go with whatever their fave magazine tells them is good.
But now... now that's not the case. They have to think, and use their brains.
Trfanslation. Taste specifics.
People who who are actually complain about taste specifics tend to couch their language in a manner that makes it look like the problem is external not internal. In short. They are convinced that the provblem is a lack of quality and not that they have a fairly narrow interest range (which is not a bad thing).
As Troma, New Moon, and SYFY proved. The only quality a movie needs to have..is that it is entertaining.
https://store.steampowered.com/app/331200/Grass_Simulator/
Tell me again how great greenlight was.
https://store.steampowered.com/app/1002
Maybe you're looking at the past with some rose tinted glases.
That's the thing with niche games. It has little to do with being buried.
Ironically Greenlight got something good out of it. It was the most glaring, loud and undeniable proof of something people who work at sales know pretty well.
Wallets speak louder than words.
Turned out that people saying they'd buy game X if it was in Steam then told a different tale with their wallets once the game was in.
And that's why now we have Steam Direct. To have wallets speak, not words.
No such thing for entertainment products.
There are only about 6 topics and all of them are rotated on a daily basis, thoughout the day, weeks, months and years.
They are also similar to a very bad daytime soap opera - being that no matter how long you are away or how little time you spend here it takes minutes to get back up to speed on the posts as there isn't anything you haven't already seen.
If there was a 'search before you post and you can't post a topic again rule' the only thing that would be on here is tumble weed.
The terrible thing is that if you go back maybe 6 pages at most you can find the duplicates of the same threads posted just days previously.
And well done for posting 'most of the games on Steam are shovelware' thread.
quality control =/= games you dont like..