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150 Mb/s isn't that slow though.
Best solution would be an option to cache the updates on my NAS but valve doesnt have such a solution. The question is what the client has to say about "swapping" the storage between two pc.
At best you would be better off keeping the potato to update the library and then via file sharing copy over the fully updated game files of the game you want to play on your game machine. After doing this Steam will require that the game be "updated" (that is mostly be verified). This method would save time only if updating required more time than the file verification. For large or multiple updates this would be the case. But sometimes there are very short updates that complete in a few seconds. In this situation verifying the files would take much longer especially for large games. The advantage though is that only the game that you copied over form the potato would be verified instead of every game in the shared library.
https://pcper.com/2018/05/building-a-steam-caching-server-for-faster-game-downloads/
And an old discussion thread, though without a positive resolution:
https://steamcommunity.com/discussions/forum/10/154642901287459991/
that'll avoid the potential issue just fine.
I read that one too but that would require 3x of the space i need with this. Plus i am the only one using steam pretty much.
That would be pretty dumb.....
With both PCs using the same account, Steam will automatically disconnect the potato (assuming that it was left online), when you log on with the game machine and vice versa. Again, I have not verified the procedure described in the article. Here is the link:
https://anardil.net/2019/steam-library-on-network-attached-storage.html
Note that 'conceptually' it will 'work'
But practically you can encounter many issues using any kind of external storage mechanism. The most common issue is your games being 'uninstalled' due to network blips, bad usb controllers, or literally anything.
If you have problems, you're on your own.
I agree completely brother