Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I'm sure it will happen eventually, but there is only so much you can cram into a small factor without making major sacrifices to the quality. You need space for cooling, space for a decent sized battery, etc.
Add quite a bit to that if you want something that will actually run games decently. Your basically looking at the price for a decent gaming laptop and then increasing that even more. Even worse with graphic card prices now too.
Something like this is the most likely - https://www.amazon.com/NVIDIA-SHIELD-Portable-pc/dp/B00E3667XQ/ref=sr_1_17?dchild=1&keywords=nvidia+shield&qid=1621968113&sr=8-17
Hence why a portable streaming console would bypass some of that, and allow any steam game to be played via streaming
Who said cellphone? If anything it would use a wifi network. There are already a few devices like that popping up.
Like its been said i'll be shocked if they try to actually create a console that natively plays the games as they would need to literally make a portable PC which is not cost effective and the handheld market is incredibly brutal.
If it works... I’ve had no end of streaming issues with my home setup. And that’s wired with a 50mb/s connection
I'm sure more people would be inclined to buy a Steam handheld if it had games no one would ever think would ever be on PC like the games I mentioned in my previous post.
Honestly your previous idea isn't very good. You can't just bribe developers to make games that they don't have the staff or resources to make. I mean if they thought that ports of their games on PC would sell they would already make them.
I mean that strategy of bribing developers is why its going to take EPIC more then 20 years at their current rate JUST to break even.
Not to mention many of those games have similar games already on Steam like Stardew Valley,
There's nothing on PC like Mobile Suit Gundam: Extreme VS and having the PlayStation Vita's entry to the series being ported to Valve's handheld would definitely get some people interested in the Steam handheld. I could go on a long and involved tangent about the necessity of bribery for Japanese games, but my point is that if Valve wants to make a handheld console, they need to be willing to spend whatever money is necessary for that handheld to actually have a game library that isn't just Valve games and random indie games.
So how exactly do you know they have 50+ people sitting around not working on a project that they could use to make those games, not to mention having people that know how to properly port a game to PC?
https://store.steampowered.com/app/738530/New_Gundam_Breaker/
Also Gundam games are extremely niche and aren't exactly a high seller compared to most other games. In fact most of the games you listed aren't really big sellers at all.
Valve already has the largest library of games in the world out of any other competitor, paying 30+ million to add 5 more games isn't exactly going to make much of a difference.
Yeah... that's going to be great... maybe? Possibly?
Let's see.
Valve has announced a top-notch controller, then toned it down a few steps, then brought it to the market, and... it wasn't a success. Surprise.
Vavle also invented a "Steam box". They decided that PC manufacturers should just put their Linux on a PC box (which didn't even have Wine built in at the time) and do all the marketing for them. That went exactly nowhere; in comparison, the Steam controller was a huge success :-)
Ok, so now it's a handheld.I wouldn't hold my breath.
A Steam handheld will see the same pitfalls that the Steam Machines fell into unless Valve plans on paying off the bribes. Otherwise, the only people who would buy a Steam handheld are the crazy cultists who worship Valve like gods.
Well time will tell but i'd be willing to bet your predictions are dead wrong, and the strategy you suggest is proven to be not effective. If Valve were to pay to have games developed for a custom OS they wouldn't pick Niche titles that struggle to sell 500,000 copies. Again look at Epic which has put itself in a position that it will take DECADES to recoup the money its spent on exclusives for its platform.
They'd pick major AAA titles that get millions upon millions of sales to sell their console. Assuming that it would even remotely be similar to the steam machine as they learned their lesson from the failure of that.
Aren't most of their hardware horrible?. By that they break easily after few uses?. Being hearing lot of complaint from Index users.
It definitely going to be Linux. According to that Ars article. Honestly it will be a giant flop and they will continue to waste money on hardware junk.
They are plenty of people who treats Valve like gods or even King. Coming from recent post which i have had fun.
According to the lawsuit. Valve mentioned that their controllers did not sell well has they hope. So to me it may as well crash & burn. Since not only they lost 100M$ from that. They also paid 4M$ for losing that lawsuit https://www.polygon.com/2021/2/3/22264213/valve-steam-controller-lawsuit-scuf-4-million.
Even though one of the Ironburg founder warned Valve that they were breaking their patents. So it's Valve stupidity that caused everything.
Hardware wise nothing good came out of it but software wise a lot came out of it such has -
Steam Machine = Big picture mode, Family sharing (?)
Steam Controller = Steam input
Steam Link = A software version for steam link.
Then there is proton and countless contributions towards open sources projects like MoltenVK, DXVK & so on.