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Fordítási probléma jelentése
Seriously look at the link - see where it says launcher? See the pic of the launcher with friends list, library, etc? That would be a launcher, just like Steam, GoG, etc. Just a really lackluster one. But don't take my word for it, take Epic's
I mean seriously your trying to argue they don't have a launcher because your too embarassed to admit you were wrong....
No..... Have you read anything that ANYONE has posted here?
Their goal was to draw in a user base, to do that they needed an incentive to get people to use their platform. Hence the free games. The issue as numerous people have pointed out is that just getting people on your platform isn't enough, you have to convert them into paying customers and they have failed to do that.
Hence why they only average a $3 spend per account. Millions of people sign up JUST for the free games and don't become paying customers which costs them a fortune but doesn't actually benefit them. The problem is they backed themselves in a corner and are doubling down on the free games and haven't improved their client significantly in over a year. Eventually the free games have to stop, and when they do they don't have a client that will keep people interested in them.
So guess you can't actually state what i supposedly made up then.....
So to recap, your numbers are wrong, steam doesn't charge 33% commisssion nor should they increase their commission from 20-30% to 33%.
Epic does indeed have a launcher and has had it since their beta in 2018
Epic is operating as a loss leader (which is a valid strategy) but is not getting the conversion they were hoping for and most of their userbase does not actually buy games.
Epic's CEO has admitted they operate at a loss due to their exclusives.
Steam continues to grow and break records with sales focusing on their own platform and improving it which is the best strategy for dealing with a loss leader.
Epic's strategy is not sustainable long term, as numerous people have mentioned, but they are backed into a corner because the moment they stop offering the free games their userbase drops.
At some point Epic may stop providing coupons, and free giveaway at some point, and there will be of the people bashing everyone for not doing what Epic doing, only to repeat itself such as Origin, Uplay, and etc that provides free stuff, or lower sales only to be bash on when they stop providing said things, which shows how hypocritical, and self-centered some people can really be in this world. We have fan boys praise Epic, and bash on everyone, while same can be said for everyone else with their own fan boys, but some of those fan boys will change their mind, and end up bashing on their own fav store, that happen with Origin, Uplay, and so on, that keep going over, and over. Epic holding a double edge sword, and they're well aware it will hit themselves as soon they stop the train ride.
There is a market where people want their games on said store, such as Steam, GoG, or etc... Publishers are aware, and even game devs knows it as well, some may do it, and list on more stores, some may just list it only on one store for whatever their reason may be. If they only want to list on Steam, that their own reason, same with GoG only, or Epic only there can vary on the reason why they do it.
I could get into topic how the gaming industry does have a real problem with publishers, execs wanting to pocket more money, marketing burning/pocketing funds, costly licensing, trademarks, and patents, wasting millions of dollars, as well people being overly paid such as high as 200k salary and yes that real, and so on, which it makes you question so much, but that a whole subject on it own, and this is only tip of the iceberg for gaming industry problems when comes to publishers.
Sure a part of using a service is getting people to feel invested in the service and letting them build a library fast is one of the strategies. It's just some have seen this come and go too many times.
GOG gaver away lots of games with the only requisite you had to own it on Steam. To try get users to build library and 'port over' their libraries to GOG.
EA gave away lots of games and DLC back in the first days of Origin. You could also redeem your EA Steam keys in their services.
Eventually the faucet closes. You either build a critical mass of customers or the expense stops being profitable. Epic is going to have a serious case of withdrawal when they close the freebies faucet after making it rain for so long.
It seems you haven't read much about Epic's concept for their shop if you're expecting stuff like forums or reviews to be part of it. Go ahead and read a bit, because I'm afraid you and Epic have different concepts of what the store future is.
I'm going to be highly skeptical about that. I wouldn't hold my breath on a AAA publisher doing a giveaway of a top tier title soon after their release date.
That's akin to financial suicide.
I'm kind of amazed on how such a big name as Epic is can have so little in-home muscle to drive people to their service.
-Steam had Half-life, TF2, Portal to flex their store. (Now CSGO, DOTA2)
-GOG has The Witcher, Cyberpunk.
-Origin has the Battlefield saga, Sims, Mass Effect, Battlefront.
-Uplay has Assasins Creed, FarCry, The Division, Watchdogs
Every big name in the business of having a digital storefront has enough muscle to pull people to their table.
But what do Epic bring to the table on their own?
Very little. We haven't even seen a Unreal Tournament in AGES... They have to bring foreign muscle to compete (exclusives) and buy external talent (Psyonix) to get some proper muscle.
Sure I'm leaving Fortnite aside. On Purpose, because it's still to be seen if the people who play Fortnite do something else than play Fortnite.
I'd say even Riot has more development muscle than Epic has right now. And they're also as much of a one trick-pony (LoL) as Epic are (Fortnite)
Yep, its one of the things that Microsoft has been doing really well. Investing in their gamepass, investing in other companies, and providing a value to those subscribing.
If Epic was smart they could have tried to do a gamepass style approach, letting people say pick out 10 games a month, or something and let people rotate the games every month. Something that provides a different benefit or something unique to draw people into their service.