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翻訳の問題を報告
Valve already suggests game devs make demos. It is up to the game devs to consider making one or not.
And demos will not stop piracy.
So many games to have to post on. One can only hope one of the gaming news outlets might see this post and make their own thread. Doesnt hurt to try, but great advise.
True, there will always be a certain amount of people no matter what, but I feel my suggestion is one in the right direction.
when you pirate you dont have to pay anything, its the full game and you dont have to run it on a launcher. you cant beat that with a demo not even close.
also steam had the summer of demos last year 100s of new demos were added. did it change anything?
The only way to lower piracy is to make the price attractive and easier to buy games like cash cards, local payments & local currency.
Although steam offers local currency & payments to many countries. They are still many too go. Ex - Pakistan, Jamaica, Nigeria, Egypt & so on.
Storefronts such has GOG & Uplay does not offer local payments & currency to many countries.
Storefronts such has Battle,net & Origin do offer cash cards but they are not readily available. They don't offer local pricing & payment.
Its easy to create a good looking demo for a bad game, bt its actually hard to create one for a greate game.
Thus they wouldn't buy it but, if they didn't know that before hand then they might not bother with a refund? :P
EDIT: And that is a reason why they stopped making demons for a game.
Even if true that doesn't translate into less people pirating the game. I mean if i played a demo and it was bad I wouldn't buy it probably, but if there was no demo I wouldn't pirate it instead.
Not just that. Demos also can provide enough of a "fix" to people, so they only play the demo and never purchase the game.
Back in the day when we had a lot of demos there are more games I didn't buy because I enjoyed the demo enough than there were games that I bought because of the demo. A Delta Force demo springs to mind, played some level in Egypt countless times.
Heck, the Medal of Honor Spearhead community that I was in, with various snipe only clans, completely was build around the multiplayer demo. Only 2 maps (Malta Fortress and a submarine base) and both could be modded (invisible wall in the middle, all guns available, one spawn for each team (one side), some additional boxes as cover placed on strategic places) and we were entertained for at least 2 years (that's how long I participated in it, the community existed before and after that). There were lots of servers available at all times, not just the clan ones.
It's really as simple as that.
Legit users who pay for their games get saddled with DRM that causes all sorts of problems from not allowing them access offline (kind of important) to having bugs and glitches due to the DRM software itself.
Meanwhile those who sail the high seas to acquire their copies face no problems whatsoever. They can play offline, don't suffer from glitches/bugs getting it to work, and often get better performance (due to the bloat of the DRM not being present)
There is so much wrong with that I don't know where to start.
I'll ignore the bit where you try to blame DRM for all the games issues which is patently false and most testing has shown at most a very minor impact to performance in the worst case scenario when they are implemented properly.
The biggest issue is people pirate games because they don't want to pay, hence why even DRM free games are pirated. I mean look at Cyberpunk 2077 for an example. There is a DRM free version being sold and its being pirated at a rate that is unheard of in gaming circles. Also those playing the pirated version are 100% suffering the same issues as those playing Steam's DRM version.....
So no, eliminating DRM will do nothing to stop piracy, it will in fact make it even easier and more widespread.
Or better say, if i dont want that game.