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回報翻譯問題
they give you the choice, where you want your money to go to
You can read there on how much they make from retail sales. But it's often from $7 to $10 per $60 game.
Also remember that retail stores advertised used games as soon as possible and Gamestop being the prime offender of it.
They even went as far as taking those online codes to put them into used games.
So when Steam showed up and didn't have used game sales on their platform it was a massive bonus.
For me, the cut Steam takes from sales is fine. They offer A LOT for what they take.
I just noticed this. 'Us gamers' do end up paying less for games, usually around $1, unless of course you mean less than that. Which let's be honest is just silly because you get into the realms of pirates.
Free market, consumer choice, you choose to buy a $10 game on Steam, well done. I'll go somewhere else, get it for $1 and redeem it on Steam as that is the DRM platform.
I commonly pay $4-$6 for a premium game and I don't resent that at all. Would I resent $30+ for the same thing? Of course, but if you want to pay premium on a branded product on Steam knock yourself out.
A Plague Tale is on my wishlist and I will be getting it for free next week, 100% legitimate.
And before - yeah but grey site - nope, all from 100% endorsed legal retailers.
That sure is a lot of words to literally just say, "no, uh, uh"
By the way, our company serves more than one type of client, we also serve clients around the world and provide services around the world. What my company does is far more complex than what Valve does.
Even though we have a lot of evidence to the contrary. Many publishers have their own stores, so no cut, and games aren't cheaper on them (ex Uplay, Origin). Epic selling things for the same price if not more (ex selling Rocket League DLC for several times higher than it was on Steam). Not to mention Epic is operating at a loss, and doesn't do nearly as much as steam.
Origin existing did not make ME:A a better game. Bethesda having their own store did not make a better FO76 andCDPR having their own store..did not make CP2077 a better game. And none of these games were any cheaper for it either.
While it doesn't guarantee every single indie or AA studio would reinvest the better cut back into their future games, nor guarantee that every single indie or AA studio would be successful at it if they did reinvest it back into their future projects, but it certainly would happen that some indie and AA studios would do it and be successful at it, and that would be good for us gamers.
AAA not so much, they don't make games for the passion, so it doesn't matter how much they get, they screw up anyways in their manufactured games.
Better revenue share is what is needed for the indie and AA market, to give them the better oppurtunity.
Valve takes the industry standard 30% and they handle everything else for you. Your visibility on the Steam store (admittedly a bit crowded these days), electronic distribution in perpetuity no matter how many times the customer downloads and re-downloads your game, community, multiplayer, Steam DRM, VAC, Linux support without you even having to release a LInux version, controller support with custom layouts and profiles even if you neglected to include any controller support. You get a lot of value for that 30% cut, and it's a one-time cost. Valve will continue hosting your game and providing community services until the end of time at no additional cost to you. They continually improve the platform and they hands-down provide the best place for PC gamers to buy and play their games, proven by their sheer growing popularity.
Hahahahha
So You should be pushing for an increase in standard price from 60 to 80 dollars then right?
Whatever cut a developer/publisher gets on a store has very little to do with "good for us gamers".
The lower cut which lowers distribution costs, due to going digital created a huge boon to the indie market and we gamers greatly benefited from it, so it literally already happened before. Now it's time to take it to the next level and give the indie market another boon.
The cut doesn't have the value you think it has.