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and yes i have tried countless mods to get physics into that game but i feel like it just doesent work with their engine becuase the cars always feel too arcady.
Here's my short list for an open-world driving fix:
NFS Most Wanted 2005 (as previously mentioned) -- although not a strict simulator, interesting fairly challenging physics. Decent graphics and great engine sounds. Amazing mod-ability, still actively modded to this day. Modding includes the ready ability to make very thorough and complex edits to the vehicle physics through the ATTRIBUTES.MWPS file which can be edited with the most basic text editor. The amount of unique vehicles for this game, from the modding community, is unparalleled. You can find Plymouth Fury III, Buick Wildcat, Pontiac Bonneville, Chrysler Newport Royal, Olds Toronado & 442, Ford Gran Torino, on and on.... Those classics I mentioned have better-looking models and bodykit options than the original cars for the vanilla game, and in fact could blow away many of the models for current games.
Test Drive Unlimited (NOT the sequel!) -- not a simulator, but the physics aren't bad. Huge open-world map with good terrain and topography. Vehicle models look great (especially mods and modded conversions) although the world's graphics are somewhat dated. Engine sounds are cheap and awful -- I've spent as much time making my own engine sounds as I have playing the game (I'm pretty handy dealing with audio, working out distinctive and textured layers, and making engine loops mesh properly, although this game is trammeled by a ridiculous 4-bit ADPCM limitation). Highly mod-able. Physics and other aspects can be accessed and adjusted through readily available user-friendly mod tools.
NFS Carbon. Similar sentiments as NFS MW 2005. Physics are not as easily accessible. Still being modded to this day.
Euro Truck Simulator 2 -- beautiful world, plentiful mods, interesting driving physics.
American Truck Simulator -- beautiful world, plentiful mods, interesting driving physics.
Avoid games like NFS MW 2012 for anything other than an arcade experience. It doesn't even include a manual-shift option, for crying out loud. Ditto the Burnout series. No manual shift, in my book, is an immediate downgrade to "mediocre at best."
Just don't call yourself a gamer, if you truly don't grasp the OP's point.
"If you want an authentic flight simulator go fly a real plane."
Another peanut heard, from the gallery.
Bob Smith and Howdy too, say howdy-do to you.
Get ouuta here with your "gamer" bs!
For a GPU and CPU to handle REAL PHYSICS both you and him are about 10-15 years away from that technology ever happening and even then, you'd probably won't be able to afford it.