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The main 4-5 tags on the store page are set by the developer.
Only if you go into " show more" are you seeing user tags.
S.x.
I would like to ask that, if you are going to adopt a condescending attitude, you just ignore my posts. Despite your prestigious (I'm sure) title, my question was answered in the first two replies. And even though they didn't include titles, that was all that needed to be said. BTW, before I buy a game, I go to the publisher's website, read reviews, watch gameplay videos, etc., besides looking at the tags. Part of the reason I made the OP is because the tags used here (on Steam) don't seem to match the videos or my own game experience.
So, basically, you felt that my definition was wrong and you needed to provide your own. Thank you, but I like my definition.
Thank you for the replies. I now know that Steam doesn't care if the games they sell are described correctly or not.
Your opinion of what open world means has no bearing on what the majority feel open world means. You're more than welcome to search harder for whatever meets your criteria. With a little critical thinking though you'd realize your definition is the exact same as everyone else's just presented differently. An impassable fence is just a prettier invisible wall.
But crafting and looting and killing too. Some PVE servers but scum does offer single player which is great for learning the game and learning where loot spawns and such :))
your definition is confusing because if we refer to it even Grand theft Auto 5 is not an open world for having an invisible barrier that prevent anything that fly from leaving the island , just do it , pick a plane and fly away ... there is an invisble wall that make your plane crash once you've gone too far.
'Sandbox' to me just means a gameworld where you have some freedom to explore and do your own thing as opposed to following set paths and corridors all the time. Sandboxes can still have some invisible walls and can still restrict players in other ways, like progressing through a narrative to unlock more areas and content.
'Open world' meanwhile suggests that the main focus of the game is to provide a seamless and immersive experience. A living, breathing world with no invisible walls,
Where it gets even more confusing is when features like fast-travel are applied to open world games like Skyrim. What the developers are effectively doing is catering to people who would be much happier playing a sandbox game or even a linear game. By choosing to teleport from one point of the map to another to get straight to the action, they are effectively breaking the map into pseudo-levels with loading screens.