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But looking at the title of the functions, it sounds like:
-pre rendered frames
When computer isn't busy, it computes the frame you're on, but then also additional ones because it is able to. This makes you have more fps, resulting in smoother gameplay; however if your pc is always working hard, this function will never be used, and so would probably impact your fps a bit, though I doubt it would.
-low latency
I've no clue how nvidia can just enable low latency, but low latency means that either your frames match up to the timing of your monitor faster, meaning you see new information faster (lower latency), or nvidia would lower graphics settings or something so that your computer can compute your vr location, hands, and what-not faster, meaning the game can move you with more precision, faster, resulting in lower latency
If these wouldn't be right or aren't what you're looking for, I'd search this question up on youtube. Perhaps Kliksphilips has a good video on it
Pre rendered frames is there to control the frames in queue when using a VR set, more frames mean a smoother experience but higher input lag which for VR may lead to motion sickness.
Low latency has the same function, on is one frame in queue and ultra less but not really 0.
I remeber fiddling only with the first one and did saw a difference even if i wasn't using a VR set.
That's what i'm confused about. Maybe i misunderstood something or whatever, because Low latency was called max rendered frames some time ago, maybe that's the issue.
Or maybe both do the same thing but were both left in because of some reason.
Or the board switch on and off one of them according to what is my dysplay peripheral type.
I fiddled with it today with CSGO and frankly i really can't see a difference between Low latency on or ultra.