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0Pepopowitz 2 października 2021 o 23:14
Steam, DRM, Cheating, and Hackers
From the Steam App:

"CLAIMS OF COPYRIGHT INFRINGEMENT
Valve respects the intellectual property rights of others, and we ask that everyone using our internet sites and services do the same. Anyone who believes that their work has been reproduced in one of our internet sites or services in a way that constitutes copyright infringement may notify Valve via this page.

More information about U.S. copyright law can be found at the United States Copyright Office http://lcweb.loc.gov/copyright/
"

From the front page (http://lcweb.loc.gov/copyright/):

"What is Copyright?

Copyright is a type of intellectual property that protects original works of authorship as soon as an author fixes the work in a tangible form of expression. In copyright law, there are a lot of different types of works, including paintings, photographs, illustrations, musical compositions, sound recordings, computer programs, books, poems, blog posts, movies, architectural works, plays, and so much more!
"


From Wikipedia:
"

...Video games...
..., cheating in multiplayer modes is considered immoral and harshly condemned by fair players and developers alike. Cheating allows casual players to complete games at much-accelerated speed, which can be helpful in some cinematic or single-player games, which can take a subjectively long time to finish, as is typical of the Role-Playing Game (RPG) genre. While this may be seen as a hasty advantage causing no damage to anyone, in a multi-player game such as MMORPGs the repercussions of cheating are much more damaging, breaking the risk/reward curve of the game and causing fair players to lose online matches and/or character development. Cheating in those types of games is generally prohibited – though often widespread anyway.

From Merriam-Webster:
"
Definition of hacker
1: one that hacks
2: a person who is inexperienced or unskilled at a particular activity
a tennis hacker
3: an expert at programming and solving problems with a computer
4: a person who illegally gains access to and sometimes tampers with information in a computer system
"
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( ( < < <🤖> > > ) ) 2 października 2021 o 23:21 
i reported this as wall of spam...

anyone can copy and paste stuff...

is there any reason for it... you can delete and start again ..
0Pepopowitz 2 października 2021 o 23:28 
(continuation of a removed topic of discussion)

As the cheating hackers will modify the intellectual property of the computer program developer, run the reproduced program through the Steam service, and produce a direct effect on those accessing the same network, DRM™ should be resolving the issue of unfair gameplay among their multiplayer network(s).
Nx Machina 2 października 2021 o 23:32 
@ 0Pepopowitz

Your previous thread was deleted so why are you trying to recreate it here?
Zekiran 3 października 2021 o 0:16 
Początkowo opublikowane przez 0Pepopowitz:
(continuation of a removed topic of discussion)

Reposting things that have been removed is a bad idea.

Also, just quoting wiki articles isn't 'discussion'.

Attempting to connect "copyright law" with "cheating"? Somehow? No idea, your wall of text is incoherent as a "post".
Crazy Tiger 3 października 2021 o 1:44 
I see OP wants to continue trolling that they don't know the difference between anti-cheat and DRM.
0Pepopowitz 3 października 2021 o 2:02 
Opinions?: Steam, DRM, Cheating, and Hackers

From the Steam App:

"CLAIMS OF COPYRIGHT INFRINGEMENT
Valve respects the intellectual property rights of others, and we ask that everyone using our internet sites and services do the same. Anyone who believes that their work has been reproduced in one of our internet sites or services in a way that constitutes copyright infringement may notify Valve via this page.

More information about U.S. copyright law can be found at the United States Copyright Office http://lcweb.loc.gov/copyright/
"

From the front page (http://lcweb.loc.gov/copyright/):

"What is Copyright?

Copyright is a type of intellectual property that protects original works of authorship as soon as an author fixes the work in a tangible form of expression. In copyright law, there are a lot of different types of works, including paintings, photographs, illustrations, musical compositions, sound recordings, computer programs, books, poems, blog posts, movies, architectural works, plays, and so much more!
"


From Wikipedia:
"

...Video games...
..., cheating in multiplayer modes is considered immoral and harshly condemned by fair players and developers alike. Cheating allows casual players to complete games at much-accelerated speed, which can be helpful in some cinematic or single-player games, which can take a subjectively long time to finish, as is typical of the Role-Playing Game (RPG) genre. While this may be seen as a hasty advantage causing no damage to anyone, in a multi-player game such as MMORPGs the repercussions of cheating are much more damaging, breaking the risk/reward curve of the game and causing fair players to lose online matches and/or character development. Cheating in those types of games is generally prohibited – though often widespread anyway.

From Merriam-Webster:
"
Definition of hacker
1: one that hacks
2: a person who is inexperienced or unskilled at a particular activity
a tennis hacker
3: an expert at programming and solving problems with a computer
4: a person who illegally gains access to and sometimes tampers with information in a computer system
"

Therefore,

As the cheating hackers will modify the intellectual property of the computer program developer, run the reproduced program through the Steam service, and produce a direct effect on those accessing the same network, DRM™ should be resolving the issue of unfair gameplay among their multiplayer network(s).

Is Steam is blatantly avoiding this facet of the DRM™? Are developers programming these supposed "wall hacks, vision hacks, teleport, damage buff, damage resistance" to be features
of the online multiplayer experience? Is Steam's DRM™ misrepresenting its coverage capabilities or under performing in this specific sector (tampering intellectual property, i.e. cheating) of the stated protection?
0Pepopowitz 3 października 2021 o 2:08 
Nonetheless, the public (you) seem to be misinformed about the issue, be it the definition of the concept or the technicality of the English.

I am happy to help you understand better, how, cheating/hacking is essentially modifying intellectual property and propagating this breach of copyright, in this specific instance, through the Steam network.
0Pepopowitz 3 października 2021 o 2:11 
Opinions?: Steam, DRM, Cheating, and Hackers

From the Steam App:

"CLAIMS OF COPYRIGHT INFRINGEMENT
Valve respects the intellectual property rights of others, and we ask that everyone using our internet sites and services do the same. Anyone who believes that their work has been reproduced in one of our internet sites or services in a way that constitutes copyright infringement may notify Valve via this page.

More information about U.S. copyright law can be found at the United States Copyright Office http://lcweb.loc.gov/copyright/
"

From the front page (http://lcweb.loc.gov/copyright/):

"What is Copyright?

Copyright is a type of intellectual property that protects original works of authorship as soon as an author fixes the work in a tangible form of expression. In copyright law, there are a lot of different types of works, including paintings, photographs, illustrations, musical compositions, sound recordings, computer programs, books, poems, blog posts, movies, architectural works, plays, and so much more!
"


From Wikipedia:
"

...Video games...
..., cheating in multiplayer modes is considered immoral and harshly condemned by fair players and developers alike. Cheating allows casual players to complete games at much-accelerated speed, which can be helpful in some cinematic or single-player games, which can take a subjectively long time to finish, as is typical of the Role-Playing Game (RPG) genre. While this may be seen as a hasty advantage causing no damage to anyone, in a multi-player game such as MMORPGs the repercussions of cheating are much more damaging, breaking the risk/reward curve of the game and causing fair players to lose online matches and/or character development. Cheating in those types of games is generally prohibited – though often widespread anyway.

From Merriam-Webster:
"
Definition of hacker
1: one that hacks
2: a person who is inexperienced or unskilled at a particular activity
a tennis hacker
3: an expert at programming and solving problems with a computer
4: a person who illegally gains access to and sometimes tampers with information in a computer system
"

Therefore,

As the cheating hackers will modify the intellectual property of the computer program developer, run the reproduced program through the Steam service, and produce a direct effect on those accessing the same network, DRM™ should be resolving the issue of unfair gameplay among their multiplayer network(s).

Is Steam is blatantly avoiding this facet of the DRM™? Are developers programming these supposed "wall hacks, vision hacks, teleport, damage buff, damage resistance" to be features
of the online multiplayer experience? Is Steam's DRM™ misrepresenting its coverage capabilities or under performing in this specific sector (tampering intellectual property, i.e. cheating) of the stated protection?
0Pepopowitz 3 października 2021 o 2:12 
Nonetheless, the public (you) seem to be misinformed about the issue, be it the definition of the concept or the technicality of the English. I am happy to help you understand better, how, cheating/hacking is essentially modifying intellectual property and propagating this breach of copyright, in this specific instance, through the Steam network.
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Data napisania: 2 października 2021 o 23:14
Posty: 10