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It dioes create a satisfying retro feel to games looking to capture the feel of the 8/16-bit era.
or old games that can't be played on more then 30fps
lot's of peoples think 30 fps on PC is bad because most of the time they've seen it was when their games where dropping frames , either because of the CPU or GPU being pushed at 100% or because V-sync forced it.
It's actually much smoother when it's come to a game that was built with 30 fps in mind.
I mean , Start fox din't even hit 30 fps and it's still was very playable because it was built around that low framerates.
the only time w'ere gonna see every games running at more then 60 fps for everyone is way after the developers reached the limit of how much detailed real time graphics can be.
personally yeah , I prefer playing 60 fps when I can sacrifice a bit of visuals or even resolutions but it's also depend on what the game is ... if it's button mashing that doesn't require much precision sometime I don't even care.
I have decided to play a little bit Mario 64 at first to prepare myself, and then I started Mario Galaxy.
I have read on the web that Mario 64 and Mario Sunshine run at 30 fps while Mario Galaxy run at 60 fps.
I didn't notice any difference at all between the two games that I have played in that regard.
Now I know everybody will hate me, seems like I'm still a console peasant at heart lol