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Sure there are very blatant cases where they are wrong by just being gambling for temporary boosts needed to progress well like the E.A sports games love and very clear cut cases of ones that are fine because they are a fixed payment for a fixed item thats not going to have a major effect on the game itself so its a personal choice with total honesty used by games like warframe. Mostly what we have now falls into the grey area between those extremes though and becaomes a situation where players have to decide for themselves what they deem acceptable or not.
For free to play games they are the only way for the developers to gain revenue.
For pay to plays they can be deeply annoying. It really put me off Sims 3 that having spent a fortune on the game and expansions tons of content was still behind paywalls. Deus Ex Mankind Divided caused an internet meltdown when they were selling one shot items in game.
For some games, like Depth, the skin drops are an added incentive to play - mitigated by the fact that the visibility settings mean most diver gear can't actually be seen and from a diver point of view I far prefer sharks to have glow in the dark red skins rather than the grey ones that are very hard to see.
The problem is that certain developers, and Valve unfortunately are amongst the worst offenders, have over exploited gamers by massively overcharging on MTS. The "overcharging" to deal with Start Running's arguments are that the price for MT's as opposed to the price for the main game are grossly disproportionate.
It's also leading to a corrosive distrust between gamers and developers as gamers perceive themselves as being exploited as cash cows by developers putting increasing revenue before all things.
In the case of lootboxes some European states have warned publishers that some of their games constitute illegal gambling.
I don't mind DLC per se where there is genuinely substantial added content. Most, but not all, of the Borderlands DLC added significant extra content for the money.
I think it's important that there is public pressure against exploitative MTs to discourage them - if you fight you don't always win, but if you don't fight you always lose.
The computer games market is economically huge and as gamers we need, by our spending patterns, to reward those publishers and developers that are producing great content under fair conditions.
S.x.
You no longer buy a $60 game and call it a day. Those days are gone. Nowadays gamers expect long term involvement from the developer with the games they play. They expect new content rolling it to keep the game fresh and they expect it for longer timeframes.
Financing that on a single game puchase doesn't cut it anymore. DLC packs are starting to not cut that line either (unless you blur the frequencies of DLC release until it almost becomes MTs themselves)
MTs are the logical evolution. A financing option that works continuosly for as long as there's player involvement. Just like a coffee shop lives out of the customers that come make their daily $1 coffee or the $5 breakfast and die the day their customers go elsewhere.
You're not going to make a lasting coffee shop for demanding a $360 payment in advance for a year of coffee. Not every (in fact very little) customer wants to make that payment upfront or has the commitment to go and take his coffee every day as to consider paying that money upfront.
MTs offer flexibility on both sides of the fence. I can go and make 3 lattes one day and 10 the next week and none the next month. Likewise I can decide how much I want to spend in a game at any given time and Devs receive a steady flow of money to keep things interesting enough to keep me going back at the game (And they won't if I don't which entices them to make stuff interesting enough to keep me coming back)
Not all microtransactions are lootboxes. The actual issue in some countries is about lootboxes, not MTs.
It's not okay though whenever MTS take the place of progression in the game or unlockables for a game that you've paid money for. Like I said PUBG being a great example of that, then games like wow where you pay 50+ dollars to be able to play the game then pay a monthly fee and they still shove and advertise microtransactions in your face for mounts, pets, and even gold it's corporate greed. Adding virtual skins isn't long term involvement, that takes a very small amount of effort and produces a lot of profit when they introduce them as MTS especially MTS that are gambling.
I honestly like older games more. And people make mods for games like the old Doom that offer more then what you get in a DLC or a microtransaction for free.
This and frankly i would hatte to pay €90-€150 for standard edition.
I don't know if I would call it a good example if it's actually driving players away.