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Disagree on that. What is Average for you, could mean Bad for someone else and Good for again someone else.
Personally I'd rather see no rating at all, just text reviews. It's about substance, not rating.
They are just numbers. Compared to the output of Steam's servers in downloading games and playing multiplayer ones the additional computing power would be utterly minimal.
However that does give me an idea for a modification. Allow each user to give a number for no returns - so any game scored 5 or lower would never repeat for example.
S.x.
There are tens of thousands of reviews on some games. There has to be some way of extracting the data into an instantly accessible form.
Personally I never JUST go by review scores although a game usually has to do better than "mixed" for me to even check it out to buy.
S.x.
Rating has little value for me. Many games with "Mixed" are actually good games from indie devs who dare to take a chance on something (usually a gameplay mechanic or a different type of story/background or something like that) that is hit and miss with the audience. I prefer that to a "Very Positive" game that is nothing but a rehash of similar games in the genre.
Each to their own, of course. In my experience people often focus too much on the rating.
The point is that: -
1) This method of review scoring is the standard in psychological testing and is used by Amazon and Tripadvisor. A lot of reviewers complain that the present review system is far too binary and they would prefer a more nuanced review.
2) Steam's massive super computers would number crunch the data incredibly easily and swiftly. My two alterations would provide huge amounts of useful material for their marketing data miners.
S.x.
The reviews that actually had some thought put into them already use their own "charts" for good/bad/ugly type deals. The vast majority of reviews are barely worth looking at in the first place.