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번역 관련 문제 보고
I don't know what other games they made. And our posts point to the fact that the Epic exclusivity didn't HELP them, which it was supposed to. Or maybe it did, albeit in a weird way. On Steam, they would have been overshadowed by already existing zombie-shooters, because WWZ doesn't bring literally anything new to the table. It's as generic as a game like that gets. So they had to create some buzz to make the game stand out in a different way. It's not Epic specifically that helped them, it's the commotion around it.
Do we have any tangible example of this program being actually in use?
Because the only times I hear from it is whenever you mention it.
Though IMHO a single tweet and video from a year ago doesn't seem much. And most of my Google results for 'Creator code' refer to Fortnite content creators.
What is wrong with competition, certainly steam need it?
Honestly, I'm surprised people paid 35$ for a mediocre game in a saturated genre.
From my perspective, the exclusivity deals are only harming the market as a whole, and bring nothing good long term. If their revenue share is so generous, why does Epic target games based on the wishlist numbers on Steam? Why do I not see games like Momodora and Minoria by Bombservice sold by them? Why don't they have "Indivisible" or "Bloodstained - Curse of the moon" and "Bloodstained - Ritual of the night" on their store page? Batterystapple (Creators of 20XX, an excellent rogue-like Megaman X-type game)? Epic only "supports" certain success games, which they blatantly poach based on Steam data. That's a pretty dirty business strategy.
Addendum: Also, why would they insist on exclusivity? Why not allow the developer of Darq (and many others) to sell everywhere else, if their offer is so much better?
I remember reading about how Epic would accept only 100 games per year in an interview with Slitherine's marketing director, but I didn't find other sources other than that.
You've forgotten who the author of steamspy is.
There are no games that disprove it either. It is common knowledge that the games poached by Epic all were highly wanted among Steam users. The only motive behind such a move can never be to "support" those games (because they'd sell quite well on Steam already), but to cripple Steam's revenue. And the question remains: why do they NOT sell games of less known indie developers? (Among them some I mentioned)
Well, Tim Sweeney saying stuff like "Exclusives are the pickax to bring down the wall of monopoly" didn't really help. Even if it wasn't on purpose, he didn't try to disprove the "Steam is a monopoly" line of thought.
It's my understanding he announced a Steam release date before Epic approached him, which is him giving Steam users his word about a release date. And in a way, asking him to release EXCLUSIVELY on the Epic Game Store is asking him to go back on his word as he stated he'd release on STEAM on that date.
Until he declined their offer, but offered to release on EGS along side Steam, then they told him no.
Actually, the exclusivity part is the monopoly part of it as the only way to get it is to use Epic's crappy launched. And it's worse in a few ways as they've used the wishlist to find out which games people are wanting to get on Steam to deny them that opportunity during a set time period.
I'm sure he has, trying to portray them as greedy monsters for the cut. Speaking of which, how many of the other 94% are not sure they don't deserve it either or are in the middle. Your number will get smaller when you cut out everyone in the middle. Also while I'm asking about those people, how many release on consoles? I mean, if they release on consoles at the same time as they do Epic's store despite the three of them actually being worse than Steam. Not only do Nintendo, Sony, and Microsoft also take a 30% cut, but they charge for online play despite the developers paying for their games online servers. In other words, every dollar that's going to PlayStation +, Xbox Live Gold, and Nintendo Switch Online is a dollar that could have been going to those hard working developers through the sale of DLC for their games instead.
You think Epic has no way to read steam wishlists or wishlists from any other website that people connect to their epic account?
You would be wrong on that. Because once they know a profile url for a steam account (and they can do that by having people connect their steam accounts to their epic accounts), looking up the wishlist info is easy. How do I know its easy? Because fanatical.com reads wishlists of people that connect them to their wishlist. They can do it with any wishlist that is made public.
So if fanatical.com can do it, any website can do it including Epic.
Once they read the info they can easily determine "x number of people want this game, y number wants that one."
Its not as accurate as having direct access to the numbers, or getting them from the developers/publishers, but its better than nothing.
Epic know exactly which games to "poach" from Steam and stamp the exclusivity brand all over it. How they do it is open to debate. As for why. That is pretty much a cert at this point.
As for devs/pubs and their predicted sales figures. Well anyone should know that if you're going to be selling a game only in one place (not on the biggest store) for a year, then you would have to lower you're expectations to account for the fact that Steam is the biggest store and so there will be many people that will ONLY buy on Steam for, as in, they have no other launcher. Or will only buy on Steam because of the endless great features it has and prefer to buy all 3rd party games there. Like myself. So, as many people have pointed out. The total amount of money they would get would be a fair bit lower than either selling everywhere or only on Steam. And because we're apparently being sold the slogan of "more money = better games." You have to think.... Whats really going on here?
The thing with the Darq dev. I liked how they said "I wish there wasn’t a double standard and indie developers were given an equal opportunity to sell their games across multiple storefronts, so the players can enjoy what they seem to want the most: a choice."
With these "deals" as they're called. You have to also think. If they were so good and the best for games. No one in their right mind would say no. After all, "more money = better games" apparently.
As for the actual motives of Epic. Well When you see things like the Darq incident, the way Epic has plastered their name all over the pc games show, the fact they only really target Steam in 30% cut and say little to nothing of consoles or others, throw the deals at highly anticipated pc games. And not to mention the hypocrisy from the leader, when talking about the GoG galaxy announcement. Him saying rather than fragmenting the pc gaming community they unite them.... yeah ok.
Basically. You want more money. Then sell everywhere. You want your game to be talked about then sell everywhere. You want your game to be a total success (assuming the game is good) then sell everywhere. Something wants to compete, then get to the standard that's been set or do something a bit different, like DRM free. Something that DOESN'T "fragment" a community.