Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
What? Why? Should they have kept Metro Exodus exklusive as well? Or Borderlands 3? Would you like that too?
I mean, there IS a market for adult / pornographic games, just as there is for any form of adult media. I wouldn't say it's right to shame Valve for allowing it to be sold here.
The reason why you see low effort asset flips doing it and getting on the train is mostly sensationalism. Players see it and go "lol how bad is this" thus indirectly giving the game visibility even though it's bad. In that sense, blame players themselves for making bad porn games popular.
The rules for pornographic content aren't too inconsistent either, just no blatant sexual abuse or underage nonsense (that includes school / academic settings in those games as well).
As for workshop money laundering, I never really looked into that, but I don't think it's as simple as creating an algorithm or program to force it out, Valve probably has to fix these on a case-by-case basis.
Epic does deserve a good bit of the criticism it gets though, namely that it's a barebones launcher. I will acknowledge that they've done a bit of work with it so far, but it's still nowhere near Steam in terms of quality, and that definitely warrants criticism if anything. They need the push of criticism to improve their platform. If people are complaining to them about it, ideally, they'd fix it. If everybody stopped complaining after the free games, they'd have no incentive to really improve themselves.
I suspect there are plans for a steam release in 6 months and 23 days. However questions arise with steam’s updates to developer agreements that appear to be targeted at epic currently over buying timed exclusives resulting in a sort of double dip for publishers/developers. I think the specifics say if a game launches on another storefront they would have to also launch on steam within 30 days or lose steam as a platform for that game title forever. Its also a bit gray I think in regards to the existing timed exclusivity agreements and situations of 1st party titles being exclusive initially on the developer/publisher’s own storefront such as EA, Bethesda, Ubisoft, Blizzard, etc. Its a fairly recent thing I haven’t had a chance to look into too much. Hence the mentions of gray areas. Apparently the article itself isn’t too incredibly specific in its current state either. However it appears to be a measure to put more pressure on developers and publishers when offered an exclusivity deal with epic as epic’s entire lack of features essentially requires them to use exclusivity deals to get people into the storefront that aren’t into fortnite and due to how established steam is with the PC community and its outreach losing the ability to sell to that fanbase through the platform could result in considerable loss of sales. I know you and many others feel strongly about this but for me personally, i don't care what store I buy games from. I go were the game is cheapest, were I can save money. What epic do, what steam do, what other people do is none of my concern. What I am concerned about is saving myself pennies in the long run. If game is cheaper on steam then I will buy on steam, if not then I buy else where. Like it not, epic is here to stay. What you and others should be fighting for is DRM free gaming that doesn't require a client to play on, but instead your fighting for steam. They are users who are fighting for GOG but they too much resistance from steam users towards GOG for some reason, even GOG are proper customer and DRM friendly. not sure i really want to support the games/devs/publishers that are choosing to support the epic store ways.leading us down the path of exclusives which will eventually lead to higher prices and forcing us to buy from less than adequate stores.if you dont think this is epics goal your kidding yourselves. We shall see how i feel then.
Every corporation's end goal is to make money, not spend it. This whole Epic buying a few exclusives situation has been artificially magnified by both gaming media and bloggers so they'd have something to write about. Reporters need a a story not actual news. Same way it's always been. So stop worrying. Tencent is over a 400 billion dollar company with nearly a trillion in backing from various companies foreign and domestic, they can bribe whoever the hell they want. Most are going to take the cash upfront even at final sales being a wash. Valve cannot toss around 5 and 6 figure upfront payments to every developer or studio. But also Saying valve is a poor western company is a mistake, especially when they have been surviving this long without having financiall trouble. Unlike god old games for example.
Valve could easily do that but then again why? Their big userbase speaks for themself. Gaining few exclusive to their store should not be caise for alarm when we have twice the backlogg of their games library. Where are you hearing Disney is backing Epic. I haven't seen anything about that.
As for Tencent.. in all honesty, how long do you think they'll want to be on board while Epic games loses money.. That's the big cog in the works.. Fortnite is making lots of money so the Epic store losses aren't too big of a deal, because those losses are re-couped by Fortnite.. If Fortnite dives or Epic starts losing too much money Tencent will apply pressure to Sweeney and things will change. As for Exclusivity, outside of Borderlands 3, and possibly the Ubi games (which most people will just buy straight from Uplay) they haven't gotten much of a return on the investment. considering they are paying millions to the publishers/developers for exclusive rights for a year. It'll also be really interesting come December and January when games start to end their Epic exclusive period and release on steam.. Would be pretty ugly if a game releases on steam and outsells in a month what it sold for a whole year on Epic, which IN all honesty isn't that far of a stretch.
The only way Epic puts any fear in Valve is if they pull down lifetime exclusive rights or something like that. one year isn't a big deal since most gamers have massive backlogs anyway. The thing is if Epic actually cleaned up their store front and added basic features I fear that they'd easily overtake Valve because your every day PC user is gonna give a poop and will go where the games are.
more on next comment...
The heavyweight in the PC gaming world is Valve's Steam service, a digital storefront and gaming platform that acts like a virtual console: It has friends list services, and achievements, and many other rich features people expect from services like Xbox Live and PlayStation Network. Most importantly for the hundreds of millions of Steam users, the service is a digital library. It's where you buy games that are then updated and managed by Steam — it offers order to the chaotic, balanced world of PC gaming. All your games, all your friends, all in one place. For game makers, Steam is the largest PC gaming marketplace in the world — it offers massive exposure and a cohesive platform.And for Valve, Steam is a tremendously profitable venture — for every dollar spent on Steam, Valve gets a cut. Traditionally, that cut has been about 30%. Steam is the entrenched leader, and the Epic Games Store is the new upstart. It has far fewer features than Steam, far fewer games in its library, and — crucially — a much higher profit margin for anyone selling games. The most foundational way that Epic Games is taking on Steam is by taking a far smaller, 12% cut from anyone selling games on its storefront. And that is extremely attractive to game makers — so attractive, in fact, that Steam altered its revenue split shortly after the Epic Games Store launched. At the same time, it's attracting very many of "Fortnite's" millions of PC players: Anyone who has an Epic Games account to play "Fortnite" already has an Epic Games Store account, too.
To be clear, no one is upset about Epic Games offering a larger cut of sales to game makers. The first major issue surrounded a game named "Metro Exodus" — the third game in the "Metro" series of first-person shooters set in a post-apocalyptic Russia. Just two weeks ahead of the game's February 15 launch date, Epic Games announced "Metro Exodus" would be an Epic Games Store exclusive — it would arrive on Steam one year later. But the game's Steam store page was already live, and some people had already pre-ordered. Many others had played the previous two games through Steam. And some of those folks were pretty upset to hear that the game could only be accessed on PC through a totally different storefront. Then Valve issued a statement on the game's preorder page (emphasis ours): "Sales of 'Metro Exodus' have been discontinued on Steam due to a publisher decision to make the game exclusive to another PC store. The developer and publisher have assured us that all prior sales of the game on Steam will be fulfilled on Steam, and Steam owners will be able to access the game and any future updates or DLC through Steam. We think the decision to remove the game is unfair to Steam customers, especially after a long pre-sale period. We apologize to Steam customers that were expecting it to be available for sale through the February 15th release date, but we were only recently informed of the decision and given limited time to let everyone know." What happened next was foreshadowing a coming trend: so-called "review bombing."
After "Metro Exodus," Epic Games announced a string of other high-profile exclusive games coming to its PC store: "The Division 2," "Borderlands 3," and a variety of others. Like the previous games in the "Metro" series, both "The Division" and "Borderlands" had previous games available on the Steam store — and they were the target of so-called "review bombs." Since the Steam store has a review function for users — whether they own a game or not — the system can be gamed. Steam users can attack a game's review score in an effort to send a message to the game's maker. And that's exactly what they did with previous "Metro" games, as seen above.
So in conclusion, There are a variety of reasons that people are mad about the Epic Games Store, but the central reason is simple: By paying for exclusivity deals with big games, fans of those franchises are obligated to buy the game through the Epic Games Store. It doesn't cost anything to sign up for an Epic Games account, or to download the Epic Games Store application. But it's an entirely different ecosystem than Steam, with fewer features than Steam, and the only reason the game is there is because of business — Epic paid the game's publisher for a window of exclusivity. More meaningfully, if you're an indie developer interested in bringing your game to the Epic Games Store and to Steam, Epic won't allow that. The concept, known as "simship" or "simulatenous shipping," isn't allowed by Epic for smaller games. The game either goes to Steam, or it goes to Epic Game Store, but Epic won't allow for both.That standard is adding fuel to the fire because Epic Games CEO Tim Sweeney has repeatedly argued that the Epic Games Store intends to add "options" for players (rather than, say, being a shrew business move for a major corporation).While it may be frustrating, it's extremely unlikely to stop.Not only is Epic Games making more than enough money to keep paying for exclusives, but the move has been a major success: "Metro Exodus" sold 2.5 times the previous game in the series.
Greenlight was launched 2012, you miss the train to whine about it 8 years ago to allow any indie games onto Steam. Opening doors to another genre in resent, even GoG opening up to some of that SAME genre that some people hating on so much for the lols, such as virtual novel, anime, and more.
Just because you hate something doesn't mean you speak on behave of anyone else, you only speak for yourself.
Now I also want to point out some bigotry/Hypocrisy going on here, see some games that people praise, that are AAA titles, or even indie games, has nudity, or sex, in them, but soon they see a game that has "hentai" in the title or "Anime looking that has adult content" you lose your **** over this, but you're totally 100% happy, and ok with AAA titles, or even indie games, has nudity, or sex in them, that is some Grade A BS bigotry/Hypocrisy **** right there, what worse is those bigots/hypocrites try to justify or makes excuses, because they know full well what really wrong, and they just don't want to accept that fact they have double standards, and don't want to look in the mirror looking like a clown thinking one thing good, while the other thing bad, but both have the same things in them that some bigots/hypocrites complain about.
Now the money laundering, if you're talking about the Steam market place, you can't cash out from Steam period as you don't cash out Steam wallet funds period. If you're talking about buying things, and reselling things outside of Steam doing paypal to paypal, or whatever, this is not done on the Steam market place, this is done by trading, hence those skin sites, and etc... This also doesn't just apply to skins, this apply to reselling accounts, game items as well, which means if you clue in, this includes MMO's, accounts resells for Epic, Steam, Uplay, etc, etc, and etc.... Which people try to resell things which they're not suppose to do, but do it anyways, if you don't believe me, look it up, it's not hard to find them, want best fornite skins for Epic, you can buy accounts ranging $$ to $$$ just for fornite skins, yea it's that bad.
I don't think Valve ever claim they stop money laundering as a whole, they did say they pervent, or stop certain people from trying to do money laundering on their services, but far as I know I don't believe they said they beaten, or stopped money laundering as a whole, unless you're reading bloggers, or youtuber headlines they come up with, and going what they say, compare to what Valve talks about.
In Predator most of the time i am paired with PS4 players only... that make the impression that i am only one of a few PC players... so i think a release on other pc platforms is neccessary to get to a solid PC player base at all...
At the moment, however, the title doesn't yet have a Steam page, but if this will be the case with Predator: Hunting Grounds, its Steam release date could be slated for April 2021.
We'll keep an eye out and update this article with any new details about a potential Predator: Hunting Grounds Steam release date as soon as we learn more.
https://www.gamewatcher.com/news/predator-hunting-grounds-steam-release-date