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翻訳の問題を報告
Especially on PC, where consumers are now as aware as ever, demos would make even more sense for 2 reasons: First, if you want to tell people your review/critic/opinion about a game, there's one thing you'll never be able to really explain to another person just by showing and telling: It's interactivity and how a game "feels". It's what defines a videogame, so the best way of showing that, is by letting someone play your game.
And second (more PC specific), for benchmarking purposes. Given the major releases of the last few years and the insane amount of different system configurations, i don't think i have to explain why that would be a good idea.
Of course, one should design a demo to make the player hungry for more. Something like a free weekend is more like an all-you-can-eat buffet than an appetizer. Design a demo more like intro stages from early to mid 90's games. Castlevania - Symphony of the Night's intro stage was one massive tease.
It's been used for both these purposes and neither worked out well.
Explaining these interactive elements (maybe with some gameplay footage) would still give the consumer just a general idea.
This will get even more difficult with VR titles in the future.
But yeah, demos would be mostly pointless for the publisher/developer. In my examples, they'd only be beneficial to the consumer. In practice, i'd imagine, that only few players would actually try a demo for the purpose of getting information about a game, to see wether it'll be worth buying or not, since typing in " 'Game X' gameplay " on youtube is easier and faster.
On handhelds and mobile devices, demos are still popular, because it's easy and convenient to just quickly give them a try.
And if demos would become a popular source of information again on PC, i'd even go as far as to say that some publishers would falsely represent their game in their demos.
With that logic, that's like saying you can't tell if you'll enjoy a dish before you're half way through it. Gotta learn to think a little more.
IT's easy to figure if a game will please you. But let's be honest. The problem is many buy games with backwards logic. They buy a game that's popular and hope they'll like. Smart people seldom desire a game because it's popular, the desire it because they know they'll like it.
Example. i never needed a demo of One FInger Deathpunch to know I'd like it. I recall enjoying those older flash stickfighter games, I like beat'em ups and I like graphical polish. All things you can glean from the video.. This isn't rocket science
If people actually bought the games with demo to a significant degree. they would. Sadly, people don't.
Sure, if it's called a "Strawberry Cake" and you know, that you like the taste of strawberries and that is has strawberries inside of it, you won't need to taste it first, to know, that it'll probably taste good to you. But neither would you need any other source of information.
The issue starts, if you get served a dish, with contents you never tasted before. You'd given it a small taste first, before digging into it.
because you've already been told the name, the in gredients and perhaps even shown a picture of it.
Games you have the titlke, description and screenshots/trailer. A=B.
People who habitually order meals without enquiring as to the name, ingredients, etc normally don't focus on whether they like it, but rather just wanbt to say they experience it.
At the very least when it's presented the smell should give you a big hint.
Just saying that it's not hbard to know if you will like a game without playing it and ironically playing a demo is more likely to give you a misleading expoerience
The comparison with the dish you made makes no sense for people who are used to demos. I think you are generalising it. Just because you can recognise a bad purchase by the presentation alone doesn't mean that others can. Often it's the presentation and first impression that makes it look good, but you only can recognise the flaws on closer inspection. Which the presentation alone can't give you. What if you have a game that you are interested in but are on the fence? A demo would be helpful. I just recently played a demo from a game that I was unsure about whether I should buy it or not. The demo demonstrated all features of the game perfectly and I was happy to purchase it.
>I wouldn't have bought it without the demo, because I was unsure if it was any good.<
And then there a certain genres where you have a really hard time to see if the game is worth buying on the first glance alone.
But anyone can learn to. See that's the thing. People are lazy.
Very few games have objective flaws. Most of these come down to not liking a certain element, which if you read the description, would clue you in.
The issue is, people have a nasty habit of clicking the buy button without doing any research. They're in a hurry to play the game.
And you my friend are a statistical outlier. Long story short. The cost of making a demo was not being recouped by an appreciable difference in sales. Or as said. If demos actually made a difference, a big difference, in the sales figures... they would be an industry standard again.
Actually most people have technical issues these days, me included.
Everything from god awful optimization to unsupported hardwares that they never mention in the description untill later when they announce: "Oh it was made for controllers" "Oh it was made with ati/nvidia in mind" "oh we didnt think of 1080-4k!" "oh yes we said 60fps but you know sh!t happens..." and the list goes on and on and on and on.
How many countless games have people had to bite the bullet on simply of 1 factor: The game doesn't support the other gpu company.
No it doesn't say in the description: "Oh by the way, we don't support 50% of the market"
This is an objective grievance alot of people suffer from.
I used to ask myself: Will I like this game?
These days I ask myself: How much editing of files will I have to go through to get it running?
And no I don't run it on a wooden pc, quite the contrary.