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the simple truth is , developers dont have to provide every single language in the world , it would just be hard to do , and besides , english is a global language , same with french and spanish , if those are supported, they cover the majority of the world
also , if you want support for other languages in world of warcraft, you should contact blizzard , not valve
Germany and France are big players, with a huge gaming community, and still some games doesn`t even release in this languages.
This is also something that Valve/Steam has NO control over. You need to take this up with developers and publishers, as they are the ones who create their games.
Many games dont even offer german Translations with rough 100 Mio people speaking it.
Why should the average gamestudio translate into a language with only 15% of that if gerrman is allready borderline
english is a really simple languageblablablablbalblalbalba, if someone doesn't know english in 2020, good luck.
IF your son will learn to play games in english, there's a bright future ahead of him, at least usually brighter than those who don't. Besides, it's fun, instead of learning english at boring lessons in school or youtube videos, a person can learn english from playing game, I mean, what a win.
IF your son becomes proficient at english, it will be almost no difference if he plays in native language or english, well, unless he doesn't really like the way it sounds.
I know that it might be a bit less enthusiastic but if you look it at certain perspective and you share that perspective with him, it's a win-win situation.
S.x.
Depends where you are from. If you're from southern Europe, then yes. If you're from Northern Europe, it's usually German, English and even a language like Danish that's easier to learn.
My mother who taught French and German might disagree with you.
S.x.
You really want to start a fight on this ?
There's going to be a degree of subjectivity but English has lots of words that look similar in their written form but are pronounced differently - far more than any of the languages I named.
French and German in particular have precise rules on the different forms of verbs for example that are very rarely broken.
I really don't care enough to put a great degree of effort into it. There's probably surveys out there will say either way.
English has been the dominant language because the USA was the dominant world economy and the UK was a major part of the EU. In particular the cultural dominance of the USA encouraged adoption, or at least fluency, in English. It was also a "common" tongue across India and parts of Africa where otherwise there were many different local languages.
But that doesn't necessarily mean that English is "easy" to learn for a non native speaker compared to other languages. And it's to a degree lazy just to say "learn English".
S.x.
Learning languages mostly has to do with affinity, but the language group that your native language is part of also is of influence.
I agree that it's lazy to say "just learn English", cause personal preference and talents have a large impact as well. Some people, no matter how much time they put into it, will simply never learn a new language, or at least to a point that they can "do their thing".
I am rather proficient in English though, and as a software developer myslef, I go with producing in English by default. Simply because it's the lngiua franca. English is, as it happens, the current universal world language. There's countless scientific and engineerings material written in English, because English is the default go-to language.
Producing a scientific paper in English and, let's say, German, is more than double the effort, especially since heaps of special terms in any field are English'ish (although stuff like eigenvector exists in English which came from German). In university, I've had a fair share of lectures in English and pretty much every single paper I've read for my own degree was in English.
When it comes to software, localization is a horribly complex & dangerous field. Having a localization infrastructure in the first place is heaps of additional effort in the first place and then there's the issue with structuring your strings in a translatable way. Then there's the issue with intricancies of particular languages. How do you make sure that the things in different languages mean what you think they mean? How do you get the translation in the first place? Keeping an army of in-house translators is expensive. Giving the string list to external means you'll get crap because they don't have the tiniest idea of your product.
Loads of people don't go that additional length. Beat Saber, for example, is a game by Czech developers, and is available in English only.
Time to learn English, buddy. It's pretty easy as well. True, English is harder to learn on a purely mechanical basis, than, let's say, German. But when you work on intuitive grounds, getting a feel for the language, then English isn't that difficult. In case it's not clear, I'm speaking as someone who never had English as a native language.
It's not "lazy" by any stretch. It would be lazy if there was hardly any effort. But it is. You know, I could say it's lazy to refuse learning the one common world language in 2020. It doesn't matter what you think of the reasons for English being the lingua franca. Neither, by the way, does it matter what I think (I personally think it's time for the US to get off their high ♥♥♥♥♥♥♥ horse as the wannabe-world-leader). What matters is, English is the lingua franca.