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报告翻译问题
Valve, in my opinion, lately has become a huge pushover, who just limits and abuses its users in light of competition. I'm sure they are just cowering in a corner not wanting to fight the likes of Nvidia..
I still wonder whats *next*.. the next big Valve thing.. and I doubt it will be fighting with NVIDIA..
More likely fighting with us.. a one sided battle where we only speak.
They're probably thinking this might also be a way to promote their cards in a 'looty at how cool this is, wouldn't it be killer iof you could have this on your home system?'
Well you onlty speak because thats all you're willing to do.
Besides why should Valve fight. WHat does it gain from this? NOthing. WHat does it lose? Nothng. Thios is between nVidia and the publishers. Valve literally has no place in the fight.
Bottom line is. NvIdia wants to stream a publisher's game. THeyy have to talk to the publishers. There's a reason nVidia immediately removes games from their service upon request. Because they know the legal rights the publishers have.
I do have to wonder what would happen if a gaming cafe, with a physical location, with cubicles for players started providing remote access to their cubicles. Then moved the machines from the cubicles into a back room, then eliminated the cubicles, then moved the machines to a server room.
That makes absoluately no sense. How is NOT trying to stop nVidia from offering this service in any way limiting customers or abusing them?
If anything if they tried to prevent it people would accuse valve of limiting and abusing their customers just like the OP and others have accused game developers of by pulling their games from it.
Valve is actually siding with the customer by not trying to stop it in a sense, the exact opposite of what you claim. It makes far more sense for them to stay out of it as its not effecting their bottom line at all and they can avoid pissing off publishers by siding with it, or users by siding against it.
Not pursuing IP protection might open a road for widespread usage of the license for profit.
Kind of why developers pursue modders monetising game mods.
Just shifting their business model. From manufacturer to a middleware business.
And when you own the hardware your games run from you can offer specialised solutions to developers.
Imagine GeforceNow exclusive tech offered to devs.
I can see them not wanting provide support for it as well.
Yeah, that is why many companies are willing to switch to desktop cloud solutions, because it is such a pain to support.
I will remove every game from those publishers from my steam account and sell it to someone else. I cannot play those that require a Windows anyway.
And every game I sell is another game the publishers don´t sell to someone else.
And of course I will not buy any new game from them.
That is my way to say F U to those publishers.
My actions might not have a huge impact, but if more will follow, that might change.
Here's a better course of action: settle down and let it play out. For all you know the parties involved are about ready to settle on an agreement that repopulates the Now service with games. All this drama over nothing.
When Bethesda exited, GeForce Now general manager Phil Eisler said:
"As we approach a paid service, some publishers may choose to remove games before the trial period ends. Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce NOW".
Nvidia gave control to the developers publishers with that statement and removing games from GeForce Now is reinforced by the statement and is NOT a violation of consumer rights.
Developers publishers are free to participate or not and choose the platform/s they want their software to be on.
How's the user going to try troubleshooting a game issue with the developer when the hardware is hosted by a third party?
You know those cases where a payment error has the user bouncing back and fort between Steam, Paypal and its bank with no resolution?
Now it's that but for troubleshooting. How's the user going to get a crash dump, installed drivers, redistributables in the machine to deliver to the developer on a machine they don't have access to?
The user can easily end in a vicious back and forth cycle between the dev support service and Nvidia support.
The user will report a problem to the developers or Geforce Now. They can sort it out, provide a solution that works for all other users.
BUT, as Nvidia is providing yo a service, they test the games before they get on the service.
I had an issue with a commercial Software in AWS, checked the knowledge base of the vendor and there was already a solution. Changes the settings and it worked.
It is much less effort to support a standard environment than cobbled together hw from various vendor and software/drivers installed by amateurs. That is why Apple is so successful in the professional market.
Have you even read that site? Its for digital items, not games. Steam games are PERMANENTLY tied to your account. There is no way to re-sell them