PAYDAY 2

PAYDAY 2

View Stats:
OG_Savant Feb 11, 2020 @ 11:32am
Payday 2 Virtual Reality (VR) Mods --- Current State of Affairs
I'm sure this has been discussed tirelessly, but after 2 days of research the only threads I could find were from 2017 and 2018. A lot has changed since then I'm sure, but for all the people out there dominating Payday 2 in virtual reality I seek your input:

What mods are currently out there, which ones are useful, which ones are absolutely necessary, and which ones we should be steering clear of?


#WorldDomination2020
Last edited by OG_Savant; Feb 11, 2020 @ 11:32am
< >
Showing 1-8 of 8 comments
zero_001 (Banned) Feb 13, 2020 @ 3:38am 
VR improvements mod - It's essential, adds options the game should have in the first place, like customizable controls (It's still a mess, as the game uses different control schemes for masked, unmasked, civilian, menu etc.), smooth turning, turning with the joystick instead the retarded vanilla Zoolander turning method (You can only turn right. As your left thumb is on the joystick, and you have to release it to turn left, so while moving, you can't) and real jump. It didn't change much since 2008, and it still works. The only gripe I have with it is that you can't remap jump, it's hard coded to be on the same left stick push that sprinting is. It's extremely hard to do a sprinting jump in VR, and it's impossible to do it from standing still (which you can do on dektop by pressing sprint, forward and jump at the same time).

Contour mods (Bulletstorm enabled ammo bag contour, Uppers enabled FAK contour, customizable contours) - As we can't have HUD mods, I found the only way to get some extra information in the game is the contour mods. I chaged the civilians from red to yellow, if they are detected by Sixth Sense skill or Spycams. It doesn't help much, but still something.

The Fixes - it fixes various bugs. You can live without it, but it's nice.

And I think that's all I have installed.

One important thing is that Overkill finally fixed the melee crash bug, we no longer make desktop players crash when we grab our melee weapon. Hack away at cops or civvies as you like! (It's still pretty useless with the -90% damage debuff after the first strike, totally negates and overrides the bonuses from Sociopath)
Emily Howard Feb 13, 2020 @ 5:07am 
The last time I accidently used melee (around Nov/Dec 19) it tossed me out of the game. Are you sure it's completely fixed (which means that melee won't crash you as the client or the others with you being the host when procedual arm projection is enabled)?
I personally don't use the improvements mod since I can live without smooth turning and I can snap turn just normally in both directions.

And there is indeed a HUD that works in VR, which is BangHUD. Armour and HP status bars near your center view. It shows you in how many seconds your armour regeneration begins and even takes the frenzy skill into consideration and readjusts the health bar then if you want (the skill that takes away 70% of your health permanently).
zero_001 (Banned) Feb 13, 2020 @ 5:41am 
Originally posted by Emily Howard:
The last time I accidently used melee (around Nov/Dec 19) it tossed me out of the game. Are you sure it's completely fixed (which means that melee won't crash you as the client or the others with you being the host when procedual arm projection is enabled)?

Of course I can't be absolutely sure about bugs regarding Payday 2.
I know this:
https://steamcommunity.com/games/218620/announcements/detail/1721994678824562760
"Fixed a crash that could occur if a player would switch to melee while reloading and having arm animations enabled"
I think that was it. I may be mistaken, but has all the hallmarks, VR, melee, arm animation enabled, crash.
I just started using melee heavily, and it worked fine as far as I can tell. I'm pretty sure I grabbed my katana while the manual reload was blnking a lot of times.

How can you turn left while moving in vanilla? Maybe it's only a problem with the Rift controllers, though. And I mean it DOES work, but you physically can't press a button with your thumb when your thumb is on the joystick, controlling movement,

Thanks for the info on that HUD. I have some DSOD loud maps still to do, it may help with those. But it sounds really distracting and immersion breaking for normal playing.
Emily Howard Feb 18, 2020 @ 8:13pm 
Great thing with the melee fix. This will prevent some frustration.
I'm using the Index and I move/strafe with my left controller while I snap turn left or right with my right controller.

Do you really play DS in VR? Everything Mayhem or higher is just pure stress for me so I mostly stay in OK.
zero_001 (Banned) Feb 19, 2020 @ 2:45am 
Originally posted by Emily Howard:
Great thing with the melee fix. This will prevent some frustration.
I'm using the Index and I move/strafe with my left controller while I snap turn left or right with my right controller.

Do you really play DS in VR? Everything Mayhem or higher is just pure stress for me so I mostly stay in OK.
Oh, Index, alright. On Oculus controllers, with the default config you can't turn left.

I'm good up to DW. Dodge works extremely well with VR, and the already overpowered autoshotguns without their stability stat are insanely powerful. DW needs some effort, but it's still doable.
I play DSOD only for the achievements. I try it very rarely, and I get frustrated quickly. But I did manage to do some. There's a huge difficulty difference between DW and DS, it's not easy to adjust, and it's not exaclty fun to play DS...
ᵉʳᵍᵒ Feb 28, 2020 @ 3:16pm 
VR improvements is required at minimum. Otherwise you can't peak from windows or effectively use any form of cover. Hasn't been updated in awhile but it still works, and it still improves the VR aspect in every single way.
zero_001 (Banned) Mar 29, 2020 @ 11:56pm 
Originally posted by Emily Howard:
Great thing with the melee fix. This will prevent some frustration.
I'm using the Index and I move/strafe with my left controller while I snap turn left or right with my right controller.

Do you really play DS in VR? Everything Mayhem or higher is just pure stress for me so I mostly stay in OK.
Short update on this.
I got my DSOD mask, all of it in VR. It IS playable, and it's a completely different game. From a horde shooter, it transforms to a highly strategic tactical shooter. You are no longer allowed to stand in the open and just mow down waves of cops effortlessly. You have to find the few defendable positions on the map, bunker in, and plan every move to go out. It took me a long time to get the hang of it. It is hard, harder than anything I played in VR. But it can be done.

I am also down to two achievements, both four-man, and I will do it in a few days.
There were some achievements I had problem with, and I was either carried, or I did it on desktop.
Pinpoint Landing - This had to be done on desktop, as it's a personal achievement, cannot be circumvented, and we can't control the parachute in VR.
Expert Landing - On the other hand, we could do it by me going into custody on the plane, and traded on the roof
Bunnyhopping - Due to head collison issues, it cannot be done in VR. We simply can't jump that many times. On desktop, it's done by bumping our heads into a doorframe, it's not fast enough in VR.
Hot Lava 2.0 and Caution Wet Floor - I was carried on both, I didn't do the parkour. When I was "practicing", I fell off after two jumps. Technically may be possible, but I refuse to lose my sanity trying it.
Human Sentry Gun - Impossible, no bipod in VR.
I still have a few safehouse trophies to do, and of course Robbedacop, I'm around 310,000 kills of the ~650,000, in ~20 months.
And that's about it. Apart from these, all of Payday can be done in VR. Technically I did around 100 low level achievements on desktop, but those work in VR too for sure.
Zero [HU][VR] (Banned) Dec 18, 2020 @ 10:08pm 
Originally posted by Emily Howard:
The last time I accidently used melee (around Nov/Dec 19) it tossed me out of the game. Are you sure it's completely fixed (which means that melee won't crash you as the client or the others with you being the host when procedual arm projection is enabled)?
I personally don't use the improvements mod since I can live without smooth turning and I can snap turn just normally in both directions.

And there is indeed a HUD that works in VR, which is BangHUD. Armour and HP status bars near your center view. It shows you in how many seconds your armour regeneration begins and even takes the frenzy skill into consideration and readjusts the health bar then if you want (the skill that takes away 70% of your health permanently).
BangHUD doesn't work anymore, does it?
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Feb 11, 2020 @ 11:32am
Posts: 7