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and exactly what does a Banking service have ANYTHING to do with a gaming platform?
Nothing.
It shows that EVERY ToS can and will eventually change and you have to accept that.
Right.. I see .. the programming works well.
The last time I knew.. if I did not agree with the EULA for a game I could get my money back. .
Again EULA.. NOT TOS..
Now all of a sudden they can force you to agree or just take your game away without compensation..
Steams brood is getting rediculous .. seriously.. defend each and every front.
I'm just going to assume that each and every company on this service is going to pull a stunt like that in the future.. and just NOT buy from here again..
Tack it right up to the million reasons why Valve sucks..
Gaming is apparently not for you.
lol.. nah..
The rules are always changing .. and they are not changing for you .. or anyones benefit..
Everyone just wants to roll over and let em do as they like..
That is fine.. But how dare they shoehorn in a piece of spyware frontend into game after game .. YEARS after purchase.. and FORCE ME TO AGREE TO A NEW CONTRACT.. with no rebuttal..
screw that..
screw valve.
screw all those companies doing such ♥♥♥♥♥♥♥♥.
Sounds legit...
You need to take it up with the devs and publishers.
Valve had nothing to do with it.
And guess what... if you had bought the game on any other platform (if it could be bought on any other platform...) the EULA update would still not be Valve's fault, or the platform-that-you-bought-the-game-on's fault.
Seriously, you need to go outside once and a while, and get a new hobby.
Did the former EULA you agreed to have a clause regarding changes on the license terms?
Of course it did.
Because lawyers put them there *automatically* these days, for exactly this reason. I mean, just because folks "won't read all that" or "don't agree because The Man" or some nonsense. Doesn't mean the agreement isn't being confirmed.
Then they come around screaming when it changes and they didn't realize they were doing anything 'wrong' ... *sigh*
It's quite clear by now that whatever the beef is that you have with Valve/Steam is clouding your judgement. You blame Valve/Steam for stuff that isn't their fault or responsibility.
I think you would do good by taking a break from stuff. At least until your head is clear.
Let's take an example: When I played 'Octopath Traveler' the first time, I had a look at the achievements and I was like: ''Bruh, I've to find all the items in the game, scan all the enemies in the game, doing a run under 4 hour too and many more.' It ruined a fresh first experience cause I've to do so many things, and perhaps replaying the game 4 times and such. Eventually I stopped playing the game cause it took the enjoyment out for me.
Same with FPS shooters which has collectibles to find if ruins the pace of the game. And also the same with Dragon Quest IX where I've to find all the costumes in the game I will never use, etc.
I just want to delve into the story, the gameplay, the game without the fuss to miss out stuff and I've to replay a whole game cause I can't backtrack to find missing items, and such.
Put on top of that MTX, Cut-content DLC and Season Passes. I just want my game to be released at a finished state with a complete story and gameplay. Perhaps release a expansion 1.5 year later to even enhance and improve the game. Parkitect is a good example how a game can fare into the oversaturated market: Just release a base game, doing some patches and free content, release an expansion year later. That's great spirit.
However, gaming has become too booming and it will never be the game. 2009 was the beginning of current era and we will never go back pre-achievements, mtx and dlc. I fear for the next generation of gamers who never experience how it's to play games in relaxing exploring mode rather than chasing achievements, the stress of playing multiplayer and the fear to miss out aka DLC and MTX.
I personally enjoy the concept of achievements, and I've been gaming since the 1980's.
Perhaps you should have played your own way first, and then done subsequent playthroughs with achievement hunting in mind? If I can relate my own personal experience, I mucked up badly in my first playthrough of GTA V. (I made a number of poor choices, namely my choices for gunmen in the first two heists.) But I have no remorse about playing my own way and no regrets about throwing away progress after completion of the storyline in order to start over from the beginning to do things right.
Burnout happens in even the best of games. It doesn't matter how good the game or how much the player loves what they're playing. IMO, it's unfair to blame burnout solely on achievements. True, I have gotten burnt out on games in the midst of achievement hunting, but it can be argued I would have quit playing sometime before then anyway.