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Good examples. I think what annoys me is people who defend a game, even or ESPECIALLY if it is a bad port, by saying that the problem MUST be on the user's end. The most common defense is that the user has a bad CPU. This despite the fact that if a game is more CPU bound, it's bound to tax ANY CPU, regardless of how powerful said CPU is.
The problem of course is whether a game SHOULD be taxing the CPU more than the GPU depending on what type of game it is. As an example, I can't see a racing game being anything other than a bad port if it heavily taxes the CPU, while underutilizing the GPU. And yet, there'll be people saying that the fault lies with the user, and not the game.
A port that works fine is a good port, simple as that. I have plenty of PC games that are exactly like the console versions. These are ports, not remasters. There is no reason for them to have different/better graphics; it would just explode the costs for the port beyond beyond attractive for the publisher.
I don't know usually whether their keyboard/mouse support is considered "good", although I've heard it's bad in some cases. However, strictly speaking, *adding* keyboard/mouse is already an *additional* feature beyond merely porting the game. It can be considered important, but it's understandable if they don't want to put a whole lot of effort into it as serious gamers can just use a gamepad anyway.
A lot of games these days use 1 key for multiple actions (Vault/Take cover/Jump/Sprint) due to obvious controller limitations. Why is this still present here when we have an entire keyboard and gaming mice with countless buttons at our disposal? Why are default keys in a lot of things just broken messes that make no intuitive sense? - Page up and Home keys in Dark Souls? ZXCV / HJKL in japanese Rpgs or ports (Looking at you, Yakuza Minigames), Rage 2 had an absurd hotkey bound to the general all-use 'power' ability that was absolutely impossible to use in conjunction with certain combos and maneuvers.. I mean, Who the hell even playtests these things..?
Lack of FPS options is a huge one, and I'm not even talking about 30 here. (Yeah so 144+hz monitors have been a thing for like, a decade or more now.. they aren't exactly niche or the minority anymore. Let's move on from these 60 caps or tieing one's physics engine to the framerate, yeah?)
Also lack of FoV sliders, we're sitting much closer to our monitors here compared to a typical living room console playing experience. Nausea induced motion sickness is a very real and documented thing for many of us. I don't care if I see broken arm models clipping through or it 'breaks the intent that the developers had of wanting a tighter experience' (or whatever lame BS excuse they use these days); I'd actually like to be able to play without needing to throw up and getting a headache..
Essentially, if a game obviously feels like it was given the least amount of effort in being shoehorned in and shoved over here without even a modicum of making sure it runs at the barest minimum of expected standards for the given platform, then it's a pretty lazy port as I see it.
2) ... that is pretty much it. You will always find some unhappy customers (?) raging about how bad the port is.
(I am not saying there are no bad PC ports, there absolutely are, but to qualify in terms of gamer rage this seems to be all that is needed.)
I know. I was really happy to hear when they found the source code and are now finally gonna fix it.
Hold a button for an action to happen. I mean, why do I have to hold a button in the first place? why not press it and be done with it?
Lack of options in the option meny, everything from graphics to controls. I've also seen so many games that 1. doesn't tell you what the slider for the field of view does, how much does it increase or decrease?
2. Have some weird "+1" or something when moving the field of view slider, I mean, +1 from what? 60? 70?
Or when you get the fun Low, Medium and High settings for 8 of the 10 settings but the other 2 have, for some reason, a "Very High" setting aswell.
I have to check ALL those settings in all games as of today because, somehow, making the setting stop at either end of the scale instead of going from high back to low again is unheard of for many developers! :P
Bad textured HUD elements are also rather normal from my experience.
Mouse smoothing-acceleration was something that bothered me for a long time but today it's not that bad as most developers have an option to turn it off.
And those HUGE HUD elements that are not even close to the sides of my screen aswell, Oh man, those ones...
Sometimes I, for real, get some sort of claustrofobic sensation when the ingame HUD comes to close to the middle of the screen.
The "press any button" start screen that consoles uses because you might want to change user on the console. And that is also the reason why we might only get something like 1-3 saves in total in the game, you have to change the user on your computer to get more.
Those are some problems I have with game ports. Some of them more irritating than others but I can always find something wrong with every game. But I guess that might explain more about me than the game! :P
The games Fallout 4 and Skyrim are limited to only 30 Hz internally. Because they were made for consoles. They can do 60 FPS on a PC but it is "imaginary". The 30 FPS events are interpolated to look like 60 FPS.
Example:
Tri-Core CPU instead of a 6 core CPU
GTX 1030 instead of a GTX 1070
8GB of Ram instead of 16GB or 32GB
They really do put minimal effort into their build and then complain that the games are a "bad port" because they can't run the game at Ultra settings and the game runs poorly with everything turned on.
And they're usually be the ones here on the forums screaming at nobody for the developers to "optimize" the game.
Take away: You want to play High quality games? Don't build a peasant PC.
Bonus points if they try to sell you back those fixes as DLC.
If you´re looking for opinions. I don´t have those.
Okay. I'll try be part of your committee, and formulate some sort of biased statement:
A bad port would mean it would take a lot more horsepower to run, then it does to run the orginal, without being different.
But it also makes it a good port, because it's not any different.
So... Yeah. It does not matter.