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Actually, this is not the case. The graph shows that it is downloading. Also, it stays at zero while downloading (but occasionally displays the correct download rate briefly, but, according to what kind of internal logic, I do not know). Also, CPU decompression and disk speeds are typically much faster than internet. Mine in particular are fast. Granted, my internet speed is very high, but disk speeds for HDD via USB 3.0 are well above 100 MB/s read and 80 MB/s write (and the internet maxes out at ~30 MB/s). My CPU is a high-end CPU (circa 2017). Also, my disk speeds are irrelevant, because the app should have all of the downloads BUFFERED on the system disk, which is an SSD, with very high write speeds (600 MB/s). This in addition to the download buffer in RAM. My system has 16 GB of RAM, so there is sufficient space in RAM to simply hold the entire download before temporarily storing it to a disk buffer, and there is almost enough space to simply decompress the file directly from RAM.
Otherwise the bug may occur on the software which is related to PC registry issues or such.
You're still wrong. You apparently didn't even look at the screenshot. Notice how the BLUE BARS at the right are NON-ZERO. The corresponding "CURRENT" speed is 0.
My internet speed is not 200 mbps <-- what is that anyway? That is millibits per second. My speed is not even 200 MEGAbits per second either. It is closer to 300 Mbps (Mb/s), which when converted to BYTES is 30 MB/s, just as I stated. USB 3.0 interface's maximum transfer rate is 5 Gbps which is 625 MB/s which is WELL OVER 30 MB/s. The actual disk write speed (measured) is 21.9 MB/s (Blackmagic Design Disk Speed Test on MacOS), and this is not much of a disparity when measured against the actual download rate, so the download buffer in RAM will hold the difference (the backlogged data). You would need to ask Steam developers whether their download procedure uses a RAM buffer, but any sensible system-level programmer (and they really are sensible programmers at this company) would use a buffered download library or make their own buffer to hold the download while decompressing it.
I'm not sure why you keep mentioning USB 3.0 transfer rates either. Your download looks completely normal.
It shows 0 MB/s while downloading for 99% of the time AS I WATCH THE DOWNLOAD.
I reinstalled Windows, and it no longer has this bug. There is something fishy going on with the syscalls/API calls to Windows. Steam can't detect that they're busted. Either way it shouldn't be graphing a non-zero download speed WHILE showing a bogus 0 MB/s download number.