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Secondly Unless something is off with your system Prellocation should never take more than a couple minutes tops. So if its taking anywhere longer than 10 mins , something's off with your Drive, Filesystem or you got a third party app confounding things.
Agree entirely, the sheer amount of time this process takes is exceedingly out of sorts with what is trying to be accomplished by it. I also agree that the other services might not continue to be faster, if a lot more people begin using them, and that is very concerning. I have no doubt Steam has the biggest infrastructure, probably several times the size of all of the other combined, and thanks to this process, they are no longer anywhere near being the faster service.
Yes, I do understand this, as my post clearly states. however, if ytou have knowledge of a reason for such a process, as Steam's Preallocation, that does not involve free space verification, as well as to block said space from being utilized by other programs during the actual download, both of which I clearly stated in my OP, then by all means fill us in.
Given this PC is literally just a couple of weeks from having been powered up for the first time, it is a brand new build, as well as the fact that no other services are having any of these issues, and all of them are running from the exact same drive, the problem has nothing to do with any of the points you mentioned. Also add to it, I am a Network Engineer, was a Systems Engineer before that (several MCSEs), I can assure you the system was properly baselined, as I do with all of my systems when they are first powered up. Every single drive in the array, as well as the Array itself are all picture perfect.
However, I might even be inclined to look at saome of the things you listed, if it weren't for the fact that this exact same issue, along with some other annoying, yet less problematic, issues, are happening on every single system I own, and as this system proves (although not the first to prove this), the problem even occurs with a brand new built PC, with a fresh install of Windows. No, I don't believe NTFS is at fault here either.
It could have to do with, perhaps, the sheer number of games I have simultaneously installed, that might be. However, I have seen nothing from Steam that says we should limit the number of games we have installed simultaneously. Perhaps if I had 10 games installed, instead of 1410, perhaps the problem would not exist. That may very well be the case, but if it is, then that is an issue with the code, not with my system, the size of my library, or anything else. I also have over 600 games installed on both my Xbox One X and my PS4 Pro, and they both run, and download everything perfectly. As does all of the other services I have running on this same computer we are discussing. Downloaded Battlefield V in less than an hour in Origin, then takes me longer than that in Steam to download a 500MB game. Steam is broken, and I am not the only one who has this issue. They need to fix their code, instead of trying to blame the users.
FWIW, auslogics disk defrag has a special SSD optimization algo. I don't typically use it, just on the mech drives, but it's there.
Though whats said above would be nice. An option to not use that function. Also i did start using gog and other services a while ago and most of them dont take as long. Maybe blizzard still takes some time after certain updates but the others dont tend to take much time.
Why do you think it being less than a month old would mean it's not defective.
I had to return *3* gaming laptops in a row until I got one that worked properly, and this was within days of them being purchased. All were hard drive issues.
Have you checked the cabling on your hard drives to make sure they are in securely?
Have you run a deep scan on your drives to ensure they have no bad sectors?
Have you disabled your virus scanner?
Have you tried disabling Diskeeper 18?
Have you tried disabling all other software other than Steam, and your Operating System and tried to install a game then?
How pre-allocation works it physically should not take longer than 10 minutes, it just marks the disk blocks as in use, this is like a handful of bytes per block. It doesn't actually write any data to the blocks during this.
If it's taking an hour something is getting in the way, a virus scanner, or some disk utility.
By the way, all of your recommendations are tier 1 suggestions, I am way past that at this point, but thanks for trying.
we dont need this "preallocation" process, its super annoying and takes way to much time randomly.
also people saying "its your system" or something like that are false, then you have people saying "other programs" are to blame, thats false aswell, you cant say oh have you turned your antivirus off and tried... what if i dont have an antivirus, so whats the next program to blame.
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here is an example of the blame game, i had an issue (about a year or so ago) that was a widely known issue with steam for a year or more, steam was constantly showing me as logged out and when i tried doing anything profile related or other certain things that required you to be logged in, i would be met with "you need to login" or "this profile is private", only way to get around it was to constantly logout and back in or spam click on the profile picture that used to be in the bottom right corner of the steam window, i came to steam discussion several times and steam support all getting generic copy paste nonsense and very frequently a "list" of programs steam didnt like, later on during that issue i built my own desktop pc and had none of those programs on that "list" or an antivirus and still had that issue for months, well guess what fixed the issue.... its was steam with an update and the problem was solved.
tdlr: stop playing blame games... pointing fingers at everything other than steam (or games for that matter) and trying to sell the idea that "its on your end", thats almost always false, and in the case that it is actually on "their end" its usually an easy fix.
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this "preallocation" stuff is an issue across all types of hardware, new and old and seem to me like some sort of process to slow down or limit steam users to help with bandwidth and server issues on steams end.
no reason to "preallocate" something on a persons pc, when 90% of them know they have enough space and even if they didnt, whats the harm in a download not finishing, you simply free up space and redownload.
also this "preallocation" puts triple the wear and tear on our expensive ssd's for no good reason other than to save someone from having to redownload again because they ran out of space, i certainly dont need, a "preallocation" being written, then a download being written, then a install being written on my ssd for a single update/patch for every single update from all of my games.
that is way to much wear and tear if you add that all up according to your games and said games update process.
another thing that is an issue is steam updates constantly dropping out going from (in my case) 25MB (i have 200mb internet speed) to literally 0 and jumping up and back down (rinse and repeat), this doesnt happen consistantly and i havent tested if it happens during certain hours yet, but i do think this is connected somehow to these recent issues being posted with "preallocation" and "download constantly dropping" as these have been flooding in since it started.
ill repeat this tho, its not my hardware or my internet, its not programs on my pc, its certainly not driver related, everything is up to date, reinstalling doesnt fix it and certainly isnt a worthy option given the issues mentioned, so whats left to blame?
steam....