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Zgłoś problem z tłumaczeniem
Games are not static products anymore. They change over time, recent players is an important font of knowledge. As is getting them to update their reviews as time moves on. Just the other day one of the people on my friends list (likely prompted by the library update) changed the review for a game he has 1400+ hours in to a very large very descriptive negative review based on how the game development and updates have flowed.
It was a way more useful read than the typical 1-2 sentences you see from players of stuff with little playtime in things.
You're overly obsessed with the %.
My proposal at this time would be to not solicit reviews from one demographic of players as that biases the pool of reviews that is received and consequently the score a game has on Steam.
Soliciting reviews only from a demographic that continues to play a game can be expected to receive favourable reviews for the game and that creates an imbalance in the reviews that are coming in.
I think that the Steam review system as it was was just fine and gave more a more usable reading than the average 85 - 99% positive reviews for tons of games that have been coming in since the change in the system.
As explained prior people with issues are more likely to speak up than people without issues. And the demographic of people willing to say anything at all is a specific one, not a general one representative of the greater population.
Optional reviews are not a proper statistical study, they never are ever. It's about as "valid" as using forum posts to decide a consensus. The % is no more meaningful now than it was before. And in fact the amount of information in the reviews themselves might be of higher quality and content then before by actually prompting some people with hands on experience.
You're so focused on that stupid % you're not looking at anything else.
In what scenario does not having review prompts for current players lead to having out of date reviews? If nobody is leaving a review for a game, then the game isn't popular and isn't receiving updates. So, reviews can't go out of date unless the game changes to make pre-existing reviews non longer relevant. If a game undergoes a change that impacts the reviews that are given, it's only because people are actually still playing it and so still leaving reviews. And when a patch comes out, old players return to check out what's different and more reviews get less.
Reviews don't go out of date just by sitting there.
It depends on which game you're looking at. But many games continue to receive a lot of reviews years after they release. Games that don't probably aren't being played by that many people.
The recent player-base is gaugable, and better so, by methods other than reviews. There are Steam stats for current and historical players. There are forums to give reports on how many people are still playing a game. Steam reviews don't cover that ground very well.
So, the information you are talking about already existed without review prompts. And as I said above, when a new patch comes out that changes something there's always been a wave of reviews covering it.
You're overly obsessed with the %. [/quote]
It's not the full picture but it's an important part of it. Why would I not talk about it? This goes back to the point of: If this subject doesn't interest you, why post in a thread about it? If it interests other people enough for them to discuss it, who are you to criticize people for talking about their interests? Nobody has forced you to reply in this thread.
Hell some people stick with things solely because of friends or because of "sunken cost fallacy". Those opinions are actually quite valuable to read. Especially when people are wanting to buy something for the "long haul" and not a few hours and forget.
This is rationalizing and saying that because they're already biased that it doesn't matter if they become more biased. But it matters. And if it doesn't matter to you, why are you saying so much about it?
I previously responded to that assertion in regards to Steam by saying this:
Actually, I'm looking at it all. I don't see a positive trade-off to losing a more accurate feedback pool. More positive reviews? That's not a positive trade-off because the purpose of reviews is to have accurate and comprehensive information to use to base a purchasing decision on.
A mountain of glowing reviews masking the problems that might affect your own experience is not helpful. And a mountain of positive reviews will possibly be very redundant. And then there's the detail that the overall score isn't accurate or usable is all overall scores become homogenized into 85%+ ratings despite games being of various relative qualities.
Neither of what tells readers what the players think? Forums and player stats? Well, forums can, but they don't have to because that's why reviews are there.
And reviews don't tell you how many current players there are. But there are Steam stats and Steam Charts, which do and people in forums can give more insight into that matter than looking at the number of recent Steam reviews can.
And Steam stats don't let people ask other players for help with issues or discuss aspects of the game. But the forums do.
All the bases are covered. Using reviews to gauge active player-base is not going to work.
In the previous situation, there is a more balanced response. In the current situation, there is over-representation of certain types of feedback resulting in players missing out on criticisms and not getting an accurate look at the larger picture. The current system encourages sycophantic representation in the reviews, and that's not a good thing.
People who stick with a game were by no means unable to leave a review before review prompts appeared. The previous system took nothing away from people. But I think that the current system takes away accuracy of the review pool and the overall review rating and relevance of feedback from readers.
https://www.google.com/search?q=people+are+more+likely+to+give+negative+feedback&oq=people+are+more+likely+to+give+negative+feedback&ie=UTF-8
Pick a link. Look into psychology a bit. Look at anything really other than the stupid % which is only off because you claim it's "off". Maybe previously negative reviews were over-represented. It's entirely possible 50+% of negative opinions were posted but maybe only 20% of positive opinions.
You're claiming things are off even more than they were before solely because you don't like them... and your grand argument was a comparison to metacritic (which is a steaming pile of garbage as shown previously).
The likelihood of people leaving negative reviews over positive has been discussed in this thread. Spawn of Totoro posted a link that said that while people are more likely to leave a negative review that the trend is moving closer towards leaving positive reviews.
And I gave you my response to that argument:
"It's not proven that's the case in an environment like Steam where everybody knows the review option is on the store page for every game and is easily accessible to use and reliably from the same place. And even the article posted earlier by Spawn of Totoro it states that the trend in reviews is moving towards leaving positive reviews.
It's actually predictable that there would be less of a difference between those willing to leave positive and those willing to leave negative reviews on Steam because the system to do so is streamlined and reliable and always just a couple of clicks away. The tendency to leave positive or negative reviews through Steam will not be analogous to a person going out of their way to leave a review for some physical store or restaurant, or where they have to go off-site to leave a review.
It is likely that there has been no greater inclination to leave a negative review on Steam. And it is obvious that there is now a large bias towards eliciting positive reviews on Steam."
No, I have not associated my claims with what I like and don't like. There are games in the OP which I really like. I am not giving them a free pass and my criticism is directed towards biased review results and not specific games being reviewed in a way different than I would review them.
Metacritic was not anything resembling a grand argument here. But if you're appealing to that idea and arguing that Metacritic is full of crap reviews (and it is), then you're not helping out an argument in favour of Steam's new review-prompt system because the review-prompt system is biasing ratings just as badly as any on Metacritic and even worse (if comparing to the professional critic reviews) by homogenizing game scores into a high bracket, while making lots of games you regard as bad and which previously had Steam ratings reflecting that to have scores equal to or higher than games which you like.
Assuming that long-time players mostly leave positive reviews is a mistake. The hardcore subset of any game playerbase is often the most critical of the game.
I would say that my comment that players who keep coming back to a game are more likely to leave positive reviews isn't a mistake but is logical and evidence-based going by the results of the new Steam review-prompt, and that disruptive changes to a game are a separate factor that doesn't challenge what I said.
Those upset when TF2 when F2P were, as identified in your comment, were upset for a specific reason which is because the game they paid for went F2P. Without that change they would have remained more favourable towards the game. The same is true regarding Payday's adding of MTX.
And I have mentioned in my comments that changes to a game elicit new waves of reviews regardless of whether people are prompted to leave a review or not.
The DOta2 Oyutlanders update has rankled a few feathers too.
And? WHat is wrong with that? You're collecting the views of customers. And keep in mind these reminders pop no matter how much time you have in the game.
We have many pages in this thread detailing what I think is wrong with that and why I think that. It skews the readily-available feedback and the overall rating for games, rendering the reviews not useful for accurate information. When all games become 85%+ and higher due to the solicitation of reviews from recurring players, then the % of positive reviews becomes a meaningless statistic.
Which ironically enough would nowadays result in the automated system deeming it a review bombing and filter it out.
So taking the whole system into account those examples are useless now with the current biased structure.