The•Siscus Aug 19, 2018 @ 3:31am
Re-locking Achievements and Game Completion Rate
A few considerations about this "number".

1) Recently Valve implemented the possibility to re-lock the achievements earned in Team Fortress 2, which is a good step towards all those people that enjoy unlocking and controlling achivements and similar.
Same goes with another game, A Virus Named Tom, that let you reset all the stats/achivements/leaderboards earned in the game, and at this point I don't know if there are other games that do the same.

2) Main point is that the "reset" isn't effective on each parameter present here on Steam that concerns achivements world.
I've done several tries to test my hypotesis, and my conclusion is: the Game Completion Rate isn't affected at all by this reset, even if it comes from Team Fortress 2.

Just for example, you have 4 games: Team Fortress 2 (520 achivos), A Virus Named Tom (47 achivos), Viscera Clean Up (2 achivos) and AOE 2 HD (294 achivos).
Lets suppose you earned 249/520 on TF2 (48%), 47/47 on A Virus Named Tom (100%), 2/2 and 100/294 on the other (100% and 34%).
In your Achievements Showcase you will see 398 Achivos Earned, 2 Games Completed, 70% AGCR.

Now:
Example 1 - Reset TF2 Achivos -> 149 Achivos Earned, 2 Games Completed, 58% AGCR

Example 2 - Reset "AVNT" Achivos -> 351 Achivos Earned, 1 Game Completed, 45% AGCR

Which means that VALVE SIMPLY IMPLEMENTED WHAT SAM ALREADY DOES.

So in end, considering the effort put by Valve's developers to implement the reset, and considering that a lot of player here on Steam wants a better control over their "digital numbers", I feel like they should tell to the system to "not count" games with 0 achivos, which means when I consider which games concurr to the GCR % (a number you can see passing the cursor over the first number "achivos earned" in the showcase), the ones with 0 earned should be excluded.

Thank you for your reading.
Last edited by The•Siscus; Aug 19, 2018 @ 3:32am
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The•Siscus Aug 19, 2018 @ 8:52am 
Originally posted by 999999999:
It is not supposed to affect the completion rate as your account still did unlock those achievements

Small premise: I do not know the source code with which it was developed Steam, nor anyone does I suppose. No need to be sarcastic or hostile. The following statement are just my assumptions based on my experience and tests and they can be nullified in any moment by most accurate experiments. I consider it just a mental exercise

I do not agree with this statement which doesn't consider the actual tests I did on my own account. Actually it is clear that on Team Fortress 2, for example, milestones already unlocked won't drop items again if you re-earn the them, plain and simple. There must be a flag that indicates or warns the system that the item has been already acquired.

That said, I considered 3 main indicators to guess how "reset button" works: 1- total number of achivements earned by the player 2-total number of game actually "completed" in every single achievement 3- Game Completion Rate

I suppose the first 2 are directly affected by the number of achivements effectively unlocked and by only them: when I resetted TF2 achivements, the first indicator has changed as expected, plain and simple. The second one works more or less the same, a counter that check how many "100%" are in the library: no achievements -> no 100% -> counter change.
But the third indicator isn't affected by the achivements only. I thinks when you unlock the first achievement, also the game, the license of the game is counted, becoming a part of the denominator. Infact the problem is: I reset achievments, the GCR doesn't improve, because the game isn't excluded from the denominator, it remains and counts as a 0% game, which is absurd.

Originally posted by 999999999:
The reset button is not there to change the numbers on that.

Which is false, already tested by simple math: while the reset button actually affects "the numbers", the percentage doesn't remember the old achievements unlocked, when you re-lock them, what was previously done is lost forever, and that's why the GCR always decrease and never increase (which is a fact).

Coming to a conclusion. I think the major problem here isn't the reset button, it works as intended. I think Valve should "COMPLETE" its functionaly, modify (if it's possible) the way the system consider a game whos achivements had been unlocked once: not a 0% game that influnce the percentage, but a game in its original state after the purchase: not counted.

I would be glad if a developer can confirm or not what I said above :)
Last edited by The•Siscus; Aug 19, 2018 @ 9:03am
Ba[R]aD` Aug 20, 2018 @ 3:14am 
I'd like to have an option to reset hours played
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Date Posted: Aug 19, 2018 @ 3:31am
Posts: 2