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Small premise: I do not know the source code with which it was developed Steam, nor anyone does I suppose. No need to be sarcastic or hostile. The following statement are just my assumptions based on my experience and tests and they can be nullified in any moment by most accurate experiments. I consider it just a mental exercise
I do not agree with this statement which doesn't consider the actual tests I did on my own account. Actually it is clear that on Team Fortress 2, for example, milestones already unlocked won't drop items again if you re-earn the them, plain and simple. There must be a flag that indicates or warns the system that the item has been already acquired.
That said, I considered 3 main indicators to guess how "reset button" works: 1- total number of achivements earned by the player 2-total number of game actually "completed" in every single achievement 3- Game Completion Rate
I suppose the first 2 are directly affected by the number of achivements effectively unlocked and by only them: when I resetted TF2 achivements, the first indicator has changed as expected, plain and simple. The second one works more or less the same, a counter that check how many "100%" are in the library: no achievements -> no 100% -> counter change.
But the third indicator isn't affected by the achivements only. I thinks when you unlock the first achievement, also the game, the license of the game is counted, becoming a part of the denominator. Infact the problem is: I reset achievments, the GCR doesn't improve, because the game isn't excluded from the denominator, it remains and counts as a 0% game, which is absurd.
Which is false, already tested by simple math: while the reset button actually affects "the numbers", the percentage doesn't remember the old achievements unlocked, when you re-lock them, what was previously done is lost forever, and that's why the GCR always decrease and never increase (which is a fact).
Coming to a conclusion. I think the major problem here isn't the reset button, it works as intended. I think Valve should "COMPLETE" its functionaly, modify (if it's possible) the way the system consider a game whos achivements had been unlocked once: not a 0% game that influnce the percentage, but a game in its original state after the purchase: not counted.
I would be glad if a developer can confirm or not what I said above :)