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번역 관련 문제 보고
I thiunk the problem is that AA has a curious problem in that they seldom occupy our collective consciousness for long. Thiunk about it. Three months after a AAA game releases, how many people are still talking about it, or grinding away hours in in it?
Each new triple AAA that's released more or less displaces the previous one.
Our memory easily make things seem skewed to us. We might remenber times where 'AAA titles per year' (both pc or consoles) were high, but frequently we're mashing up past years together in our heads and if you were to count by year and compare the numbers wouldn't be that different (they are, but much less so)
2) AA
Like biased memory, in the past there was a huge chunk of 'AA' games so to speak, trying their best to mimmick AAA while being smaller, still ways above the budget of indies we see today.
While some i can remenber easily its much harder as time goes by- wich games im thinking 'AAA' were actually from a bit later and mid-tier to their age?
Mid-tier disapeared- and frankly even when they were around the boundaries between tiers were more blurred. The way AAA got way more expensive the gap between mid-high tier is way more noticeable, while in the past many would consider some AA games on level with AAA ones- namely, would consider then AAA.
3)Time and cost (everywhere)
Just got bigger- so yeah, theres less of then because they take more time. That much less? Not really. This time-cost effect also affects consoles, so it isn't a pc thing either- altough consoles may have more releases because of the freaking exclusives, while 'pc exclusives' aren't ever about being exclusive to a platform, only a dev who couldn't(yet) port to consoles.
4) Skewed perception
Theres like what, 20 games released a day on steam now? That clutters the view and our perception- in the past we didn't had 20 games a day, much less AAAs every month. Too much of one thing doesn't mean less of another, but may look like it.
I'm not saying we don't get any i'm saying we get less and less and half or more of those are on consoles for years before we see them now..
But in fact there are just a hand full of big developers and design studios while there are hundrets or even thousands of those wannabe junkyard-devs with their asset flips and zero-knowledge about coding.
So you have like thousands of poorly developed releases and only a hand full of tripple As so thats why it seems that decent gaming is dying
Other, not AAA titles, are also worth mentioning. Perhaps not to you and the OP, but the store is not there to cater only to you.
That looks like fun. Bit of Rune Factory in it, with a twist.
False.
Many of the top played games / sold games are or were Early Access or indie developed.
AAA tends to follow trends and ends up being behind by about a year or two. Then there are the top few games (Madden, FIFA, COD, BF etc etc) that everyone buys no matter what.
The rate of AAA games being release is probably, if anything, quicker than it was previously simply to keep up with the Indie Developers now that EAg is a "thing".
But hey, I can only lead you-- I can't force you.