Got a 144hz monitor yesterday, did some testing with a bunch of games.
Most of these are available on Steam, so that's why I'm posting it here for discussion. Forza 7 is the last one I'll be testing to see if it outdoes the CSGO experience for 144fps@144hz, its demo is currently downloading.

My build:

Windows 10 Pro 64-bit
i7-7700k@4.20ghz
GTX 1070 8gb
16gb DDR4 RAM
XL2411@144hz
All games installed to SSD with 25gb+ of free space available (most are 200gb+ free)

***When I say “not properly supported” I mean the game displays at 144hz (even though some games force a lower hz in fullscreen but then go to desktop default when I put it in borderless window mode – if not supported natively Borderless Gaming still fixes that for me) but either doesn't allow rates of 144fps or is unable to maintain 144fps lock despite plenty of hardware being available due to the game's engine not having been optimized in development with these rates in mind – both of which means lack of 144fps@144hz which means it's far from the proper 144hz gaming experience***

***Games that properly support 144hz but feel like they are only “minor improvements” over 60fps@60hz have a better feel to the input***

***As long as a game allows 144hz (some games force 60hz but can be fixed by forcing a windowed mode and then to make it borderless fullscreen for easy viewing using Borderless Gaming) it's still much easier on the eyes than lower refresh rates***

Games I've tried so far:

Baldur's Gate Enhanced Edition (not supported, you can edit the lua to raise the frame rate but it doesn't let you go this high which you wouldn't want to anyway since frame rates are tied to game speed unfortunately – this goes for all the Beamdog “Enhanced Edition” games)

Counterstrike 1 (properly supported, however benefit over 60fps@60hz is minor since the geometry and animations are so simple compared to newer games the immediate visceral response is not very significant)

Counterstrike Global Offensive (proper support, the best 144fps@144hz experience I've had so far, indicating there's more to proper 100hz+ support than simply having the frame rate able to climb that high without breaking the game in question)

Cthulhu Saves The World (proper support)

Cuphead (proper support)

Dead By Daylight (needs an ini edit to raise framerate, but then is properly supported)

Dead Rising 1 (proper support)

Diablo 3 (not properly supported, can't even maintain 144fps due to lousy "single core" engine design)

Dirt 3 (proper support)

Doom 1 & 2 through GZDoom (proper support, however benefit over 60fps@60hz is minor since the geometry and animations are so simple compared to newer games the immediate visceral response is not very significant)

DOOM 2016 (proper support)

Duke Nukem 3D: 20th Anniversary World Tour (properly supported, however benefit over 60fps@60hz is minor since the geometry and animations are so simple compared to newer games the immediate visceral response is not very significant)

Dungeons & Dragons: Chronicles of Mystara (proper support, need to disable vsync option, I have framerate capped to 144fps globally through Riva Tuner)

F.E.A.R. (proper support)

Final Fantasy XII: The Zodiac Age (not properly supported, 60fps cap)

Gauntlet Slayer Edition (not supported due to highest frame cap being 120 through “High
Refresh Rate” option)

Gears 4 (proper support)

Gemini Rue (not supported)

Heroes of Might and Magic 3 HD (not supported)

Heroes of the Storm (same as Diablo 3)

Hotline Miami 1 & 2 (not supported, framerate tied to game timings, there is a mod to decap frame rate but breaks the game)

Hitman Blood Money (proper support even though not a frame rate people would have employed at the time, in spite of this the dramatically heightened frame rate doesn't break any aspect of the game, unlike some modern games when the same is done)

Ion Maiden (needed a console command to raise fps cap from default of 120, otherwise proper support)

Mass Effect 1, 2, 3 (not supported, can set frame rate through ini but breaks elements of the game)

Mega Man Legacy Collection 2 (not supported, 60fps cap)

Overwatch (proper support)

Quake Champions (proper support but seems to create animation bugs at times, early access however)

Quake III Arena (needs a console command to raise framerate, but then is properly supported, however benefit over 60fps@60hz is minor since the geometry and animations are so simple compared to newer games the immediate visceral response is not very significant)

Resident Evil 5 (has the option of 144hz in the menu, but even when frame rate is set to “unlimited” it caps at 120fps, so not supported, doing edits to go beyond this breaks the game)

Skyrim and Skyrim Special Edition (not supported, and trying to force it to work breaks the game since they tied many of the game's variables to frame rate)

Sonic & All-Stars Racing Transformed (not supported, 60fps cap)

Starcraft 1 Remaster (proper support due to the low requirements in spite of dated “single core” design)

Starcraft 2 (same as Diablo 3)

Street Fighter V (not supported, game capped at 60fps)

Ultra Street Fighter IV (not properly supported, 60fps cap)

Wild Guns Reloaded (proper support)

World of Warcraft (same as Diablo 3)
Naposledy upravil Evilnapkin; 28. čvn. 2018 v 17.03
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Zobrazeno 14 z 4 komentářů
Generally speaking. The effect of refresh rate on playquality scales with diminishing returns. To experience the same difference between 30 and 60 again you'd have to jump from 60 to 120. To see any further improvement well you do the math.

Mostgames cap at 30/60/120 for that reason.
Start_Running původně napsal:
Generally speaking. The effect of refresh rate on playquality scales with diminishing returns. To experience the same difference between 30 and 60 again you'd have to jump from 60 to 120. To see any further improvement well you do the math.

Mostgames cap at 30/60/120 for that reason.

My monitor does 144/120/100/60. I tested 144/120/100 with CSGO. I can feel a difference every step down from 144.
Naposledy upravil Evilnapkin; 28. čvn. 2018 v 18.37
Evilnapkin původně napsal:
Start_Running původně napsal:
Generally speaking. The effect of refresh rate on playquality scales with diminishing returns. To experience the same difference between 30 and 60 again you'd have to jump from 60 to 120. To see any further improvement well you do the math.

Mostgames cap at 30/60/120 for that reason.

My monitor does 144/120/100/60. I tested 144/120/100 with CSGO. I can feel a difference every step down from 144.
Because you know there's been a change. Most people subjected to blind tests don't register any difference between 120 and 144, or even 100 and 144
The way you worded it was like the only way to see the difference after 120 would be to go to 180 at least. I wanted to clarify I could see with a 24hz boost. A lot can.
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Datum zveřejnění: 28. čvn. 2018 v 16.50
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