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As someone who still had a residence with dial-up only or cellular access untill ~2015 I can feel your pain.
Simple fact is that any game not multiplayer *should* be fully capable of being installed and played without internet. Period.
The only argument against that is "We have to protect our content!!!"
So let me get this straight, because of the bad behaviour of others, legitimate paying players must be punished with over-restrictive DRM for single player titles?...
And thus, many will simply pirate the titles after DRM has ben broken.
Personaly, if I were in your shoes I would see two options:
1) Unfortunantly to get your games working you WILL need internet. The Steam Offline Mode requires being re-logged in and validated on a regular basis (something like once every 30 days or so), you cant just set it offline and be good, it will eventualy fail and require re-authentication. If you dont plan to update the games themselves you can likely use some tethered cellular connection to get Steam online and authenticated, you should then be able to re-set it to offline mode and go from there.
2) If internet is not an option, period, you will likely have to get a crack for the games. As far as I am aware, and concerned, so long as you legally own a license to the games in question there is nothign illegal about running a cracked version. It falls into the same legality as copywrite-protected game ROMS used with emulators. If you have a legal copy of the software in question there is nothing that legally dictates how you acess it.
Steam/Valve as a company however, might frown on you attempting to access the sofware you have already purchased in ways that they dont deem "acceptable" in their TOS...
Proceed at own risk, and with caution, ESPECIALLY for VAC secured titles such as Portal...
The other games still work. Like subnautica and Ark survival evolved and rocket league. So dunno.
Once you get logged in and out again you can set it to offline again for another few weeks without issue.
But, eventually, you will have to re-authenticate.
Is cellular tethering not an options? Even for a quick, temporary login?...
The minority of people it does effect are basically told to deal with it or get with more modern tech that is capable of always on connections. Few people want to have to actualy deal with the questions about how right/wrong or intrusive it is. From the perspective of the game devs (and more specifically the game publishers) you are a small person, in a small number of people, who care, and they dont care that you care. Period.
There are a couple of devs/publishers that feel different. Might I suggest looking at Good old Games for DRM free titles that wont ever require any type of DRM jumps to get working.
Once I connect it to my computer, does steam still auto update games, or itself? I don't have unlimited data so I fear once I connect it will completely drain my data plan.
Plus I think once I connect it, it'll notice some games aren't updated. And to my knowledge you can't play games offline unless they are up to date correct?
Games on the other hand, they will also try to update. Once you get steam open you can go to the settngs and limit the download rate to something like 16k/s which is so slow that it will give you the time needed to pause any game updates without using any signifigant data.
Sadly, you are correct on the last bit. Any games with updates will be unplayable, regardless of the re-authentication, untill they are fully updated. So while you might get acess back to portal you might also have issues with other games.
I know I bought something form X-Avaition .. and damn.. they have a countown 15 days till licence check and if you do not you have to fully activate the product.
This is taking it too far.
I've heard mixed reaction with Valve requiring online after a period of time offline.. what this has changed.
I have heard people that have NEVER logged back in after the initial activation.
Others I hear this horror story.
Pathetic. Simply pathetic.. Protect what.. when all the pirates get what they want when they want..
They are not protecting diddly squat, in my opinion, they are actually just harming themselves.
Though I agree with you, to be fair, AC:O just finaly got cracked... The DRM (from the perspective of the companies) is only seen as a tempory solution. They all know it will be cracked eventually. The key (from their perspective) is to prevent it long enough that the majority of those people interested in the game finaly brak down and pay money for it. The hope being that those left after 1,3,6, or 9 months will be so few as to have minimal impact on both sales, and in the course of mutiplayer, competitivness an/or cheating.
meh :/
But the only reason I would possibly pirate a game are exclusives. Horizon Zero Dawn for example, I'm furious that I cant play that game. I don't own a console. I do not want a console. I will not buy a 400 dollar console to play 1 game. Once that game gets cracked I am downloading it.
I am also not one to be a fan of piracy, one of my all time favorite games went under due to wide spread disc sharing because the programmers wanted to be nice and released it not only DRM and CD Key free, but included in the TOS a provision allowing each person to legally burn and use up to I think 5 other copies of the CD for use at LAN parties and mutiplayer meetings only. Ibviously, with nothing to enforce that provision, the game saw incredible sucess and reviews, with horrid actual sales and evetualy they went under...
Devs opensourced the game code before going under though. Game has been continuasly updated since then, and ironically is now available on steam. Freespace and Freespace 2 lol. Games meant to run on 1st gen pentiums (in mhz not ghz) that have ~1.2gb install footprints than can have over 15GB of modern patches slaped on lmao...
If only every game were like that...
Would also be amazing to see more of that type of scalability and longevity...