全スレッド > Steam 掲示板 > Steam Discussions > トピックの詳細
VR (Virtual Reality): Who does it?
Is there really a lot of people that primarily use VR?
For me personally I'm not a fan. I've given it a try on a friends set (he never uses) and it makes me dizzy, messes with my head and eyes so I can't do it, don't do it, won't do it.

Valve just announced Half-Life: Alyx is available for pre-purchase. And it's VR only.
Does VR really have that much of a user base? I truly never see anyone and don't know of anyone that has a VR set that uses it. The folks I know that have one never use it.
I'm wondering what valve is thinking launching another half-life sequel only releasing it for VR when there seems to be a much bigger audience to sell it to that will surely buy it that doesn't have or use VR.
最近の変更はJack Schittが行いました; 2019年11月24日 5時45分
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Jack Schitt の投稿を引用:
OG🌲420 の投稿を引用:
Selling, yes. Being used 1-2 times then reselling, yes.

LMFAO!!!!!!! Truth.
And that is what my "fubar" "market research" says, too.
Almost everyone who gets a VR set uses it a handful of times (if that) and never uses it again. They either just let it sit or resell it.

I've used it TONS since I got it. :) I cannot wait to use it more..

More good games is good to me. :)

Whats everyones big beef.. ya dont like VR .. dont use it.

404 2019年11月26日 13時08分 
Glenn37216 の投稿を引用:
SiNiSTAR の投稿を引用:
I took the liberty of checking your profile and wow judging from that pic of your Vive looks like you play VR stuff from more than one year ago!
Well actually more than that from what you typed in the description...



Wait what? You only have 11 hours on SteamVR, and half of them are from the past 2 weeks..!

How is that even possible?
And how's it possible that 99% of your most played games are not VR games?



LOL seriously stop lying, and don't tell me that's not your main account because it clearly is
ERR... Most of my games are played through the Oculus store... and through the Vive store which doesn't use Steam VR "GAME TIME". -DUH..... and this isnt my only steam account ..ALso... Steam VR doesnt log "hours played " like what you normally think of in games.. It only logs time open. You can play revive games .. or vive port games through STEAM VR and Steam doesnt count those. I have over 400+ hours in VR total... I also own 2 htc vive headsets. 1 Oculus headset and just ordered the index. Who gives a flying kcuf what you think poor boy. It's time for you to get off Dad's Dell and move out of pop's basement.
Well judging from your extreme reaction and free insults it seems like I was right and now you are mad because you got caught lying lol

Are you really trying to tell me that you buy all your VR games from the Vive store and not on your 4 years old steam account with 1800 games in it? Like really dude? lmao

And why half of your SteamVR hours are from the past 2 weeks?
Like you played 5 hours 2 years ago and another 6 now?

Even if you barely kept the SteamVR dashboard open during the past 2-3 years 11 hours (while 6 of them coming from the past 2 weeks so yeah sure dude) are basically nothing, just stop lying already.
最近の変更は404が行いました; 2019年11月26日 13時14分
Somehow there's often this silly confrontation between VR and non-VR. I honestly don't get it. Reminds me of children arguing over who has the fastest and coolest toy car. How about just saying that both are alright for different reasons and there is no real reason for argument? Because otherwise it really sounds silly.
404 2019年11月26日 13時32分 
As I said before I am a VR user and I love VR, I just don't agree with dumb fanboys saying it's the future of gaming because it's not and it's been proven all the time.

It's been 10 years since they tried to push it and it's not taking off for a good amount of reasons, let's just be real about it.
At the end of the day, it’s a different sort of hardware for a different gaming experience, which can be used in ADDITION to your normal monitor, mouse and keyboard experience. You don’t need to choose a side!
最近の変更はDynamonicが行いました; 2019年11月26日 13時36分
404 2019年11月26日 13時36分 
Dynamonic の投稿を引用:
At the end of the day, it’s a different sort of hardware for a different gaming experience, which can be used in ADDITION to your normal monitor, mouse and keyboard experience. You don’t need to choose a side! :steammocking:
I can't agree more.
I got the HTC Vive in 2016.

Sometimes I go 3-4 months without playing with it. Kerbal Space Program (4k+ hours in game) is just way too compelling but there are other reasons too.

It's kinda like really great, kinky sex.

It takes time to set it up. You need money for toys. You need private time and space (this is the hard part for me). It is a heck of a good workout if you are doing it right.

It's not for everyone. Gamers are notorious for not wanting to sweat. It's not for me every night.

2D games are simpler and easier.

I got the Vive in 2016 for the same reason I got my TRS 80 in 1983 or so. I wanted to support something I like. I hope my Vive is not my last headset but I would like my next one to be lighter, wireless and higher definition.

Fortunately for me, I can sell my HTC Vive at some point and use that money toward a new headset. I got my money out of this thing and the resale market is still pretty decent.

Kinky sex toys don't resell very well, so my analogy falls apart at this point. But it does explain why you see a used Vive for sale on ebay more often than a used vibe...

Thanks for reading and I hope I add some perspective and levity to this thread.
最近の変更はlizrdfishrが行いました; 2019年11月26日 15時09分
SiNiSTAR の投稿を引用:
It's been 10 years since they tried to push it and it's not taking off for a good amount of reasons, let's just be real about it.
I've been seeing VR headsets for more than three decades but nowadays is the first time tech is up to par with the requirements to make it enjoyable. This time it has taken off way forward than any of the other times I've seen it being pushed. From mobile headset VR, to industrial interest/applications to even the adult movie industry largely adopting it.

VR as a tech has indeed taken off. Just maybe not yet in the shape and form we'd like for gaming.

Nowadays the two biggest hurdles for VR aren't really technological. They're mostly monetary Thing's expensive (If you look at the Index, although there's already several more economic implementations out there), but so were computers 30 years ago.

The other issue (in regards VR gaming) is mostly a narrative one. We still have to work out HOW games in VR are meant to be played. That's why 'VR games are just tech demos'... Which is not much different on how the first videogames were also pretty simplistic and short experiences.

Yamantaka の投稿を引用:
Somehow there's often this silly confrontation between VR and non-VR.
Console vs PC, M+KB vs Controller, Windows vs Apple, Mobile vs 'twue' gaming... At the end of the day most confrontations boild down to the same root. VR also has a very sharp edge in regards pricing, which fuels people taking sides even more.
To me, the highest cost for VR is the playspace. You really can't overstate the need for a safe playspace. You can't see the room when in game. The chaperone can keep me from punching the wall (I still hit the ceiling, damn dragons) but it cannot tell you when your dog or cat or a child walks into the room.

Dogs, kids, cats, adults being stupid, all are dangerous in VR if you don't have a private playspace. Not a lot of people can dedicate a room to VR. If you can't, the experience is greatly reduced if not hazardous.
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全スレッド > Steam 掲示板 > Steam Discussions > トピックの詳細
投稿日: 2019年11月24日 1時16分
投稿数: 69