Jack Schitt 2019 年 11 月 24 日 上午 1:16
VR (Virtual Reality): Who does it?
Is there really a lot of people that primarily use VR?
For me personally I'm not a fan. I've given it a try on a friends set (he never uses) and it makes me dizzy, messes with my head and eyes so I can't do it, don't do it, won't do it.

Valve just announced Half-Life: Alyx is available for pre-purchase. And it's VR only.
Does VR really have that much of a user base? I truly never see anyone and don't know of anyone that has a VR set that uses it. The folks I know that have one never use it.
I'm wondering what valve is thinking launching another half-life sequel only releasing it for VR when there seems to be a much bigger audience to sell it to that will surely buy it that doesn't have or use VR.
最後修改者:Jack Schitt; 2019 年 11 月 24 日 上午 5:45
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目前顯示第 46-60 則留言,共 69
^èa†èr^ 2019 年 11 月 26 日 上午 2:15 
i used to play it, it has sat in my garage 2 years with dust on it, not a good technology yet
SiNiSTAR 2019 年 11 月 26 日 上午 3:23 
Ok let's be honest here I see people saying that VR is the future, it's fantastic, not going back hurr and stuff like that all the time.

I used to own an Oculus Rift and a WMR headset before and I agree the immersion is great, but it will never EVER replace normal gaming as most people like to chill and play in front of their tv screens and not walking around their room, crouching, and make all sort of dumb stuff to play their games.

Remember when the wii came out? It was fun and kind of a fresh breath but that's for a short period of time, you always go back and sit on front of your tv screen/monitor.

I'm saying that VR is bad? No, it's far from being bad.
I'm just saying that VR will never be a mainstream thing, for a very big number of reasons.
Valve can push it all they want but it just looks like a waste of time to me.
Tito Shivan 2019 年 11 月 26 日 上午 4:00 
引用自 Jack Schitt

So wtf is Valve thinking making a new release of the HL series cater to almost nobody?
Because otherwise you get into the actual vicious circle of VR.
No one bothers with VR because there's no appealing releases to play on it... And there's no appealing releases to play on it because no one bothers with VR.

Someone has to make that first step.
最後修改者:Tito Shivan; 2019 年 11 月 26 日 上午 4:00
The Maddog 2019 年 11 月 26 日 上午 6:20 
引用自 SiNiSTAR
Ok let's be honest here I see people saying that VR is the future, it's fantastic, not going back hurr and stuff like that all the time.

I used to own an Oculus Rift and a WMR headset before and I agree the immersion is great, but it will never EVER replace normal gaming as most people like to chill and play in front of their tv screens and not walking around their room, crouching, and make all sort of dumb stuff to play their games.

Remember when the wii came out? It was fun and kind of a fresh breath but that's for a short period of time, you always go back and sit on front of your tv screen/monitor.

I'm saying that VR is bad? No, it's far from being bad.
I'm just saying that VR will never be a mainstream thing, for a very big number of reasons.
Valve can push it all they want but it just looks like a waste of time to me.


And this is wrong and short sighted.

If I was to base PC gaming on my experience of playing PC games in the early 90's I could have said exactly the same thing about PC gaming. There where no good games on PC (they where all on console), it was harder to load up a game on PC than it was to just stick a cartridge in a console. Console had all the cool characters like Mario and Sonic etc etc.

People forget that for a large chunk of the 90's PC gaming was seen as never going to be mainstream, wasn't as good as consoles (which had dedicated hardware and titles) and was way too expensive. It just wasn't practical for gaming.

Then thing like Doom and Quake came along and people paid attention for a bit but Half Life came in and suddenly owning a PC for gaming was completely viable...and here we are today.

The Vive, Rift and WinMR headsets where the first commercial step into PC VR. Really early adopter stuff and great in their own right but still with short comings. Those headsets have been revised and improved upon this year but we still need solid, well made content for the headset. these headsets will continue to get better as time goes on as well....but not if you cut them off at the knee before they've even started to enter the race.

VR may become mainstream, it may not. I have no idea. It's not going away though. I'm also not going to say it's the future. It's just a future. There's no reason why VR gaming cant exist along side desktop, console, hand held and mobile gaming. There is no "one way" to game and some people will always prefer one medium over another. I love VR games. There's nothing else like them....but I'm still going to play desktop games as well. Worlds big enough for both.

Saying it will never be mainstream just because of early impression though...that's just silly. No one knows. It's going to take a few years, some more hardware revisions and some really solid titles to start to build up to mainstream numbers but I think it will be one day.


And if you want a perfect example of what I mean, take a look at your smartphone.

https://cdn.geckoandfly.com/wp-content/uploads/2013/10/smartphone-replaced.jpg

Everything will get better over time and both Valve, Oculus and Windows have the time and money to refine VR to a mass adoption point.













SiNiSTAR 2019 年 11 月 26 日 上午 7:03 
引用自 The Maddog
You clearly missed my point there but hey I'll try to explain it again in a short and simple way.

Most (not all) people want to play games in a relaxed way, chill on their couch and chairs in front of their tvs/monitors and just have a good time.

Anyone who owns a VR headset can confirm that it gets tiring after a while, not to mention issues like sweating, room space, cables, and inferior games overall.

As I said before I don't hate VR but it's definetly not going to become a mainstream thing.

I honestly think that VR got his biggest wave of attention in like 2010 when the first oculus dev kits came out and people were all hyped about it, then it slowly died again because people are just not interested enough.

The numbers are pretty clear https://store.steampowered.com/hwsurvey
Not even 0.38% of people own a VR headset, and lots of them me included confirmed in this very thread that they don't even touch their headset anymore so that number is technically even lower.
It's been 10 years, just get over it.
Tito Shivan 2019 年 11 月 26 日 上午 7:09 
引用自 The Maddog
If I was to base PC gaming on my experience of playing PC games in the early 90's I could have said exactly the same thing about PC gaming. There where no good games on PC (they where all on console), it was harder to load up a game on PC than it was to just stick a cartridge in a console.
Here there's people old enough to remember making boot floppies to scratch the last Kb from the memory in order to be able to run a game on PC.

Technology goes a long way.
最後修改者:Tito Shivan; 2019 年 11 月 26 日 上午 7:09
Glenn37216 2019 年 11 月 26 日 上午 7:36 
I'm 47 have 4 teenage kids. VR is extremely popular where I live. My work uses it .. my kids college uses it... we game in it. It's educational and fun. Far from just a fad. I firmly believe its the future of gaming . Hopefully Valve will push harder for VR only titles so the tech can grow more rapidly. We VR users need this... just think how many Xbox consoles Microsift would have lost out on if ' Halo " was thought of by Sony and came out on the Ps4 only. ..
最後修改者:Glenn37216; 2019 年 11 月 26 日 上午 7:39
vkobe 2019 年 11 月 26 日 上午 7:42 
引用自 Jack Schitt
Is there really a lot of people that primarily use VR?
For me personally I'm not a fan. I've given it a try on a friends set (he never uses) and it makes me dizzy, messes with my head and eyes so I can't do it, don't do it, won't do it.

Valve just announced Half-Life: Alyx is available for pre-purchase. And it's VR only.
Does VR really have that much of a user base? I truly never see anyone and don't know of anyone that has a VR set that uses it. The folks I know that have one never use it.
I'm wondering what valve is thinking launching another half-life sequel only releasing it for VR when there seems to be a much bigger audience to sell it to that will surely buy it that doesn't have or use VR.
sometime with hyperdimension neptunia viir just to watch the nep in vr ^_^
SiNiSTAR 2019 年 11 月 26 日 上午 8:19 
引用自 Glenn37216
I'm 47 have 4 teenage kids. VR is extremely popular where I live. My work uses it .. my kids college uses it... we game in it. It's educational and fun. Far from just a fad. I firmly believe its the future of gaming . Hopefully Valve will push harder for VR only titles so the tech can grow more rapidly. We VR users need this... just think how many Xbox consoles Microsift would have lost out on if ' Halo " was thought of by Sony and came out on the Ps4 only. ..
I took the liberty of checking your profile and wow judging from that pic of your Vive looks like you play VR stuff from more than one year ago!
Well actually more than that from what you typed in the description...



Wait what? You only have 11 hours on SteamVR, and half of them are from the past 2 weeks..!

How is that even possible?
And how's it possible that 99% of your most played games are not VR games?



LOL seriously stop lying, and don't tell me that's not your main account because it clearly is
Arkham99 2019 年 11 月 26 日 上午 8:39 
VR is just a gimmick... I could afford one but would much rather spend the money on other things... it underlies the current state of gaming... games have gone downhill steadily for over half a decade now... resources are spent on making games look good instead of playing good while this VR hype is very reminiscent of the Kinect talk... or, if you like, the headset is a futuristic rendition of those cardboard 3-D glasses that never really caught on...

you gotta like that vALVE are pushing the envelope, so to speak, but I'd much rather see them pour their souls into making games... last I looked, 'Minecraft' is the Biggest Seller of All-Time (I don't get it!) and where are the enhanced graphics for that one? take the game of chess... it doesn't need to be played on a marble board with ivory figures... it's a great game... when you experience immersion, it IS "Virtual Reality"... if you need a Robotron Headset for Immersion then it's all on the game itself...:-)
The Maddog 2019 年 11 月 26 日 上午 8:52 
引用自 SiNiSTAR
You clearly missed my point there but hey I'll try to explain it again in a short and simple way.

No. This is condescending. I totally got your point. I don't agree with it. I explained why....but hey, lets pretend I'm dumb and you are not.

引用自 SiNiSTAR
Most (not all) people want to play games in a relaxed way, chill on their couch and chairs in front of their tvs/monitors and just have a good time.

And you know this because? It's like arguing nobody wants games on mobile phones but they exist. You cant and do not speak for everyone. You have no idea what other people want.


引用自 SiNiSTAR
Anyone who owns a VR headset can confirm that it gets tiring after a while, not to mention issues like sweating, room space, cables, and inferior games overall.

I own a VR headset and I can confirm how you are. If I'm playing a physical VR game of course I'm going to get tired in exactly the same way I get tired laying physical games in real life. If I play a tennis game in VR, I'm going to get fatigued the same way I get fatigued playing real tennis.

BUT

I'm I'm sat racing cars, flying spaceships, playing a platformer in VR..basically any of the game genres that let me sit in VR, I can go as long as I want. You can not make a supposition about other people that you have no evidence to support. You dont know what they want, what games they will play or how they will use the hardware.


引用自 SiNiSTAR
As I said before I don't hate VR but it's definetly not going to become a mainstream thing.

Neither am I. I don't know if it will or wont....but I see the potential for it to happen.


引用自 SiNiSTAR
I honestly think that VR got his biggest wave of attention in like 2010 when the first oculus dev kits came out and people were all hyped about it, then it slowly died again because people are just not interested enough.

I'm guessing history has taught us nothing.

Did you know that mobile phones where invented in the 1940s? Seriously..they where. Look it up. Time went on, cars got phones but for the most part, no one wanted a mobile phone because of all the problems that came with them...and after all, why did you want one when the phonebox / kiosk down the street was good enough? They did not become a publicly recognised product until the 1980's when businessmen started adopting them. Even then, a lot of people said "who wants one"? Only businessmen need them and coverage is awful. They don't work!!! It took another 2 decades really for them to become really common place where everyone could afford one and everyone could see the practicallity of them. Now everyone has a smartphone and as I showed in my original post, so much tech is crammed into one device, it changed tech as whole.


引用自 SiNiSTAR
The numbers are pretty clear https://store.steampowered.com/hwsurvey
Not even 0.38% of people own a VR headset,

Someone better have a word with Nvidia then. They said over 4 million headsets where connected to their GPUs in Jan this year and have since implied the number has doubled this year.

https://www.dualshockers.com/4-million-pc-vr-nvidia-ces-2019/


Fact is, SteamVR does not represent anything or all users. Just the few who choose to do the completely optional survey.



引用自 SiNiSTAR
and lots of them me included confirmed in this very thread that they don't even touch their headset anymore so that number is technically even lower.
It's been 10 years, just get over it.


Oh no...lots of people said. Lots of people said Trump would not be president but here we are.
Your experience and circumstantial evidence is just that. It is not a conclusion of fact.


Further more, just to prove how little you know about VR, it's been decades of VR development. This did not start with Oculus doing a kick starter 10 years ago. VR in various forms has been around for some time.
However, viable commercial VR only came out in 2016 not when a experimental dev kit was being worked on 10 years ago....so, you know....try basing your arguments on real facts and not made up information just because you think something.






Dixon Sider 2019 年 11 月 26 日 上午 8:54 
VR >> flat

There just isnt the content/comfort yet. Even vr the way it is now, its groundbreaking for games. The only way to understand is to experience it. Its video gaming with an extra 50% of the dimensions
最後修改者:Dixon Sider; 2019 年 11 月 26 日 上午 8:55
Dynamonic 2019 年 11 月 26 日 上午 9:53 
引用自 Dixon Sider
VR >> flat

There just isnt the content/comfort yet. Even vr the way it is now, its groundbreaking for games. The only way to understand is to experience it. Its video gaming with an extra 50% of the dimensions

That’s true! I was blown away the first time I put on a Vive a couple of years back. It really isn’t like putting a screen dead close to your face. No word of a lie, it’s like wearing a doorway to another world. The scale and immersion is immense, and naturally, everything is totally 3D.
The moment a full-length breakthrough, innovative VR story-driven game from a well-known developer arrives, VR will take off. I wonder if there’s a game like that coming soon. ;)
最後修改者:Dynamonic; 2019 年 11 月 26 日 上午 9:56
Glenn37216 2019 年 11 月 26 日 上午 10:08 
引用自 SiNiSTAR
引用自 Glenn37216
I'm 47 have 4 teenage kids. VR is extremely popular where I live. My work uses it .. my kids college uses it... we game in it. It's educational and fun. Far from just a fad. I firmly believe its the future of gaming . Hopefully Valve will push harder for VR only titles so the tech can grow more rapidly. We VR users need this... just think how many Xbox consoles Microsift would have lost out on if ' Halo " was thought of by Sony and came out on the Ps4 only. ..
I took the liberty of checking your profile and wow judging from that pic of your Vive looks like you play VR stuff from more than one year ago!
Well actually more than that from what you typed in the description...



Wait what? You only have 11 hours on SteamVR, and half of them are from the past 2 weeks..!

How is that even possible?
And how's it possible that 99% of your most played games are not VR games?



LOL seriously stop lying, and don't tell me that's not your main account because it clearly is
ERR... Most of my games are played through the Oculus store... and through the Vive store which doesn't use Steam VR "GAME TIME". -DUH..... and this isnt my only steam account ..ALso... Steam VR doesnt log "hours played " like what you normally think of in games.. It only logs time open. You can play revive games .. or vive port games through STEAM VR and Steam doesnt count those. I have over 400+ hours in VR total... I also own 2 htc vive headsets. 1 Oculus headset and just ordered the index. Who gives a flying kcuf what you think poor boy. It's time for you to get off Dad's Dell and move out of pop's basement.
最後修改者:Glenn37216; 2019 年 11 月 26 日 上午 10:18
Jack Schitt 2019 年 11 月 26 日 上午 11:42 
引用自 OG🌲420
引用自 AustrAlien2010
VR is top selling. Your market research is fubar.
Selling, yes. Being used 1-2 times then reselling, yes.

LMFAO!!!!!!! Truth.
And that is what my "fubar" "market research" says, too.
Almost everyone who gets a VR set uses it a handful of times (if that) and never uses it again. They either just let it sit or resell it.
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