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I totally agree that there is no 'force' applied to bind players to their PC, the mechanisms behind them volunteering use a more subtle approach. Appealing to the users connection to their profile and the 'free' stuff.
I was also aware that there are means to simply circumvent it all.
I didn't include that since I would not consider this as the 'vanilla option'.
There is no indication on the Event Page hinting that you can simply cut all the cheese and trick the client into giving you the rewards without the effort.... that is simply not part of the 'lore'.
I don't allege that this is sinister per se or a unfair way of going about things.
However there are similarities to mechanisms that bigger MMO-RPG like World of Warcraft used to tie their customer to their IP, which was widely critized for imo the right reasons.
The difference is that STEAM sort of included the MMORPG into their client over the course of time. These timed events play the role of the 'quests' in that regard.
It is totally okay that players enjoy this mechanism.
On the other hand there are no means to opt out of all of these things. I could only play Fallout Shelter this weekend so to not accidently trigger backlog achievements and get a badge I rather not have on my profile. The problem for me is, all these new 'external' systems weren't in place when I joined STEAM still I have to partake in alot of them regardless if they appeal to me or not, of course I want to keep my library so I have to play along.
I once read a very nice and short description of past vs present Valve: "Valve used to make games, now they make money".
I would suggest to anybody reading this to always think from that perspective if you are curios about the why for Valve doing anything.
Tbh the idea itself while dishonest isn't necessarily bad. As greedy and/or lazy as Valve have become in the past few years they never sank at EA's level for example. And the event itself isn't that intrusive.
Artifact was only a spin-off and not a direct sequel or continuation to anything for it to ruin more than itself. Paid mods even if Gabe defended them never returned to Steam unlike Bethesda from what I've seen and read.
And unlike EA, Valve didn't try defending loot boxes after they were outlawed in Belgium(?). Even if comparatively speaking Valve has been introducing minors to gambling for FAR longer through TF2.
Agree, Valve manages to walk the very fine line that others like EA seem to cross every so often.
This hints at the ammount of research they put into the push-pull nature of their client relations.
About that Make games/ make money statement: Yeah the trading card market for example created revenue out of thin air. Since there is no way to simply delete them a fair share of these ultimately end up in the community market. (the other options would be badges [require trading to complete] or simply having them clutter the inventory indefinetly).
What is the takeaway of this tho? Should STEAM introduce ways to customize and opt out of certain systems since they can potentially be abusive? Should STEAM come with a warning that there is a fair share of secondary layers of Online Interaction, that emerges from coercing people into a seemingly optional metaconcept that is highly interwoven with their cash flow.
The Small Mode that was mentioned doesn't do away with the bloat it simply reduces the screen estate that STEAM occupies.
For any business whose model is to provide a service, your long term goal is to become as integrated as possible into your customers' routine. To the point where they rely on you without thinking about it.
You then use that stickiness/integration to grow your business and expand your service offerings so the same people buy more things.
So again, youre not wrong per se, youre just picking up on the business model, which is get users on the platform in hopes that they buy stuff.
I agree to the 'business' explanation of the way STEAM is set up, thats all fine and nifty.
But then again STEAM is a one of a kind, unprecedented entity in the gaming market. (Due to their Early Bird bonus that they used when they evolved copy protection into a almost-always-on system..the genealogy that I laid out in the OP) They are naturally always ahead of the curve and the effects of their engineering become visible long after the fact for the general audience.
I wouldn't mind all of it if there was a proper Age Verification implemented that shields kids from engaging in the metagame (that bear resemblance with gambling mechanisms)
I fear that they will expand on these kind of retention schemes while their ever younger audience potentially get less resistant, unable to properly judge their own behavior and the consequences, jeopardizing not only their money but even more important their time and socialization ( a value which is worth safeguarding in itself).
Yes, they're "manipulating" people into playing games that they already paid for. Dastardly!
I'm not participating in the event because at this point I don't really care to. I have no ethical or moral qualms about it though, I just didn't feel like it. It's free stuff for playing games that you already own, take it or leave it.
This is why it's funny when people complain that they missed exploiting part of a free event.
Yeah true. Still leaves me wonder if the recurring nature of these events is geared towards conditioning people into a particular behavioral response during sales. Recurring patterns and repetition that impact attention and favor reflexive response.
they dont care about idling, it doesnt gives you an edge over anyone
Nah, they don't care about that. Never did care about idling programs.
Contrary if there were other substantial rewards like a free game or the like and they'd see a spike in botfarming these rewards ...they'd probably not approve.