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Steams UI's sole purpose was and should only ever be to index a game library in the most convenient and resourceless way possible. Steam serves no real purpose once a game is launched to when it is closed and never should do. There is a simple reason why a book index is as clear and uncluttered as it is and an even simpler reason why a multi game launcher should be as lightweight as possible. A few FPS in games is the difference between playable games and none playable ones (This really needs pointing out?).
I really hope Valve reward you for defending them to this degree because if they do not then you have made yourself look a bit of a nonsensical for no reason.
There is no real sense in wasting money on machine upgrades when the games purchased are more than capable of running on that machine. Are you seriously suggesting that people should upgrade their machine to accommodate a launcher? You must be so blinkered if you honestly believe this and that's not even taking into account that this new UI has not yet evolved into all they must have planned for its in the future, even this should have alarm bells ringing since we all know how they love even the smallest percentage.
Steam exists because of games and gamers, It is not the other way around! Nobody should ever need to spend their hard earned money to make sure their machine is capable of running steams UI and the game they choose to purchase, especially when that UI is not an integral part of the game and especially when that same game can be purchased and ran on that same machine how it was meant to be but if purchased from another outlet.
Simply this, They are taking liberties with us all, Forced beta testing, unnecessarily bloated UI's dropped out of the blue and the mentality that we can like it or lump it. At the moment some here are happy enough to defend this practice, but that is only at the moment. One way or another this business model that so many blindly defend, will eventually hit all our wallets and even then you still won't get your pat on the back.
This should remind us that steam is mainly a drm, and that is why everyone who has to use it has the same right to have it bloated or light weighted.
A. People complaining about it's footprint misunderstand a number of things. Some of them thing virtual memory allocation is memory actually used, some of them think the system and applications can't free up memory when memory is direly needed, some think if it's not 100% in the RAM that it is creating this behemoth pagefile or somehow illogically paging out to the VRAM (which isn't even how VRAM works), some of them think they need to micromanage the task manager readouts, some think caching is a bad behavior, some misunderstand TMALLOC as Kaldaien explained previously in the thread, and more. Lot of people that see the number in the task manager and think it's immediately significant and worrisome... when it isn't. Just like people see "CPU usage %" and think it's significant and even Intel will tell you it means very very little in modern contexts.
B. My point was more anyone truly actually crippled by this change already either has some significant problems with their setup, or they are cutting it down to the wire on squeezing the life from their platform.
C. "When the games purchased are more than capable of running on that machine." Just an aside on that quote there, it's not all that terribly different from the frequent cries every time a new game hits "MY COMPUTER PLAYS EVERYTHING ELSE I LIKE JUST FINE" while screeching "unoptimized".
Somehow as PCs have become more user friendly we've stumbled into the twilight zone where taking advantage of hardware is a cardinal sin. Games should be 32bit, DX9, hardly touch the CPU, and by god they must not allocate available memory or this same crowd of people will come out of the woodwork screeching that actually using hardware is "unoptimized". Taking advantage of system resources is bad. Everything should be fetching from the HDD on every task and incurring additional CPU overheads from using heavy compression everywhere. Then people will get the warm fuzzy feeling from seeing their "low memory footprint" as their applications take much more time to accomplish the same work.
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And again it's not as demanding as people are acting from flipping out trying to micromanage everything. Once it's cached the library images it's fairly responsive. For the hell of it last night I tried to make the library unresponsive. It took disabling half my cores, disabling multithreading, running 5 separate processes to test memory and hammer the CPU, completely filling my sys RAM with tons of chrome tabs loading high res photography and the prior mentioned memory tests.... It took all that for the library to be unresponsive. I had to cripple my CPU, achieve the fabled "100% CPU usage" (which doesn't mean anything beyond thread scheduling), and completely fill my RAM for the library to hitch and stutter and hang.
Once it has cached the images for the new library it doesn't actually require much to run, it just looks bad to wannabe IT experts trying to micromanage from the task manager. If you notice more of the complaints are about the numbers people see in the task manager and paranoia about that than literal not being able to do things.
What is your argument against view choices?
This is what all the apologists forget. The new library is just not something that everyone would, could or should use.
I just don't support the other "brilliant" ideas of making the thing not cache data, making it not take advantage of RAM, and so forth to appease task manager fanatics.
yeah, some grandmas used to play their mahjong or solitary game on old laptop with 4Gb of RAM but then they allowed steam to take advantage of their RAM and there was no RAM left to launch the game. Right, they deserved it because if they want to play solitary they have to invest into high end PC now. Same goes for kids who use their homework laptops to occasionally play simple games, for people (what a silly folks!) who purchased old classics and tried to play it on same grade old PCs to avoid issues with new hardware.
Do you seriously think that you can dismiss valid customers in favor of AAA title players? everyone who have spent their money on this platform has the right to have access to their games, don't you forget about that, corporate shill.
We're talking about the DRM one has to get past to get to the games.
I don't have your machine, and besides, my test is far simpler, and doesn't involve staring at Task Manager or trying to get to "100% CPU usage" or whatever.
It is as follows:
Does it lag (a.k.a. stutter, or other similar words) when I scroll?
Does the library have to wait for something to load in to become usable?
For my computer, the answer is yes, and seemingly specifically because it has to load images.
The answer is no when I don't have to load images. The recently-added option to disable game icons in the left sidebar has been a very telling example: with game icons, it lags; without game icons it doesn't.
Therefore, I seek a way to disable all the images.
I don't care if it looks ugly. Ugly DRM and pretty DRM are still DRM. If ugly DRM gets out of the way faster, it is less onerous DRM and therefore better DRM for me as a consumer.
I've reverted to the old library and cleared my wishlist.
Steam can go hang. If Walmart removed all the wheelchair ramps they'd be crucified. This is exactly what Steam has done with the new library; except they're preventing people who have already paid, accessing their goods.
Unbelievable behaviour.
EDIT:
And I was in a random team last night and somehow we got on the Steam Library UI changes. EVERYONE on that team hated it. When I mentioned reverting, "You can do that? AWESOME" was the response.
I doubt Steam will do jack about the library. But there's a lot of people out there who won't buy stuff from you because it's rubbish. In fact, the reason I used to prefer Steam over Epic or UPlay was purely because of the library. Well done. You've brought your service down to the level of those two.
Publishers get an additional view of the hardware survey, for each game they get a subset of the global data pertaining only to users who ran their software. Everyone gets historical data and any tiny blip between months does nothing to dominant trends.
The data that publishers get for their games, is MUCH more useful than the public data. The public data is hopelessly broken due to all the people who never play games. Publisher data ONLY contains data from their active customers.
On WINDOWS if you start running out of memory the system does things to free up memory, more nuanced things than running around killing random applications. And if some of the Steam processes do end up paged out... it's not a big deal.
Show me one person that can't play some light game because of this update. Though I should throw in the caveat of show me one person on an OS that isn't doing memory management in the least efficient way possible.
Then the New UI should still be completely beta and not forced on everybody.
On topic:
I froze the Steam on my main computer to pre-UI update state. I have sparse access to second computer where I torture myself with new UI. And finally started to acquire my games on GOG/epic. I't is good incentive to start support GOG and get the stuf DRM free when possible.
you should schedule an appointment with your shrink, tell him "every time I want to post something on forums I end up posting about poor RAM management by others". he should be able to help you un-stick your mind from that poor RAM management. why don't you try it? maybe it will help you to see the actual point of my message.
Over 74% are on 10 which actually is pretty good with memory management.
Oh added bonus: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
Assuming that's accurate. 48.27% of users have more than 8GB of RAM. 83.56% Have 8GB or more.