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On the 30th october not all people magically thought, yes, this is my choice now.
Just everyone has to use it, even if they have no use for it.
And, oh, "if you don't like Steam then you can just not use it" (1) is not a meaningful choice, and (2) happens to explain the reaction of a good number of people who've already posted their thoughts here about it -- they will choose not to use it.
Whether this is a winning strategy for Valve remains to be seen.
They dont care, they're seriously going to run themselves out of business by screwing over the loyal and important community base in favor appealing to a larger market for greed.
If they cant keep their main core community happy. How can they keep the new ones to stay?
its going to end in lower ROI and that will lead to debt increase and then they're gonna start butchering their own company in order to save money in favor of attempting to maintain profits.
And everyday, people are learning, the numbers of people switching over maybe be small, but it will continue and eventually valve will end up with nothing and lose in the end. Wont be a year for now, but it will be within 8 years. OR. They can nip it in the bud and actually do some community change and really put our best interests in mind.
Not only would they get the loyal base back, but it will make us love them for it and more likely to leave a beaming review for anyone who doesnt know to enjoy. What is better? A stable paying base that will last decades down the road or "super-duper trendy get-rich-quick schemes" gamble?
Id bet the house on stable consistently-paying base for the rest of my life.
I might not get a ferrari or a mansion, but at least I wont worry about not having a means to provide in the next week.
It may not seem like a losing strategy, but in a few years down the road, you will see a significant decrease on sales and membership.
Once that happens, its going to affect every single feature on steam; less likes on artwork, less active users, less smart IT people providing guides, less items being sold on the market, less people making content and workshop items for games: especially market items and paid or subscribed content.
Less people troubleshooting games, less people being interested, and then the trend follows.
Soon, they will have no active playerbase and that means no money coming in, then it calls for question for what is important in operating their business: start shutting down departments within the company.
Also lots of unhappy people, especially CSkins hoarders who bank on the live community base on the market.
But! if less means for skins, means less scammers online on steam, they'll go somewhere else xD
I do DISAGREE though that the majority of lag was based on users incapable or imperfect pc setup. I myself have had bugs and issues that are simply that...bugs, and are easily recognizable when they are fixed or have noticeable fluctuations within a brief period of time with absolutely no changes to the users system itself.
gtaforums.com member sense 2006 seen many looks and changes there
cheathappens member sense 2007
steak N cheese, consumptionjunction - sick site network member sense 2004 damn site was sold to the pron industry
Low bandwidth mode was good until it also disabled precaching of library images. As a result of the precaching change, bandwidth will be reduced, but the client will also be less responsive when selecting a game for the first time and many people are complaining about the amount of time it takes to stream in the library assets. If you're one of those people who complain that stuff's not appearing instantly, turn low bandwidth mode back off.
Seriously, I cannot stress enough how important it is to leave GPU accelerated rendering on. 90% of the Steam client is rendered using Chromium now, about the only thing that's not affected by that setting is the control panel and the Store, Library, Community, Username bar of text -- yes that toolbar with those buttons and that toolbar only.
You may complain about performance after you turn GPU accelerated rendering back on. Until then, you're just shooting yourself in the foot and telling us how painful that is.
A library should not need that. I do not want to play a library.
I do not see why i should waste energy and video ram on a library.
The GAME knows how to respond to each individual input, right? I didnt mean a universal list of launch options, I meant launch options SPECIFICALLY for each game.
Also, it is absolutely mindblowing how after walls of text that did include outrage and quite a lot of cries for change you still dismiss this outburst as inconsequential. This has been quite a bit more than the usual feedback.
But hey, all of Steam's competitors are having a field day. Steam looked inpenetrable. Invulnerable. The big one. Change is forced upon us, and overall the change does not provide something we like. Comparing it to new Windows releases is somehow quite fitting: A lot of the new Windows releases have been HORRIBLE on release, and unsafe to use for quite a period of time. We want this BS changed. We are pushing for MORE changes, because the ones you unloaded onto us are making us quite unhappy, and thats a fact you cant and shouldnt dismiss. If your takeaway from all of this is that people are different and we actually WANT to have some level of customization, dont whine about the work load and instead figure out how to achieve that goal.