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They have not They have just changed the adisory that goes with it, namely thy discourage devs from relying soley on funds from searly access sales to complete their project, and not to be over ambitious.
How so?
The first one says what, when and why you should use Early Access. and the second cautions against being overly ambitious on your promises.
'plan to...' does not mean 'guaranteed to...' . Plans can fail. Just because a developer has one, doesn't mean it will work out.
No . Your entire argument is based around the dissonance between 'what some people want to believe', and 'what is actually said'. Belief < reality. HAving been around these sorts of duiscussions since EA started I can say that the common thread among complainers is that they aklways euither ignored or willfully misunderstood what they were paying for in favour of the fanciful dreams concocted by the coctupus in their heads.
That incentive already exists for devs. The majoprity of early access games have more people wishlisting and following, than owning. As for making people think harder. No prioce doesn't make people think harder, it justpyuts the game above the CBA chart of some users. The people who are apt to complain are the same people apt to shell out $80 on pre-orderss. So again it's kliterally just hurting everyone, and benefiting no one.
There will always be complaints no matter what valve does or does not do.
https://steamcommunity.com/sharedfiles/filedetails/?id=682836556
They're only contradictory if you think things always go to plan. They don't; the best laid plans of mice and men oft go astray, as they say.
What those points are saying is that developers should make a good-faith effort to complete their game, but the future is inherently uncertain, so making promises is unwise.
Get Early Acess from trusted and known well companies like Klei Entertainments.
And Steam should care for their costumers than trash developers.
Better yet. Research. You know like how when you apply for a job they ask for past references. Same here. Look for the developers past record. Just click on their name and you'll see other games they've done on Steam.
Secondly, if you don't obey the terms, investing in digital content is rather similar in investing in a house built on quicksand. Just the other day we had a thread from someone who had "invested" hundreds in golden eggs in rocket league, only for an upcoming patch to render them worthless. Talking about it as investing gives things a perceived value that is completely artificial. It's like casinos, unless you're the owner, the only long term option is losing.
On topic: I expect finished games, so I buy finished games. There's a reason EA can be filtered from the store by a single setting in our account details. EA is not for me, and I'm fine with that. Plenty of finished games in my backlog and on the store.
From the second "Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized."
I.e. you should be selling what you currently have at a value commensurate with that. Not on what it might be.
But more saliently I'm using "invest" because the thing that one buys at Early Access can change. There's the expectation that it'll change. It's not a "purchase" because a purchase is expected to be something that you can use immediately and is a finished product so it is what it is (fixes such as warranties and bugfixes aside). An "investment" can turn out great, but it can also completely flop making you lose the value you invested in it.
To be clear, I am NOT using the term to involve virtual items.
Then as has been said before. You are doing it wrong.
You buy Early Access games based on the current state ONLY anything else is a mistake.
It might change it might not just like any game. At best it is slightly more likely to change. There are no guarantees and should be no expectations on your part about changes.
Your perspective: Treat Early Access the same as any regular game. What you buy is what you get.
My perspective: Treat Early Access as a category where (1) the game is likely to change, and you may or may not like how it changes; (2) the game is likely to be in a significantly unfinished state; and (3) someone says they're going to continue working on it and eventually finish it.
Sure, non-Early-Access games can also get updates. But the changes are generally not as substantial. Whereas in the case of an Early Access game, what you get now is something that you might even lose later, if the development goes in a direction that you (or some mod you installed, or whatever) disagrees with.
Furthermore, Early Access games are more likely than regular games to be in a broken-buggy-piece-of-crap stage of development. While one can reasonably expect a regular game to at least be a competent game, one should not have this expectation of Early Access games.
And finally, Early Access is meant to accommodate the development process, bringing customers on board during it. There are no guarantees in this process, only intentions/promises, and the video game industry is notoriously unstable for many small developers. Generally speaking, developers have good intentions (though they may or may not fit the customer's intentions), but real life is often chaotic and can get in the way of timely videogame development. Anyone who's as much as observed the video game industry for a few years should know that delays and other issues are common.
Again it is the same as any other game.
If you expect games not to change after you buy them you are invariably going to be disappointed in some generally released games.
Paradox games change wildly after release, and have numerous expansions (but even the free updates can bring massive changes) take Stellaris as just one example or Surviving Mars.
An Early Access game is probably on average less likely to change than a Paradox game (although more likely than some other games).
Even story based games can have significant changes to their endings post release.
Though, in my experience, most games get a bunch of bug fixes after release, and few get major content revisions that substantially change the game -- the way one might expect of something that's still in beta.
Is this supposed to be a dig against these companies? Because otherwise I can't make sense of what you said.