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Fordítási probléma jelentése
THAT is your idea of a "great competitive business model"? I guess it's good you're in marketing and not management.
You've proven only one thing: You do not know the difference and do not want to know because you do not want to admit that 5% of all sales from all sources is greater than 12% sales through Epic Store only.
I'm sorry you don't know the difference and instead want to make claims on math that has no application because you're using matching sets when sales through Epic is a subset of Gross Revenues, a small fraction subset if you were using algebra math.
If it were statistics Epic's store sales is a plurality of Gross Revenues.
In fractions Epic Store Sales is a fraction of 100%. The 5% gross Revenues is 100% while the 12% Epic Store sales is a fraction of that total amount and a much smaller amount.
If you'e ever eaten pie, the pie is the Epic Unreal Engine Developer 5% Royalty fee while a pie slice would represent the Epic Store's sales, which is all things that go through the Epic store.
The Epic Unreal Engine Developer Royalty agreement is referenced on the chart here as an additional cost for an Unreal Engine game to be sold on Steam, the "5" in the blue box in the top bar, https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store
Also this article as referenced here and before, you'll not, was written by Tim Sweeney.
The royalty fee's representation regarding a sale on Steam is the very charge usually levied wrongfully at Steam, as though every game that installs the Steam Launcher is a Steam sale, to help futher illustrate how this works according to that mistaken claim against Steam, while, in reality, Epic charges 5% on all sales of anything also sold by the Developer on Steam, or any other retailer for that matter but Epic and especially Tim Sweeney likes to point the finger at Steam alone, when their own representations as seen here show Epic the one getting a percentage on sales of products from other retailers, all of them, via the Unreal Engine 5% Gross Revenue based royalty. And with Sweeney admitting it right in the above link your denials are again calling Tim Sweeney a liar.
Amen brother! Exactly :)
I'm showing a mathmatical example of life time sales of a game and the difference it would make between getting 5% from everywhere vs getting 12% from EGS and 5% from every where. Even if I lower the EGS sales down to $50k on EGS, it would still show that getting 12% from EGS and 5% from everywhere else is more than 5% from just everywhere else.
Sorry, but the math example I am giving absolutely debunks what that other guy is saying, what he is saying makes absolutely no sense at all.
I ask you take a look at this post and that helps understand how the non-Unreal Engine games are more of an opportunity for Epic than the Unreal Engine Developed products because Epic can gain an actual additional income stream from the non-Unreal Engine Developers while retaining the Unreal Engine 5% Gross Revenue Royalty from Unreal Engine Developers that's affording the money to solicit all Publishers and Developers to be exclusive on the Epic Store, whether Unreal Engine or not. It's the exact reason Epic MUST use curation and must reject Unreal Engine Devleoper's products from being sold on the Epic Store.
Still waiting for you to give a mathmatical example, like I did, to show your point. The fact that you have not is absolute proof that your point is not mathmatically possible at all. Give a mathmatical representation of your scenario to prove it, I know you won't because it would be impossible. You keep throwing stuff out there, and the only people that fools are people are not very smart in any of this, they seem to think "oh he says lots of words, he must be right", yeah, that doesn't work with me.
Until you can give a mathematical example of your point, you will forever remain proven wrong with my very simple math.
units across third party sites. They'd lose a sizable chunk of money.
This is being generous too assuming that Epic's store moves 75% as much as the every other store on the market combined.
Makes sense why Epic doesn't want any competition on the products they sell. If it's an Unreal game they have to move almost 70-80%+ as many units as the entire PC market would have were it not exclusive just to break even with the royalties.
And the fact there is a good mix of unreal and unreal games on EGS, honestly, given their market share for engines, they actually have a good representation of their engine on their store, which absolutely debunks, once again, your failed and flawed logic here. Gosh, reality sure does bite your points in the bum so easily.
If Epic sells 1.2 million units of a game that would have sold 1 million units on Steam and 200k at other places, they'd be making a sizable chunk of extra money.
There is no reason to believe what engine is being used is playing a part in their store at all, again, considering the good mixture there and their market share for engines, it all looks to be about as expected. Epic has about a 13% market share in the game engine market for games, so it stands to reason we would see ~13% of the games on EGS to be using the Unreal engine.
Like that's not even a reasonable idea to consider.
Wrong, giving incentives to secure exclusivity is not proof they are not selling as expected. Exclusive agreements always come with some kind of incentive and that is what they are giving, which is peace of mind and security.
Funny how you want me to prove it yet don't ask Erebus to prove they are not selling as expected. Imagine that.
This is just another case of YOU talking about something and demanding PROOF about what YOU TALKED ABOUT.
All I said is an Unreal game has to do 70-80%+ of the sales a game would have made being sold everywhere else for the deal to break even for Epic. Nothing more nothing less. Sales expectations don't matter there, but I think you already know that and are just trying to put words in my mouth as is your M.O.
It is if in the end gamers really don't care about the fluff and if Epic is providing more exposure than what Valve does.
Look at Satisfactory and WWZ both selling above expectations, which means being on EGS did not decrease sales at all because expectations of sales are the only thing that can be reasonably considered and not some number above expectations.