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Quadsword 2019 年 7 月 5 日 下午 7:47
Epic is starting to worry me
Despite massive backlash from their practices, Epic hasn’t let up even slightly. They have financial backing from Disney and Tencent, two of the largest corporations in the world, and a massive cash flow from Fortnite and unreal engine, the former being the most popular game in the world and the latter being the most popular commercial game engine in the world.

I feel like no amount of consumer backlash will stop them getting the monopoly they obviously want. They can just keep throwing money around until they control the entire games industry. I miss the days before mega corporations entered this industry.
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Daxank 2019 年 9 月 18 日 上午 7:32 
引用自 Pheace
Considering the derth of lacking features so far and their supposed wonderful discoverability (for the handful of games they have) it's comical one of the things they did pull off already is *ingame* advertisements.

Video timestamped for example

https://youtu.be/fP2-dNbaL8s
timestamp doesn't work
Trundle 2019 年 9 月 18 日 上午 7:37 
引用自 Daxank
引用自 Pheace
Considering the derth of lacking features so far and their supposed wonderful discoverability (for the handful of games they have) it's comical one of the things they did pull off already is *ingame* advertisements.

Video timestamped for example

https://youtu.be/fP2-dNbaL8s
timestamp doesn't work
3:25 .

It seems ironic even steam not even showing ads ingame except when you opened up launcher. (well if you know to set no longer show the ads of course)
Pheace 2019 年 9 月 18 日 上午 7:38 
引用自 Daxank
timestamp doesn't work

Should be fixed: Else 2m55s

http://www.youtube.com/watch?v=fP2-dNbaL8s&t=2m55s
最後修改者:Pheace; 2019 年 9 月 18 日 上午 7:39
Daxank 2019 年 9 月 18 日 上午 8:03 
引用自 Pheace
引用自 Daxank
timestamp doesn't work

Should be fixed: Else 2m55s

http://www.youtube.com/watch?v=fP2-dNbaL8s&t=2m55s
Damn, that's cancer
Xaelath 2019 年 9 月 18 日 上午 8:15 
引用自 Daxank
timestamp doesn't work
3:25 .

It seems ironic even steam not even showing ads ingame except when you opened up launcher. (well if you know to set no longer show the ads of course)
It's not ads,
It's surprise news feature!

Though they should have option to turn it off when in-game.
Forcing ads down to people throat who never wanted it seems like a desperate measure.

Call it "Helping to get the game more views when steam doing *almost nothing to make a game gain views/attentions*" sounds a good idea but it feels forced, can you even imagine how many notification will popped out if there's like 1000 games wanting to get promoted even that game publisher or Developer already paid money for it?

Inb4 it's like someone spamming a message on steam but instead a person it's a bot with different account spamminh down your screen with random message wanting to gain attention.

Customer friendly? Nah it never been was.
I am surprised when an actual gamer defended epic in the first place,
Even if you think for developer concerns,
It is a risk to develop a game, innovation is a thing and it's the reason why game will keep evolving.
Exclusivity Sign seems a good idea for indie games though but in the end Epic exclusivity seems nothing but a mere tactics of monopolizing pc market as the Platforms itself serve nothing good to the game or the customer.
Game doesn't gain much attention compared to other platform and it lacks specific features support such as workshop or might as well a small community surround it.

Which leaves most of indie games in EGS as nothing but a random name that unknown in pc market for almost 1 whole year, and a fixed money to the Developer based on the deals. I doubt they really made money from the copies sold.
EGS or Developer never really said statistics about the game itself.
Likewise they're just saying like it performs better without steam or a massive success.
Cherrycat 2019 年 9 月 18 日 上午 9:30 
Epic games won't hurt Steam, it is showing big publishers they don't need Steam though.

Publishers can't duplicate a games console so they have to pay the 30% to them, they can duplicate a PC launcher though. Most of the extra features steam offers are not important enough to matter.

What Steam should of done long ago was made their service so difficult to duplicate that nobody would do it, buying or developing a system like Denuvo would of been a start because almost all publishers use it now, also they should of made their development studio as relevant as unreal is.

Right now they really have nothing that matters other than sales, I would not be surprised if Steam in 5 years would be purely indie titles and all AAA games will have their own launchers.
最後修改者:Cherrycat; 2019 年 9 月 18 日 上午 9:33
Daxank 2019 年 9 月 18 日 上午 9:41 
引用自 Cherrycat
Epic games won't hurt Steam, it is showing big publishers they don't need Steam though.

Publishers can't duplicate a games console so they have to pay the 30% to them, they can duplicate a PC launcher though. Most of the extra features steam offers are not important enough to matter.

What Steam should of done long ago was made their service so difficult to duplicate that nobody would do it, buying or developing a system like Denuvo would of been a start because almost all publishers use it now, also they should of made their development studio as relevant as unreal is.

Right now they really have nothing that matters other than sales, I would not be surprised if Steam in 5 years would be purely indie titles and all AAA games will have their own launchers.
They're in the VR market, in case you just woke up
McGillicutti 2019 年 9 月 18 日 上午 9:42 
引用自 Cherrycat
Epic games won't hurt Steam, it is showing big publishers they don't need Steam though.

Publishers can't duplicate a games console so they have to pay the 30% to them, they can duplicate a PC launcher though. Most of the extra features steam offers are not important enough to matter.

What Steam should of done long ago was made their service so difficult to duplicate that nobody would do it, buying or developing a system like Denuvo would of been a start because almost all publishers use it now, also they should of made their development studio as relevant as unreal is.

Right now they really have nothing that matters other than sales, I would not be surprised if Steam in 5 years would be purely indie titles and all AAA games will have their own launchers.


In other words you have no idea about the subject matter at all and are solely anti-Steam.

I am glad you aren't running Steam or, instead of losing up to 30% on the sale of Steam Wallet Cards, you'd be charging us a "convenience fee," to try to squeeze more money from the current customer base instead of grow that base worldewide and use the convenience in the achievement of well done genuine and rightful greed that benefits everyone in the transaction loop, including more sales for Publishers and Developers. 38 minutes the lost money in cost and commissions is explained, https://www.youtube.com/watch?v=wrvr02SiHY4.
WhiteKnight 2019 年 9 月 18 日 上午 9:56 
引用自 Cherrycat
Epic games won't hurt Steam, it is showing big publishers they don't need Steam though.

Publishers can't duplicate a games console so they have to pay the 30% to them, they can duplicate a PC launcher though. Most of the extra features steam offers are not important enough to matter.

What Steam should of done long ago was made their service so difficult to duplicate that nobody would do it, buying or developing a system like Denuvo would of been a start because almost all publishers use it now, also they should of made their development studio as relevant as unreal is.

Right now they really have nothing that matters other than sales, I would not be surprised if Steam in 5 years would be purely indie titles and all AAA games will have their own launchers.

Thanks to those amazing people out there for making us install each new clients for each game i will simply avoid them. The next time PC gaming is dying news come out it is not due to piracy it is due to Publisher/Developers, Epic Games and the entitled whiny indies.

The reason steam is attractive is because they offer various payment methods, steam wallet card and regional pricing/currency which the thick headed pubs with their clients don't understand has none of them offer such convenience. Piracy did not die, it is still strong and it will rear it's ugly face if this keep going.

https://steamcdn-a.akamaihd.net/appmgmt/gdc2019/slides/gdc_2019_talk_english.pdf
VaiTaPro 2019 年 9 月 18 日 上午 10:13 
引用自 WhiteKnight
引用自 Cherrycat
Epic games won't hurt Steam, it is showing big publishers they don't need Steam though.

Publishers can't duplicate a games console so they have to pay the 30% to them, they can duplicate a PC launcher though. Most of the extra features steam offers are not important enough to matter.

What Steam should of done long ago was made their service so difficult to duplicate that nobody would do it, buying or developing a system like Denuvo would of been a start because almost all publishers use it now, also they should of made their development studio as relevant as unreal is.

Right now they really have nothing that matters other than sales, I would not be surprised if Steam in 5 years would be purely indie titles and all AAA games will have their own launchers.

Thanks to those amazing people out there for making us install each new clients for each game i will simply avoid them. The next time PC gaming is dying news come out it is not due to piracy it is due to Publisher/Developers, Epic Games and the entitled whiny indies.

The reason steam is attractive is because they offer various payment methods, steam wallet card and regional pricing/currency which the thick headed pubs with their clients don't understand has none of them offer such convenience. Piracy did not die, it is still strong and it will rear it's ugly face if this keep going.

https://steamcdn-a.akamaihd.net/appmgmt/gdc2019/slides/gdc_2019_talk_english.pdf

I think she's right about the 999 future AAA launchers, they will fail but they will try anyway, look at Bethesda they tried and failed but they are still not selling Steam retail keys just like Ubisoft and we know where Ubi went.

It will also "bring back" piracy in full force, the best example we have it's epic with a "launcher" who have exactly the same features as a cracked game that's why so many people think why bother using epic at all.
Tito Shivan 2019 年 9 月 18 日 上午 10:33 
From what I've seen on it, it sounds like you're better off modding Borderlands 2, though.
I've discovered recently the Better Loot Mod for BL2 & TPS and I'm having a blast replaying them with the characters I still had not made a playthrough with (Right now I'm CL4PTrapping around in TPS) It can very much keep me entertained for the meantime it takes for Gearbox to release all the DLC they're going to add on top of 3.
That not counting the rest of my backlog.

It seems ironic even steam not even showing ads ingame except when you opened up launcher. (well if you know to set no longer show the ads of course)
Seems similar to Steam group announcements in the Overlay. At least they're not in-game billboards or something like that (I kinda hated how for example KF dropped you ads whenever you launched the game)

引用自 WhiteKnight
Thanks to those amazing people out there for making us install each new clients for each game i will simply avoid them.
It's not the ammount of clients the thing that is going to get people fed up. It's the social fragmentation that comes with every new game client. How many friend lists are people going to manage? How many services are you going to cross-pollinate with your existing friend lists?
I already don't even use the friendlists on my Origin, Uplay or Bnet Clients because it's a hassle to...
CloneZZ 2019 年 9 月 18 日 上午 10:58 
引用自 Cherrycat
Epic games won't hurt Steam, it is showing big publishers they don't need Steam though.

Publishers can't duplicate a games console so they have to pay the 30% to them, they can duplicate a PC launcher though. Most of the extra features steam offers are not important enough to matter.

What Steam should of done long ago was made their service so difficult to duplicate that nobody would do it, buying or developing a system like Denuvo would of been a start because almost all publishers use it now, also they should of made their development studio as relevant as unreal is.

Right now they really have nothing that matters other than sales, I would not be surprised if Steam in 5 years would be purely indie titles and all AAA games will have their own launchers.

I think this is a very realistic that is staring us in the future now. Rockstar just launched their own online store, it's not even a publisher. It's the devs themselves who has their own store. Granted they have the most successfull entertainment product of all time.

If Epic games ran out of their Fortnite money and can't afford to bribe publishers anymore, I can probably see Ubisoft coming back to Steam. But who else? Bethesda might not stay with Steam for too much longer, I think like Cherrycat says it will be the indies, Japanese and Chinese publishers. With Focus, THQ Nordiq and smaller pubs as the stragglers most likely.
LeftPaw 2019 年 9 月 18 日 上午 11:33 
引用自 DanteYoda
I don't care how much money or games they steal, i still wont use it. I'd rather quit gaming completely than ever use that malware.

Same here. I won't even go near their free games. Like a evil goblin offering sweets, they get you close enough and then eat your face.
McGillicutti 2019 年 9 月 18 日 下午 12:06 
引用自 CloneZZ
引用自 Cherrycat
Epic games won't hurt Steam, it is showing big publishers they don't need Steam though.

Publishers can't duplicate a games console so they have to pay the 30% to them, they can duplicate a PC launcher though. Most of the extra features steam offers are not important enough to matter.

What Steam should of done long ago was made their service so difficult to duplicate that nobody would do it, buying or developing a system like Denuvo would of been a start because almost all publishers use it now, also they should of made their development studio as relevant as unreal is.

Right now they really have nothing that matters other than sales, I would not be surprised if Steam in 5 years would be purely indie titles and all AAA games will have their own launchers.

I think this is a very realistic that is staring us in the future now. Rockstar just launched their own online store, it's not even a publisher. It's the devs themselves who has their own store. Granted they have the most successfull entertainment product of all time.

If Epic games ran out of their Fortnite money and can't afford to bribe publishers anymore, I can probably see Ubisoft coming back to Steam. But who else? Bethesda might not stay with Steam for too much longer, I think like Cherrycat says it will be the indies, Japanese and Chinese publishers. With Focus, THQ Nordiq and smaller pubs as the stragglers most likely.

If we cared so little this was a 30 page thread, I'd agree with you.

If there weren't threads that Steam Moderator Spawn of (Totoro I think is his name) with 200,000 posts in 2 years, and our largest interest shown around 30 pages, with a total of 5 Moderators for the entire of STeam you all would have a point. But so long as we've this much activity and that 90 milionish of folks pretty regularly online, I will not fall for whataboutism claims that assume we're not conscious and that these companies call all the shots. They don't, and the negative stigma attaching to Epic throughout much of the gaming community attests 1) we care 2) how they do what they do does matter and 3) that we write the future by such conscious decision not to let them write it, regardless of some computer program they put out.

We can and have made a difference and one could easily say the industry wouldn't have come this far this fast without us in the first place.

So can we dispense with treating ourselves like helpless, hapless, victims of some big deals that so far are proving their Epic Failure is the course they are on, and that includes selling out to the Chinese by accepting the intimidation assumption of their population as though an entirely free people when their government is already penalizing children and teens for playing more than 4 hours a day (and thereby conditioning them to be the same in the future), for a country where the average income is 3,000 to 8,000 US Dollars per year (depending on the study) and that they complained to not buy the iPhone 10 because "it would take half a years salary just to buy the phone"?

I certainly can't follow a line of reason that undermines the very right of Developers, Publisher, AND Retailers to their businesses to make a profit serving We the Customer, an undermining that insures these businesses have to rethink everything for a future where people game a max of 4 hours a day by conditioned social engineered behavior, unlike our freedom to play when we wish to, when we think to, and to not limit that so we don't suggest limitation when someone takes up the same focus to invent, to create, to produce, to work whatever job or effort they wish to and/or have a passionate drive to do in their lives. This might be why we often all what someone does in their job their "livelihood."
CloneZZ 2019 年 9 月 18 日 下午 12:38 
引用自 McGillicutti

If we cared so little this was a 30 page thread, I'd agree with you.

If there weren't threads that Steam Moderator Spawn of (Totoro I think is his name) with 200,000 posts in 2 years, and our largest interest shown around 30 pages, with a total of 5 Moderators for the entire of STeam you all would have a point. But so long as we've this much activity and that 90 milionish of folks pretty regularly online, I will not fall for whataboutism claims that assume we're not conscious and that these companies call all the shots. They don't, and the negative stigma attaching to Epic throughout much of the gaming community attests 1) we care 2) how they do what they do does matter and 3) that we write the future by such conscious decision not to let them write it, regardless of some computer program they put out.

We can and have made a difference and one could easily say the industry wouldn't have come this far this fast without us in the first place.

So can we dispense with treating ourselves like helpless, hapless, victims of some big deals that so far are proving their Epic Failure is the course they are on, and that includes selling out to the Chinese by accepting the intimidation assumption of their population as though an entirely free people when their government is already penalizing children and teens for playing more than 4 hours a day (and thereby conditioning them to be the same in the future), for a country where the average income is 3,000 to 8,000 US Dollars per year (depending on the study) and that they complained to not buy the iPhone 10 because "it would take half a years salary just to buy the phone"?

I certainly can't follow a line of reason that undermines the very right of Developers, Publisher, AND Retailers to their businesses to make a profit serving We the Customer, an undermining that insures these businesses have to rethink everything for a future where people game a max of 4 hours a day by conditioned social engineered behavior, unlike our freedom to play when we wish to, when we think to, and to not limit that so we don't suggest limitation when someone takes up the same focus to invent, to create, to produce, to work whatever job or effort they wish to and/or have a passionate drive to do in their lives. This might be why we often all what someone does in their job their "livelihood."

Problem is not that gamers don't care, it's that not enough gamers cared. They just want to play games, the hell with their principle. I thought when EA leave Steam they will be back in a couple of years, turns out gamers still flock to Origin even though its an inferior store to Steam.

With Epic I think a lot more gamers are taking a stand, but we shall see in a couple of years whether there will be an effect or not.
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張貼日期: 2019 年 7 月 5 日 下午 7:47
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